X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FUltima.js;h=7f9531eb82ef281a9f5a899161f8e34c7d05b46e;hb=0279ac93197aa072991bce8f643ca68e99a54bc7;hp=18afe40268efffe4c38a9c018d4664cc0bbb4ab8;hpb=7688bf7781d10bdf7db2ff558a35852bebcaae53;p=vchess.git diff --git a/public/javascripts/variants/Ultima.js b/public/javascripts/variants/Ultima.js index 18afe402..7f9531eb 100644 --- a/public/javascripts/variants/Ultima.js +++ b/public/javascripts/variants/Ultima.js @@ -72,7 +72,7 @@ class UltimaRules extends ChessRules { return [ new Move({ appear: [], - vanish: [{x:x,y:y,p:piece,c:color}], + vanish: [new PiPo({x:x,y:y,p:piece,c:color})], start: {x:x,y:y}, end: {x:i,y:j} }) ]; @@ -118,23 +118,58 @@ class UltimaRules extends ChessRules return moves; } + // Modify capturing moves among listed pawn moves + addPawnCaptures(moves, byChameleon) + { + const steps = VariantRules.steps[VariantRules.ROOK]; + const [sizeX,sizeY] = VariantRules.size; + const color = this.turn; + const oppCol = this.getOppCol(color); + moves.forEach(m => { + if (!!byChameleon && m.start.x!=m.end.x && m.start.y!=m.end.y) + return; //chameleon not moving as pawn + // Try capturing in every direction + for (let step of steps) + { + const sq2 = [m.end.x+2*step[0],m.end.y+2*step[1]]; + if (sq2[0]>=0 && sq2[0]=0 && sq2[1] { - if (m - }); + this.addPawnCaptures(moves); + return moves; } - // Coordinator - getPotentialRookMoves(sq) + addRookCaptures(moves, byChameleon) { - const color = this.getColor(sq); + const color = this.turn; const oppCol = this.getOppCol(color); const kp = this.kingPos[color]; - let moves = super.getPotentialQueenMoves(sq); moves.forEach(m => { // Check piece-king rectangle (if any) corners for enemy pieces if (m.end.x == kp[0] || m.end.y == kp[1]) @@ -145,27 +180,42 @@ class UltimaRules extends ChessRules { if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) == oppCol) { - m.vanish.push( new PiPo({ - x:i, - y:j, - p:this.getPiece(i,j), - c:oppCol - }) ); + const piece = this.getPiece(i,j); + if (!byChameleon || piece == VariantRules.ROOK) + { + m.vanish.push( new PiPo({ + x:i, + y:j, + p:piece, + c:oppCol + }) ); + } } } }); + } + + // Coordinator + getPotentialRookMoves(sq) + { + let moves = super.getPotentialQueenMoves(sq); + this.addRookCaptures(moves); return moves; } // Long-leaper - getPotentialKnightMoves([x,y]) + getKnightCaptures(startSquare, byChameleon) { - let moves = super.getPotentialQueenMoves(sq); // Look in every direction for captures const V = VariantRules; const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); const [sizeX,sizeY] = V.size; - const color = this.getColor(x,y); + const color = this.turn; + const oppCol = this.getOppCol(color); + let moves = []; + const [x,y] = [startSquare[0],startSquare[1]]; + const piece = this.getPiece(x,y); //might be a chameleon! + outerLoop: for (let step of steps) { let [i,j] = [x+step[0], y+step[1]]; @@ -174,44 +224,118 @@ class UltimaRules extends ChessRules i += step[0]; j += step[1]; } - if (i<0 && i>=sizeX || j<0 || j>=sizeY || this.getColor(i,j)==color) + if (i<0 || i>=sizeX || j<0 || j>=sizeY || this.getColor(i,j)==color + || (!!byChameleon && this.getPiece(i,j)!=V.KNIGHT)) + { continue; - // Found an enemy piece: potential capture (if empty space behind) - // So, while we find enemy pieces + space in this direction, add captures! - i += step[0]; - j += step[1]; - while ( ) //TODO: finish........ + } + // last(thing), cur(thing) : stop if "cur" is our color, or beyond board limits, + // or if "last" isn't empty and cur neither. Otherwise, if cur is empty then + // add move until cur square; if cur is occupied then stop if !!byChameleon and + // the square not occupied by a leaper. + let last = [i,j]; + let cur = [i+step[0],j+step[1]]; + let vanished = [ new PiPo({x:x,y:y,c:color,p:piece}) ]; + while (cur[0]>=0 && cur[0]=0 && cur[1] { + const key = m.end.x + sizeX * m.end.y; + if (!mergedMoves[key]) + mergedMoves[key] = m; + else + { + for (let i=1; i { moves.push(mergedMoves[k]); }); + return moves; + } + + // Withdrawer + addQueenCaptures(moves, byChameleon) + { + if (moves.length == 0) + return; + const [x,y] = [moves[0].start.x,moves[0].start.y]; const V = VariantRules; const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); let capturingDirections = []; - const color = this.getColor(x,y); + const color = this.turn; const oppCol = this.getOppCol(color); + const [sizeX,sizeY] = V.size; adjacentSteps.forEach(step => { const [i,j] = [x+step[0],y+step[1]]; - if (this.board[i][j] != V.EMPTY && this.getColor(i,j) == oppCol) + if (i>=0 && i=0 && j { const step = [ m.end.x!=x ? (m.end.x-x)/Math.abs(m.end.x-x) : 0, m.end.y!=y ? (m.end.y-y)/Math.abs(m.end.y-y) : 0 ]; - // NOTE: includes() function does not work on complex array elements + // NOTE: includes() and even _.isEqual() functions fail... // TODO: this test should be done only once per direction - if (capturingDirection.some(dir => _.isEqual(dir, step))) + if (capturingDirections.some(dir => + { return (dir[0]==-step[0] && dir[1]==-step[1]); })) { const [i,j] = [x-step[0],y-step[1]]; m.vanish.push(new PiPo({ @@ -224,8 +348,16 @@ class UltimaRules extends ChessRules }); } + getPotentialQueenMoves(sq) + { + let moves = super.getPotentialQueenMoves(sq); + this.addQueenCaptures(moves); + return moves; + } + getPotentialImmobilizerMoves(sq) { + // Immobilizer doesn't capture return super.getPotentialQueenMoves(sq); } @@ -236,49 +368,82 @@ class UltimaRules extends ChessRules V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); } - // isAttacked() is OK because the immobilizer doesn't take - - isAttackedByPawn([x,y], colors) + underCheck(move) { - // Square (x,y) must be surrounded by two enemy pieces, - // and one of them at least should be a pawn - return false; + return false; //there is no check } - isAttackedByRook(sq, colors) + getCheckSquares(move) { - // Enemy king must be on same file and a rook on same row (or reverse) + const c = this.getOppCol(this.turn); //opponent + const saveKingPos = this.kingPos[c]; //king might be taken + this.play(move); + // The only way to be "under check" is to have lost the king (thus game over) + let res = this.kingPos[c][0] < 0 + ? [ JSON.parse(JSON.stringify(saveKingPos)) ] + : [ ]; + this.undo(move); + return res; } - isAttackedByKnight(sq, colors) + updateVariables(move) { - // Square (x,y) must be on same line as a knight, - // and there must be empty square(s) behind. + // Just update king(s) position(s) + const piece = this.getPiece(move.start.x,move.start.y); + const c = this.getColor(move.start.x,move.start.y); + if (piece == VariantRules.KING && move.appear.length > 0) + { + this.kingPos[c][0] = move.appear[0].x; + this.kingPos[c][1] = move.appear[0].y; + } + // Does this move takes opponent's king? + const oppCol = this.getOppCol(c); + for (let i=1; i call the appropriate isAttackedBy... (exception of immobilizers) - // Other exception: a chameleon cannot attack a chameleon (seemingly...) + super.unupdateVariables(move); + const c = this.getColor(move.start.x,move.start.y); + const oppCol = this.getOppCol(c); + if (this.kingPos[oppCol][0] < 0) + { + // Last move took opponent's king + for (let i=1; i= 0) + return "*"; + + return this.checkGameEnd(); } - updateVariables(move) + checkGameEnd() { - // Just update king position - const piece = this.getPiece(move.start.x,move.start.y); - const c = this.getColor(move.start.x,move.start.y); - if (piece == VariantRules.KING && move.appear.length > 0) - { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; - } + // Stalemate, or our king disappeared + return this.turn == "w" ? "0-1" : "1-0"; } static get VALUES() { //TODO: totally experimental! @@ -295,6 +460,10 @@ class UltimaRules extends ChessRules static get SEARCH_DEPTH() { return 2; } //TODO? + static get THRESHOLD_MATE() { + return 500; //checkmates evals may be slightly below 1000 + } + static GenRandInitFen() { let pieces = { "w": new Array(8), "b": new Array(8) }; @@ -352,4 +521,15 @@ class UltimaRules extends ChessRules { return "0000"; //TODO: or "-" ? } + + getNotation(move) + { + if (move.appear.length == 0) + { + const startSquare = + String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x); + return "^" + startSquare; //suicide + } + return super.getNotation(move); + } }