X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FUltima.js;h=229910c2ec13fb9545413a7143c576944f93b14d;hb=d62554ed2e2309126e42d5db87eddf50ce11aba0;hp=c98822dcbf0e85aa68889faf0f4c338194dd79ef;hpb=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4;p=vchess.git diff --git a/public/javascripts/variants/Ultima.js b/public/javascripts/variants/Ultima.js index c98822dc..229910c2 100644 --- a/public/javascripts/variants/Ultima.js +++ b/public/javascripts/variants/Ultima.js @@ -50,9 +50,9 @@ class UltimaRules extends ChessRules // - a "bishop" is a chameleon, capturing as its prey // - a "queen" is a withdrawer, capturing by moving away from pieces - getPotentialMovesFrom([x,y]) + // Is piece on square (x,y) immobilized? + isImmobilized([x,y]) { - // Pre-check: is thing on this square immobilized? const piece = this.getPiece(x,y); const color = this.getColor(x,y); const oppCol = this.getOppCol(color); @@ -68,7 +68,7 @@ class UltimaRules extends ChessRules { const oppPiece = this.getPiece(i,j); if (oppPiece == V.BISHOP && piece == V.IMMOBILIZER) - return []; + return true; if (oppPiece == V.IMMOBILIZER && ![V.BISHOP,V.IMMOBILIZER].includes(piece)) { // Moving is impossible only if this immobilizer is not neutralized @@ -78,15 +78,22 @@ class UltimaRules extends ChessRules if (i2>=0 && i2=0 && j2=0 && i1=0 && i2=0 && j1=0 && j2=0 && i3=0 && j3=0 && i3=0 && j3 0) + // Square (x,y) must be on same line as a knight, + // and there must be empty square(s) behind. + const V = VariantRules; + const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); + const [sizeX,sizeY] = V.size; + outerLoop: + for (let step of steps) { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; + const [i0,j0] = [x+step[0],y+step[1]]; + if (i0>=0 && i0=0 && j0=0 && i=0 && j=0 && i=0 && j=0 && i=0 && j=0 && sq2[0]=0 && sq2[1] 0) + { + this.kingPos[c][0] = move.appear[0].x; + this.kingPos[c][1] = move.appear[0].y; + } } static get VALUES() { //TODO: totally experimental! @@ -463,10 +567,6 @@ class UltimaRules extends ChessRules static get SEARCH_DEPTH() { return 2; } //TODO? - static get THRESHOLD_MATE() { - return 500; //checkmates evals may be slightly below 1000 - } - static GenRandInitFen() { let pieces = { "w": new Array(8), "b": new Array(8) }; @@ -524,4 +624,25 @@ class UltimaRules extends ChessRules { return "0000"; //TODO: or "-" ? } + + getNotation(move) + { + const initialSquare = + String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x); + const finalSquare = + String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); + let notation = undefined; + if (move.appear[0].p == VariantRules.PAWN) + { + // Pawn: generally ambiguous short notation, so we use full description + notation = "P" + initialSquare + finalSquare; + } + else if (move.appear[0].p == VariantRules.KING) + notation = "K" + (move.vanish.length>1 ? "x" : "") + finalSquare; + else + notation = move.appear[0].p.toUpperCase() + finalSquare; + if (move.vanish.length > 1 && move.appear[0].p != VariantRules.KING) + notation += "X"; //capture mark (not describing what is captured...) + return notation; + } }