X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FUltima.js;h=04ef29b0023a98058c7d10ce0dbce5a1dc5d50fa;hb=0b7d99ecbb5dedc02cd96c457b5fc2962db9b297;hp=ab12c716f4f51944c3075040b45c948316a32a8b;hpb=18f9c763d17110b75489f721bf155bb88ac6c5c1;p=vchess.git diff --git a/public/javascripts/variants/Ultima.js b/public/javascripts/variants/Ultima.js index ab12c716..04ef29b0 100644 --- a/public/javascripts/variants/Ultima.js +++ b/public/javascripts/variants/Ultima.js @@ -56,14 +56,12 @@ class UltimaRules extends ChessRules const piece = this.getPiece(x,y); const color = this.getColor(x,y); const oppCol = this.getOppCol(color); - const V = VariantRules; const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); - const [sizeX,sizeY] = V.size; outerLoop: for (let step of adjacentSteps) { const [i,j] = [x+step[0],y+step[1]]; - if (i>=0 && i=0 && j=0 && i2=0 && j2=0 && i=0 && j=0 && i=0 - && j { @@ -150,17 +142,16 @@ class UltimaRules extends ChessRules for (let step of steps) { const sq2 = [m.end.x+2*step[0],m.end.y+2*step[1]]; - if (sq2[0]>=0 && sq2[0]=0 && sq2[1]=0 && i=0 && j=sizeX || j<0 || j>=sizeY || this.getColor(i,j)==color + if (!V.OnBoard(i,j) || this.getColor(i,j)==color || (!!byChameleon && this.getPiece(i,j)!=V.KNIGHT)) { continue; @@ -254,7 +243,7 @@ class UltimaRules extends ChessRules let last = [i,j]; let cur = [i+step[0],j+step[1]]; let vanished = [ new PiPo({x:x,y:y,c:color,p:piece}) ]; - while (cur[0]>=0 && cur[0]=0 && cur[1] { - const key = m.end.x + sizeX * m.end.y; + const key = m.end.x + V.size.x * m.end.y; if (!mergedMoves[key]) mergedMoves[key] = m; else @@ -327,16 +315,13 @@ class UltimaRules extends ChessRules if (moves.length == 0) return; const [x,y] = [moves[0].start.x,moves[0].start.y]; - const V = VariantRules; const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); let capturingDirections = []; const color = this.turn; const oppCol = this.getOppCol(color); - const [sizeX,sizeY] = V.size; adjacentSteps.forEach(step => { const [i,j] = [x+step[0],y+step[1]]; - if (i>=0 && i=0 && j=0 && i1=0 && i2=0 && j1=0 && j2=0 && i3=0 && j3=0 && i3=0 && j3=0 && i0=0 && j0=0 && i=0 && j=0 && i=0 && j=0 && i=0 && j=0 && i=0 && j=0 && sq2[0]=0 && sq2[1] 0) + if (piece == V.KING && move.appear.length > 0) { this.kingPos[c][0] = move.appear[0].x; this.kingPos[c][1] = move.appear[0].y; @@ -642,20 +610,19 @@ class UltimaRules extends ChessRules getNotation(move) { const initialSquare = - String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x); - const finalSquare = - String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); + String.fromCharCode(97 + move.start.y) + (V.size.x-move.start.x); + const finalSquare = String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x); let notation = undefined; - if (move.appear[0].p == VariantRules.PAWN) + if (move.appear[0].p == V.PAWN) { // Pawn: generally ambiguous short notation, so we use full description notation = "P" + initialSquare + finalSquare; } - else if (move.appear[0].p == VariantRules.KING) + else if (move.appear[0].p == V.KING) notation = "K" + (move.vanish.length>1 ? "x" : "") + finalSquare; else notation = move.appear[0].p.toUpperCase() + finalSquare; - if (move.vanish.length > 1 && move.appear[0].p != VariantRules.KING) + if (move.vanish.length > 1 && move.appear[0].p != V.KING) notation += "X"; //capture mark (not describing what is captured...) return notation; }