X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FSwitching.js;h=cedba3dbdb2e15c8dbc869329355d2ad6032bd8d;hb=15952ada1d73262371654351ab8a4471f64010fd;hp=3ddf50322c500db93ac8c90343594283ff444cb6;hpb=9f18af3bf306f89ae67c5cb5ba4ab3f581787256;p=vchess.git diff --git a/public/javascripts/variants/Switching.js b/public/javascripts/variants/Switching.js index 3ddf5032..cedba3db 100644 --- a/public/javascripts/variants/Switching.js +++ b/public/javascripts/variants/Switching.js @@ -6,6 +6,9 @@ class SwitchingRules extends ChessRules const c = this.getColor(x1,y1); //same as color at square 2 const p1 = this.getPiece(x1,y1); const p2 = this.getPiece(x2,y2); + const V = VariantRules; + if (p1 == V.KING && p2 == V.ROOK) + return []; //avoid duplicate moves (potential conflict with castle) let move = new Move({ appear: [ new PiPo({x:x2,y:y2,c:c,p:p1}), @@ -21,7 +24,6 @@ class SwitchingRules extends ChessRules // Move completion: promote switched pawns (as in Magnetic) const sizeX = VariantRules.size[0]; const lastRank = (c == "w" ? 0 : sizeX-1); - const V = VariantRules; let moves = []; if ((p1==V.PAWN && x2==lastRank) || (p2==V.PAWN && x1==lastRank)) { @@ -49,10 +51,10 @@ class SwitchingRules extends ChessRules return moves; } - getPotentialMovesFrom([x,y]) + getPotentialMovesFrom([x,y], computer) { let moves = super.getPotentialMovesFrom([x,y]); - // Add switches: + // Add switches: respecting chessboard ordering if "computer" is on const V = VariantRules; const color = this.turn; const piece = this.getPiece(x,y); @@ -63,6 +65,8 @@ class SwitchingRules extends ChessRules for (let step of steps) { let [i,j] = [x+step[0],y+step[1]]; + if (!!computer && (i=0 && i=0 && j