X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FSwitching.js;h=04bb110c0489ad3f56ae2abdc9d61aafa8da1fce;hb=ab4f4bf258ed68d8292b64d81babde03cddbae3c;hp=cc2febd1e646f64fbdec59e520e9a94fa7ee1243;hpb=1221ac47836806efb287b0323b92957d9129c653;p=vchess.git diff --git a/public/javascripts/variants/Switching.js b/public/javascripts/variants/Switching.js index cc2febd1..04bb110c 100644 --- a/public/javascripts/variants/Switching.js +++ b/public/javascripts/variants/Switching.js @@ -3,10 +3,11 @@ class SwitchingRules extends ChessRules // Build switch move between squares x1,y1 and x2,y2 getSwitchMove_s([x1,y1],[x2,y2]) { - const c = this.getColor(x1,y1); //same as color at square 2 const p1 = this.getPiece(x1,y1); const p2 = this.getPiece(x2,y2); + if (p1 == V.KING && p2 == V.ROOK) + return []; //avoid duplicate moves (potential conflict with castle) let move = new Move({ appear: [ new PiPo({x:x2,y:y2,c:c,p:p1}), @@ -20,41 +21,49 @@ class SwitchingRules extends ChessRules end: {x:x2,y:y2} }); // Move completion: promote switched pawns (as in Magnetic) - const sizeX = VariantRules.size[0]; - const lastRank = (c == "w" ? 0 : sizeX-1); - const V = VariantRules; + const lastRank = (c == "w" ? 0 : V.size.x-1); let moves = []; - if (p1==V.PAWN && x2==lastRank) //TODO: also the case p2==V.PAWN and x1==lastRank! see Magnetic chess + if ((p1==V.PAWN && x2==lastRank) || (p2==V.PAWN && x1==lastRank)) { - move.appear[0].p = V.ROOK; + const idx = (p1==V.PAWN ? 0 : 1); + move.appear[idx].p = V.ROOK; moves.push(move); for (let piece of [V.KNIGHT, V.BISHOP, V.QUEEN]) { let cmove = JSON.parse(JSON.stringify(move)); - cmove.appear[0].p = piece; + cmove.appear[idx].p = piece; moves.push(cmove); } + if (idx == 1) + { + // Swap moves[i].appear[0] and [1] for moves presentation [TODO...] + moves.forEach(m => { + let tmp = m.appear[0]; + m.appear[0] = m.appear[1]; + m.appear[1] = tmp; + }); + } } else //other cases moves.push(move); return moves; } - getPotentialMovesFrom([x,y]) + getPotentialMovesFrom([x,y], computer) { let moves = super.getPotentialMovesFrom([x,y]); - // Add switches: - const V = VariantRules; + // Add switches: respecting chessboard ordering if "computer" is on const color = this.turn; const piece = this.getPiece(x,y); - const [sizeX,sizeY] = V.size; const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); const kp = this.kingPos[color]; - const oppCol = this.getOppCol(color); + const oppCol = V.GetOppCol(color); for (let step of steps) { let [i,j] = [x+step[0],y+step[1]]; - if (i>=0 && i=0 && j