X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FMarseille.js;h=618e8330a1d277efbd6051d986874c67ce6c9728;hb=69f3d8014e594ef949792d04d97b8286e9c2c268;hp=7ac928f136db3e639632d9887d953663b371ebe8;hpb=6e62b1c7d177585003e923d423025dff280a7525;p=vchess.git diff --git a/public/javascripts/variants/Marseille.js b/public/javascripts/variants/Marseille.js index 7ac928f1..618e8330 100644 --- a/public/javascripts/variants/Marseille.js +++ b/public/javascripts/variants/Marseille.js @@ -73,40 +73,37 @@ class MarseilleRules extends ChessRules const startRank = (color == "w" ? sizeX-2 : 1); const lastRank = (color == "w" ? 0 : sizeX-1); const pawnColor = this.getColor(x,y); //can be different for checkered + const finalPieces = x + shiftX == lastRank + ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] + : [V.PAWN]; - if (x+shiftX >= 0 && x+shiftX < sizeX) //TODO: always true + // One square forward + if (this.board[x+shiftX][y] == V.EMPTY) { - const finalPieces = x + shiftX == lastRank - ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] - : [V.PAWN] - // One square forward - if (this.board[x+shiftX][y] == V.EMPTY) + for (let piece of finalPieces) { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y], - {c:pawnColor,p:piece})); - } - // Next condition because pawns on 1st rank can generally jump - if ([startRank,firstRank].includes(x) - && this.board[x+2*shiftX][y] == V.EMPTY) - { - // Two squares jump - moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); - } + moves.push(this.getBasicMove([x,y], [x+shiftX,y], + {c:pawnColor,p:piece})); + } + // Next condition because pawns on 1st rank can generally jump + if ([startRank,firstRank].includes(x) + && this.board[x+2*shiftX][y] == V.EMPTY) + { + // Two squares jump + moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); } - // Captures - for (let shiftY of [-1,1]) + } + // Captures + for (let shiftY of [-1,1]) + { + if (y + shiftY >= 0 && y + shiftY < sizeY + && this.board[x+shiftX][y+shiftY] != V.EMPTY + && this.canTake([x,y], [x+shiftX,y+shiftY])) { - if (y + shiftY >= 0 && y + shiftY < sizeY - && this.board[x+shiftX][y+shiftY] != V.EMPTY - && this.canTake([x,y], [x+shiftX,y+shiftY])) + for (let piece of finalPieces) { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], - {c:pawnColor,p:piece})); - } + moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], + {c:pawnColor,p:piece})); } } } @@ -127,6 +124,7 @@ class MarseilleRules extends ChessRules { if (this.subTurn == 1 || (epSqs.length == 2 && // Was this en-passant capture already played at subturn 1 ? + // (Or maybe the opponent filled the en-passant square with a piece) this.board[epSqs[0].x][epSqs[0].y] != V.EMPTY)) { if (sq.x == x+shiftX && Math.abs(sq.y - y) == 1) @@ -148,10 +146,12 @@ class MarseilleRules extends ChessRules play(move, ingame) { -// console.log("play " + this.getNotation(move)); -// console.log(this.turn + " "+ this.subTurn); if (!!ingame) + { move.notation = [this.getNotation(move), this.getLongNotation(move)]; + // In this special case, we also need the "move color": + move.color = this.turn; + } move.flags = JSON.stringify(this.aggregateFlags()); let lastEpsq = this.epSquares[this.epSquares.length-1]; const epSq = this.getEpSquare(move); @@ -185,7 +185,6 @@ class MarseilleRules extends ChessRules this.updateVariables(move); if (!!ingame) move.hash = hex_md5(this.getFen()); - //console.log(move.checkOnSubturn1 + " " +this.turn + " "+ this.subTurn); } undo(move) @@ -220,8 +219,6 @@ class MarseilleRules extends ChessRules } this.moves.pop(); this.unupdateVariables(move); -// console.log("UNDO " + this.getNotation(move)); -// console.log(this.turn + " "+ this.subTurn); } // NOTE: GenRandInitFen() is OK, @@ -230,6 +227,9 @@ class MarseilleRules extends ChessRules // No alpha-beta here, just adapted min-max at depth 2(+1) getComputerMove() { + if (this.subTurn == 2) + return null; //TODO: imperfect interface setup + const maxeval = V.INFINITY; const color = this.turn; const oppCol = this.getOppCol(this.turn); @@ -306,11 +306,60 @@ class MarseilleRules extends ChessRules { candidates.push(i); } + const selected = doubleMoves[_.sample(candidates, 1)].moves; if (selected.length == 1) return selected[0]; return selected; } + + getPGN(mycolor, score, fenStart, mode) + { + let pgn = ""; + pgn += '[Site "vchess.club"]
'; + const opponent = mode=="human" ? "Anonymous" : "Computer"; + pgn += '[Variant "' + variant + '"]
'; + pgn += '[Date "' + getDate(new Date()) + '"]
'; + pgn += '[White "' + (mycolor=='w'?'Myself':opponent) + '"]
'; + pgn += '[Black "' + (mycolor=='b'?'Myself':opponent) + '"]
'; + pgn += '[FenStart "' + fenStart + '"]
'; + pgn += '[Fen "' + this.getFen() + '"]
'; + pgn += '[Result "' + score + '"]

'; + + let counter = 1; + let i = 0; + while (i < this.moves.length) + { + pgn += (counter++) + "."; + for (let color of ["w","b"]) + { + let move = ""; + while (i < this.moves.length && this.moves[i].color == color) + move += this.moves[i++].notation[0] + ","; + move = move.slice(0,-1); //remove last comma + pgn += move + (i < this.moves.length-1 ? " " : ""); + } + } + pgn += "

"; + + // "Complete moves" PGN (helping in ambiguous cases) + counter = 1; + i = 0; + while (i < this.moves.length) + { + pgn += (counter++) + "."; + for (let color of ["w","b"]) + { + let move = ""; + while (i < this.moves.length && this.moves[i].color == color) + move += this.moves[i++].notation[1] + ","; + move = move.slice(0,-1); //remove last comma + pgn += move + (i < this.moves.length-1 ? " " : ""); + } + } + + return pgn; + } } const VariantRules = MarseilleRules;