X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FMarseille.js;h=2eb42606756a4256fb80f33ec5e4698f0eee426c;hb=0596f5e7f9a87acbb13445f1bb93e803e9f5ea3c;hp=618e8330a1d277efbd6051d986874c67ce6c9728;hpb=69f3d8014e594ef949792d04d97b8286e9c2c268;p=vchess.git diff --git a/public/javascripts/variants/Marseille.js b/public/javascripts/variants/Marseille.js index 618e8330..2eb42606 100644 --- a/public/javascripts/variants/Marseille.js +++ b/public/javascripts/variants/Marseille.js @@ -43,15 +43,13 @@ class MarseilleRules extends ChessRules const parsedFen = V.ParseFen(fen); this.setFlags(parsedFen.flags); if (parsedFen.enpassant == "-") - this.epSquares = [ [undefined,undefined] ]; + this.epSquares = [ [undefined] ]; else { let res = []; const squares = parsedFen.enpassant.split(","); for (let sq of squares) res.push(V.SquareToCoords(sq)); - if (res.length == 1) - res.push(undefined); //always 2 slots in epSquares[i] this.epSquares = [ res ]; } this.scanKingsRooks(fen); @@ -153,32 +151,30 @@ class MarseilleRules extends ChessRules move.color = this.turn; } move.flags = JSON.stringify(this.aggregateFlags()); - let lastEpsq = this.epSquares[this.epSquares.length-1]; - const epSq = this.getEpSquare(move); - if (lastEpsq.length == 1) - lastEpsq.push(epSq); - else - { - // New turn - let newEpsqs = [epSq]; - if (this.startAtFirstMove && this.moves.length == 0) - newEpsqs.push(undefined); //at first move, to force length==2 (TODO) - this.epSquares.push(newEpsqs); - } V.PlayOnBoard(this.board, move); + const epSq = this.getEpSquare(move); if (this.startAtFirstMove && this.moves.length == 0) + { this.turn = "b"; + this.epSquares.push([epSq]); + } // Does this move give check on subturn 1? If yes, skip subturn 2 else if (this.subTurn==1 && this.underCheck(this.getOppCol(this.turn))) { - this.epSquares[this.epSquares.length-1].push(undefined); this.turn = this.getOppCol(this.turn); + this.epSquares.push([epSq]); move.checkOnSubturn1 = true; } else { if (this.subTurn == 2) + { this.turn = this.getOppCol(this.turn); + let lastEpsq = this.epSquares[this.epSquares.length-1]; + lastEpsq.push(epSq); + } + else + this.epSquares.push([epSq]); this.subTurn = 3 - this.subTurn; } this.moves.push(move); @@ -190,31 +186,28 @@ class MarseilleRules extends ChessRules undo(move) { this.disaggregateFlags(JSON.parse(move.flags)); - let lastEpsq = this.epSquares[this.epSquares.length-1]; - if (lastEpsq.length == 2) - { - if (!!move.checkOnSubturn1 || - (this.startAtFirstMove && this.moves.length == 1)) - { - this.epSquares.pop(); //remove real + artificial e.p. squares - } - else - lastEpsq.pop(); - } - else - this.epSquares.pop(); V.UndoOnBoard(this.board, move); if (this.startAtFirstMove && this.moves.length == 1) + { this.turn = "w"; + this.epSquares.pop(); + } else if (move.checkOnSubturn1) { this.turn = this.getOppCol(this.turn); this.subTurn = 1; + this.epSquares.pop(); } else { if (this.subTurn == 1) + { this.turn = this.getOppCol(this.turn); + let lastEpsq = this.epSquares[this.epSquares.length-1]; + lastEpsq.pop(); + } + else + this.epSquares.pop(); this.subTurn = 3 - this.subTurn; } this.moves.pop(); @@ -224,6 +217,18 @@ class MarseilleRules extends ChessRules // NOTE: GenRandInitFen() is OK, // since at first move turn indicator is just "w" + static get VALUES() + { + return { + 'p': 1, + 'r': 5, + 'n': 3, + 'b': 3, + 'q': 7, //slightly less than in orthodox game + 'k': 1000 + }; + } + // No alpha-beta here, just adapted min-max at depth 2(+1) getComputerMove() { @@ -236,6 +241,7 @@ class MarseilleRules extends ChessRules // Search best (half) move for opponent turn const getBestMoveEval = () => { + const turnBefore = this.turn + this.subTurn; let moves = this.getAllValidMoves(); if (moves.length == 0) { @@ -248,7 +254,8 @@ class MarseilleRules extends ChessRules for (let m of moves) { this.play(m); - this.turn = color; //very artificial... + // Now turn is oppCol,2 if m doesn't give check + // Otherwise it's color,1. In both cases the next test makes sense if (!this.atLeastOneMove()) { const score = this.checkGameEnd(); @@ -257,14 +264,12 @@ class MarseilleRules extends ChessRules else { // Found a mate - this.turn = oppCol; this.undo(m); return maxeval * (score == "1-0" ? 1 : -1); } } const evalPos = this.evalPosition(); res = (oppCol == "w" ? Math.max(res, evalPos) : Math.min(res, evalPos)); - this.turn = oppCol; this.undo(m); } return res; @@ -275,7 +280,6 @@ class MarseilleRules extends ChessRules // Rank moves using a min-max at depth 2 for (let i=0; i