X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FMagnetic.js;h=8480d7994a39312b8d9ecbf8a0ae33013a396b1e;hb=375ecdd1387e729f85ed114e82253469e4849869;hp=7fecf7801e6e826458f263b61919258cb766d61d;hpb=f3c10e18c1585f043e22b875e9755814fa9218d7;p=vchess.git diff --git a/public/javascripts/variants/Magnetic.js b/public/javascripts/variants/Magnetic.js index 7fecf780..8480d799 100644 --- a/public/javascripts/variants/Magnetic.js +++ b/public/javascripts/variants/Magnetic.js @@ -1,9 +1,6 @@ class MagneticRules extends ChessRules { - getEpSquare(move) - { - return undefined; //no en-passant - } + static get HasEnpassant() { return false; } getPotentialMovesFrom([x,y]) { @@ -23,7 +20,6 @@ class MagneticRules extends ChessRules // TODO: job is done multiple times for (normal) promotions. applyMagneticLaws(move) { - const V = VariantRules; if (move.appear[0].p == V.KING && move.appear.length==1) return [move]; //kings are not charged const aIdx = (move.appear[0].p != V.KING ? 0 : 1); //if castling, rook is charged @@ -32,11 +28,10 @@ class MagneticRules extends ChessRules const lastRank = (color=="w" ? 0 : 7); const standardMove = JSON.parse(JSON.stringify(move)); this.play(standardMove); - const [sizeX,sizeY] = V.size; for (let step of [[-1,0],[1,0],[0,-1],[0,1]]) { let [i,j] = [x+step[0],y+step[1]]; - while (i>=0 && i=0 && j=0 && ii=0 && jj { + if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y)) + this.castleFlags[c][psq.y==this.INIT_COL_ROOK[c][0] ? 0 : 1] = false; + else if (psq.x == oppFirstRank && this.INIT_COL_ROOK[oppCol].includes(psq.y)) + this.castleFlags[oppCol][psq.y==this.INIT_COL_ROOK[oppCol][0] ? 0 : 1] = false; + }); } unupdateVariables(move) @@ -194,22 +201,16 @@ class MagneticRules extends ChessRules } } - checkGameOver() - { - if (this.checkRepetition()) - return "1/2"; - - const color = this.turn; - // TODO: do we need "atLeastOneMove()"? - if (this.atLeastOneMove() && this.kingPos[color][0] >= 0) - return "*"; - - return this.checkGameEnd(); - } - checkGameEnd() { // No valid move: our king disappeared return this.turn == "w" ? "0-1" : "1-0"; } + + static get THRESHOLD_MATE() + { + return 500; //checkmates evals may be slightly below 1000 + } } + +const VariantRules = MagneticRules;