X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FMagnetic.js;h=6682b2709682d419b6c474f1131e94374ef1cc53;hb=fb6ceeff17b53ab049e14d2bee7a61de92ca4762;hp=4d83fad156f4fa54bad68e22ed8ae45e3002ff18;hpb=5bbf449c738b243bdfdecb8b810cdc281d8e9de0;p=vchess.git diff --git a/public/javascripts/variants/Magnetic.js b/public/javascripts/variants/Magnetic.js index 4d83fad1..6682b270 100644 --- a/public/javascripts/variants/Magnetic.js +++ b/public/javascripts/variants/Magnetic.js @@ -1,8 +1,13 @@ class MagneticRules extends ChessRules { - getEpSquare(move) + static get HasEnpassant() { return false; } + + setOtherVariables(fen) { - return undefined; //no en-passant + // No en-passant: + const parsedFen = V.ParseFen(fen); + this.setFlags(fenParsed.flags); + this.scanKingsRooks(fen); } getPotentialMovesFrom([x,y]) @@ -19,11 +24,71 @@ class MagneticRules extends ChessRules return moves; } + getPotentialPawnMoves([x,y]) + { + const color = this.turn; + let moves = []; + const [sizeX,sizeY] = [V.size.x,V.size.y]; + const shift = (color == "w" ? -1 : 1); + const firstRank = (color == 'w' ? sizeX-1 : 0); + const startRank = (color == "w" ? sizeX-2 : 1); + const lastRank = (color == "w" ? 0 : sizeX-1); + + if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank) + { + // Normal moves + if (this.board[x+shift][y] == V.EMPTY) + { + moves.push(this.getBasicMove([x,y], [x+shift,y])); + // Next condition because variants with pawns on 1st rank allow them to jump + if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) + { + // Two squares jump + moves.push(this.getBasicMove([x,y], [x+2*shift,y])); + } + } + // Captures + if (y>0 && this.board[x+shift][y-1] != V.EMPTY + && this.canTake([x,y], [x+shift,y-1])) + { + moves.push(this.getBasicMove([x,y], [x+shift,y-1])); + } + if (y { + // Normal move + if (this.board[x+shift][y] == V.EMPTY) + moves.push(this.getBasicMove([x,y], [x+shift,y], {c:pawnColor,p:p})); + // Captures + if (y>0 && this.board[x+shift][y-1] != V.EMPTY + && this.canTake([x,y], [x+shift,y-1])) + { + moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:pawnColor,p:p})); + } + if (y=0 && i=0 && j=0 && ii=0 && jj= 0) - return "*"; - - return this.checkGameEnd(); - } - checkGameEnd() { // No valid move: our king disappeared return this.turn == "w" ? "0-1" : "1-0"; } - static get THRESHOLD_MATE() { + static get THRESHOLD_MATE() + { return 500; //checkmates evals may be slightly below 1000 } } + +const VariantRules = MagneticRules;