X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FMagnetic.js;h=17efeaa923918e94506cc4768b468e8a8a8381a9;hb=643479f8d7c3622b57fc49c4f10d9950793ebf4f;hp=4151f9adf5d0e68178c28ded313829ac2120d7e6;hpb=43c0f1d8ead5eb867a78ad00c0983d70e07fe4bb;p=vchess.git diff --git a/public/javascripts/variants/Magnetic.js b/public/javascripts/variants/Magnetic.js index 4151f9ad..17efeaa9 100644 --- a/public/javascripts/variants/Magnetic.js +++ b/public/javascripts/variants/Magnetic.js @@ -1,30 +1,114 @@ class MagneticRules extends ChessRules { - getEpSquare(move) + static get HasEnpassant { return false; } + + setOtherVariables(fen) + { + // No en-passant: + const parsedFen = V.ParseFen(fen); + this.setFlags(fenParsed.flags); + this.scanKingsRooks(fen); + } + + getPotentialMovesFrom([x,y]) { - return undefined; //no en-passant + let standardMoves = super.getPotentialMovesFrom([x,y]); + let moves = []; + standardMoves.forEach(m => { + let newMove_s = this.applyMagneticLaws(m); + if (newMove_s.length == 1) + moves.push(newMove_s[0]); + else //promotion + moves = moves.concat(newMove_s); + }); + return moves; + } + + getPotentialPawnMoves([x,y]) + { + const color = this.turn; + let moves = []; + const [sizeX,sizeY] = [V.size.x,V.size.y]; + const shift = (color == "w" ? -1 : 1); + const firstRank = (color == 'w' ? sizeX-1 : 0); + const startRank = (color == "w" ? sizeX-2 : 1); + const lastRank = (color == "w" ? 0 : sizeX-1); + + if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank) + { + // Normal moves + if (this.board[x+shift][y] == V.EMPTY) + { + moves.push(this.getBasicMove([x,y], [x+shift,y])); + // Next condition because variants with pawns on 1st rank allow them to jump + if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) + { + // Two squares jump + moves.push(this.getBasicMove([x,y], [x+2*shift,y])); + } + } + // Captures + if (y>0 && this.board[x+shift][y-1] != V.EMPTY + && this.canTake([x,y], [x+shift,y-1])) + { + moves.push(this.getBasicMove([x,y], [x+shift,y-1])); + } + if (y { + // Normal move + if (this.board[x+shift][y] == V.EMPTY) + moves.push(this.getBasicMove([x,y], [x+shift,y], {c:pawnColor,p:p})); + // Captures + if (y>0 && this.board[x+shift][y-1] != V.EMPTY + && this.canTake([x,y], [x+shift,y-1])) + { + moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:pawnColor,p:p})); + } + if (y=0 && i=0 && j=2 || Math.abs(j-y)>=2) - && this.getPiece(i,j) != VariantRules.KING) + if ((Math.abs(i-x)>=2 || Math.abs(j-y)>=2) && this.getPiece(i,j) != V.KING) { move.vanish.push( new PiPo({ @@ -47,13 +131,13 @@ class MagneticRules extends ChessRules else { // Repulsion - if (this.getPiece(i,j) != VariantRules.KING) + if (this.getPiece(i,j) != V.KING) { // Push it until we meet an obstacle or edge of the board let [ii,jj] = [i+step[0],j+step[1]]; - while (ii>=0 && ii=0 && jj= 0 && x+shift < sizeX && x+shift != lastRank) + let moves = []; + // Scan move for pawn (max 1) on 8th rank + for (let i=1; i { + let tmp = m.appear[0]; + m.appear[0] = m.appear[i]; + m.appear[i] = tmp; + }); + break; } - // Captures - if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y-1])); - if (y { - // Normal move - if (this.board[x+shift][y] == V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p})); - // Captures - if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p})); - if (y { + if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y)) + this.castleFlags[c][psq.y==this.INIT_COL_ROOK[c][0] ? 0 : 1] = false; + else if (psq.x == oppFirstRank && this.INIT_COL_ROOK[oppCol].includes(psq.y)) + this.castleFlags[oppCol][psq.y==this.INIT_COL_ROOK[oppCol][0] ? 0 : 1] = false; + }); } unupdateVariables(move) @@ -307,22 +270,16 @@ class MagneticRules extends ChessRules } } - checkGameOver() - { - if (this.checkRepetition()) - return "1/2"; - - const color = this.turn; - // TODO: do we need "atLeastOneMove()"? - if (this.atLeastOneMove() && this.kingPos[color][0] >= 0) - return "*"; - - return this.checkGameEnd(); - } - checkGameEnd() { // No valid move: our king disappeared return this.turn == "w" ? "0-1" : "1-0"; } + + static get THRESHOLD_MATE() + { + return 500; //checkmates evals may be slightly below 1000 + } } + +const VariantRules = MagneticRules;