X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FCrazyhouse.js;fp=public%2Fjavascripts%2Fvariants%2FCrazyhouse.js;h=0000000000000000000000000000000000000000;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hp=179fffa5a91d345173a4e95eac3271c9434aa0c3;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;p=vchess.git diff --git a/public/javascripts/variants/Crazyhouse.js b/public/javascripts/variants/Crazyhouse.js deleted file mode 100644 index 179fffa5..00000000 --- a/public/javascripts/variants/Crazyhouse.js +++ /dev/null @@ -1,283 +0,0 @@ -class CrazyhouseRules extends ChessRules -{ - static IsGoodFen(fen) - { - if (!ChessRules.IsGoodFen(fen)) - return false; - const fenParsed = V.ParseFen(fen); - // 5) Check reserves - if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) - return false; - // 6) Check promoted array - if (!fenParsed.promoted) - return false; - if (fenParsed.promoted == "-") - return true; //no promoted piece on board - const squares = fenParsed.promoted.split(","); - for (let square of squares) - { - const c = V.SquareToCoords(square); - if (c.y < 0 || c.y > V.size.y || isNaN(c.x) || c.x < 0 || c.x > V.size.x) - return false; - } - return true; - } - - static ParseFen(fen) - { - const fenParts = fen.split(" "); - return Object.assign( - ChessRules.ParseFen(fen), - { - reserve: fenParts[5], - promoted: fenParts[6], - } - ); - } - - static GenRandInitFen() - { - return ChessRules.GenRandInitFen() + " 0000000000 -"; - } - - getFen() - { - return super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen(); - } - - getReserveFen() - { - let counts = new Array(10); - for (let i=0; i 0) - res = res.slice(0,-1); //remove last comma - else - res = "-"; - return res; - } - - setOtherVariables(fen) - { - super.setOtherVariables(fen); - const fenParsed = V.ParseFen(fen); - // Also init reserves (used by the interface to show landable pieces) - this.reserve = - { - "w": - { - [V.PAWN]: parseInt(fenParsed.reserve[0]), - [V.ROOK]: parseInt(fenParsed.reserve[1]), - [V.KNIGHT]: parseInt(fenParsed.reserve[2]), - [V.BISHOP]: parseInt(fenParsed.reserve[3]), - [V.QUEEN]: parseInt(fenParsed.reserve[4]), - }, - "b": - { - [V.PAWN]: parseInt(fenParsed.reserve[5]), - [V.ROOK]: parseInt(fenParsed.reserve[6]), - [V.KNIGHT]: parseInt(fenParsed.reserve[7]), - [V.BISHOP]: parseInt(fenParsed.reserve[8]), - [V.QUEEN]: parseInt(fenParsed.reserve[9]), - } - }; - this.promoted = doubleArray(V.size.x, V.size.y, false); - if (fenParsed.promoted != "-") - { - for (let square of fenParsed.promoted.split(",")) - { - const [x,y] = V.SquareToCoords(square); - promoted[x][y] = true; - } - } - } - - getColor(i,j) - { - if (i >= V.size.x) - return (i==V.size.x ? "w" : "b"); - return this.board[i][j].charAt(0); - } - - getPiece(i,j) - { - if (i >= V.size.x) - return V.RESERVE_PIECES[j]; - return this.board[i][j].charAt(1); - } - - // Used by the interface: - getReservePpath(color, index) - { - return color + V.RESERVE_PIECES[index]; - } - - // Ordering on reserve pieces - static get RESERVE_PIECES() - { - return [V.PAWN,V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; - } - - getReserveMoves([x,y]) - { - const color = this.turn; - const p = V.RESERVE_PIECES[y]; - if (this.reserve[color][p] == 0) - return []; - let moves = []; - const pawnShift = (p==V.PAWN ? 1 : 0); - for (let i=pawnShift; i= V.size.x) - { - // Reserves, outside of board: x == sizeX(+1) - return this.getReserveMoves([x,y]); - } - // Standard moves - return super.getPotentialMovesFrom([x,y]); - } - - getAllValidMoves() - { - let moves = super.getAllValidMoves(); - const color = this.turn; - for (let i=0; i 0) - return true; - } - return false; - } - return true; - } - - updateVariables(move) - { - super.updateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 2) - return; //skip castle - const color = move.appear[0].c; - if (move.vanish.length == 0) - { - this.reserve[color][move.appear[0].p]--; - return; - } - move.movePromoted = this.promoted[move.start.x][move.start.y]; - move.capturePromoted = this.promoted[move.end.x][move.end.y] - this.promoted[move.start.x][move.start.y] = false; - this.promoted[move.end.x][move.end.y] = move.movePromoted - || (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN); - if (move.capturePromoted) - this.reserve[color][V.PAWN]++; - else if (move.vanish.length == 2) - this.reserve[color][move.vanish[1].p]++; - } - - unupdateVariables(move) - { - super.unupdateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 2) - return; - const color = this.turn; - if (move.vanish.length == 0) - { - this.reserve[color][move.appear[0].p]++; - return; - } - if (move.movePromoted) - this.promoted[move.start.x][move.start.y] = true; - this.promoted[move.end.x][move.end.y] = move.capturePromoted; - if (move.capturePromoted) - this.reserve[color][V.PAWN]--; - else if (move.vanish.length == 2) - this.reserve[color][move.vanish[1].p]--; - } - - static get SEARCH_DEPTH() { return 2; } //high branching factor - - evalPosition() - { - let evaluation = super.evalPosition(); - // Add reserves: - for (let i=0; i 0) - return super.getNotation(move); - // Rebirth: - const piece = - (move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""); - return piece + "@" + V.CoordsToSquare(move.end); - } - - getLongNotation(move) - { - if (move.vanish.length > 0) - return super.getLongNotation(move); - return "@" + V.CoordsToSquare(move.end); - } -}