X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FCheckered.js;h=9de46ff1bca14558312086bf1e22433a0fa23128;hb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;hp=019e1e2c5c11aeafdc277e2b8d04ed7e93a42e52;hpb=9234226104764b91df9d677fb360ad538b98510c;p=vchess.git diff --git a/public/javascripts/variants/Checkered.js b/public/javascripts/variants/Checkered.js index 019e1e2c..9de46ff1 100644 --- a/public/javascripts/variants/Checkered.js +++ b/public/javascripts/variants/Checkered.js @@ -4,6 +4,7 @@ class CheckeredRules extends ChessRules { return b[0]=='c' ? "Checkered/"+b : b; } + static board2fen(b) { const checkered_codes = { @@ -17,29 +18,49 @@ class CheckeredRules extends ChessRules return checkered_codes[b[1]]; return ChessRules.board2fen(b); } + static fen2board(f) { + // Tolerate upper-case versions of checkered pieces (why not?) const checkered_pieces = { 's': 'p', + 'S': 'p', 't': 'q', + 'T': 'q', 'u': 'r', + 'U': 'r', 'c': 'b', + 'C': 'b', 'o': 'n', + 'O': 'n', }; if (Object.keys(checkered_pieces).includes(f)) return 'c'+checkered_pieces[f]; return ChessRules.fen2board(f); } - setFlags(fen) + static get PIECES() + { + return ChessRules.PIECES.concat(['s','t','u','c','o']); + } + + static IsGoodFlags(flags) + { + // 4 for castle + 16 for pawns + return !!flags.match(/^[01]{20,20}$/); + } + + setFlags(fenflags) { - super.setFlags(fen); //castleFlags + super.setFlags(fenflags); //castleFlags this.pawnFlags = { - "w": new Array(8), //pawns can move 2 squares? - "b": new Array(8) + "w": _.map(_.range(8), i => true), //pawns can move 2 squares? + "b": _.map(_.range(8), i => true) }; - const flags = fen.split(" ")[1].substr(4); //skip first 4 digits, for castle + if (!fenflags) + return; + const flags = fenflags.substr(4); //skip first 4 digits, for castle for (let c of ['w','b']) { for (let i=0; i<8; i++) @@ -47,13 +68,12 @@ class CheckeredRules extends ChessRules } } - // Aggregates flags into one object - get flags() { + aggregateFlags() + { return [this.castleFlags, this.pawnFlags]; } - // Reverse operation - parseFlags(flags) + disaggregateFlags(flags) { this.castleFlags = flags[0]; this.pawnFlags = flags[1]; @@ -72,14 +92,19 @@ class CheckeredRules extends ChessRules { let standardMoves = super.getPotentialMovesFrom([x,y]); const lastRank = this.turn == "w" ? 0 : 7; - if (this.getPiece(x,y) == VariantRules.KING) + if (this.getPiece(x,y) == V.KING) return standardMoves; //king has to be treated differently (for castles) let moves = []; standardMoves.forEach(m => { - if (m.vanish[0].p == VariantRules.PAWN && Math.abs(m.end.x-m.start.x)==2 - && !this.pawnFlags[this.turn][m.start.y]) + if (m.vanish[0].p == V.PAWN) { - return; //skip forbidden 2-squares jumps + if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y]) + return; //skip forbidden 2-squares jumps + if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2 + && this.getColor(m.start.x,m.start.y) == 'c') + { + return; //checkered pawns cannot take en-passant + } } if (m.vanish.length == 1) moves.push(m); //no capture @@ -89,7 +114,7 @@ class CheckeredRules extends ChessRules m.appear[0].c = "c"; moves.push(m); if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated): - && (m.vanish[0].p != VariantRules.PAWN || m.end.x != lastRank)) + && (m.vanish[0].p != V.PAWN || m.end.x != lastRank)) { // Add transformation into captured piece let m2 = JSON.parse(JSON.stringify(m)); @@ -103,9 +128,7 @@ class CheckeredRules extends ChessRules canIplay(side, [x,y]) { - return ((side=='w' && this.moves.length%2==0) - || (side=='b' && this.moves.length%2==1)) - && [side,'c'].includes(this.getColor(x,y)); + return (side == this.turn && [side,'c'].includes(this.getColor(x,y))); } // Does m2 un-do m1 ? (to disallow undoing checkered moves) @@ -128,7 +151,10 @@ class CheckeredRules extends ChessRules const L = this.moves.length; if (L > 0 && this.oppositeMoves(this.moves[L-1], m)) return false; - return !this.underCheck(m); + this.play(m); + const res = !this.underCheck(color); + this.undo(m); + return res; }); } @@ -142,7 +168,7 @@ class CheckeredRules extends ChessRules { for (let i of [-1,1]) { - if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==VariantRules.PAWN + if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN && this.getColor(x+pawnShift,y+i)==c) { return true; @@ -153,67 +179,58 @@ class CheckeredRules extends ChessRules return false; } - underCheck(move) + underCheck(color) { - const color = this.turn; - this.play(move); - let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']); - this.undo(move); - return res; + return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']); } - getCheckSquares(move) + getCheckSquares(color) { - this.play(move); - const color = this.turn; - this.moves.push(move); //artifically change turn, for checkered pawns (TODO) + // Artifically change turn, for checkered pawns + this.turn = V.GetOppCol(color); const kingAttacked = this.isAttacked( - this.kingPos[color], [this.getOppCol(color),'c']); + this.kingPos[color], [V.GetOppCol(color),'c']); let res = kingAttacked - ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate! - : [ ]; - this.moves.pop(); - this.undo(move); + ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate! + : []; + this.turn = color; return res; } updateVariables(move) { - const c = this.getColor(move.start.x,move.start.y); - if (c != 'c') //checkered not concerned by castle flags - super.updateVariables(move); - - // Does it turn off a 2-squares pawn flag? + super.updateVariables(move); + // Does this move turn off a 2-squares pawn flag? const secondRank = [1,6]; - if (secondRank.includes(move.start.x) && move.vanish[0].p == VariantRules.PAWN) + if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN) this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false; } checkGameEnd() { const color = this.turn; - this.moves.length++; //artifically change turn, for checkered pawns (TODO) - const res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']) + // Artifically change turn, for checkered pawns + this.turn = V.GetOppCol(this.turn); + const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']) ? (color == "w" ? "0-1" : "1-0") : "1/2"; - this.moves.length--; + this.turn = V.GetOppCol(this.turn); return res; } evalPosition() { - const [sizeX,sizeY] = VariantRules.size; let evaluation = 0; //Just count material for now, considering checkered neutral (...) - for (let i=0; i 1) { // Capture - let startColumn = String.fromCharCode(97 + move.start.y); + const startColumn = V.CoordToColumn(move.start.y); notation = startColumn + "x" + finalSquare + "=" + move.appear[0].p.toUpperCase(); }