X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAtomic.js;h=a6934e739af546744f14d78a4a605ba8d3c14d30;hb=cf1303697774a12ef9bb154014a38797716944cf;hp=d86ed0e113f3e32d8332e3f65137eee99451f8b9;hpb=46302e643947a66a5593a8eb1140d314effcea95;p=vchess.git diff --git a/public/javascripts/variants/Atomic.js b/public/javascripts/variants/Atomic.js index d86ed0e1..a6934e73 100644 --- a/public/javascripts/variants/Atomic.js +++ b/public/javascripts/variants/Atomic.js @@ -30,10 +30,11 @@ class AtomicRules extends ChessRules getPotentialKingMoves([x,y]) { + const V = VariantRules; // King cannot capture: let moves = []; - let [sizeX,sizeY] = VariantRules.size; - const steps = VariantRules.steps[VariantRules.QUEEN]; + let [sizeX,sizeY] = V.size; + const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); for (let step of steps) { var i = x + step[0]; @@ -72,7 +73,7 @@ class AtomicRules extends ChessRules && Math.abs(this.kingPos[c][1]-move.end.y) <= 1) { this.kingPos[c] = [-1,-1]; - this.flags[c] = [false,false]; + this.castleFlags[c] = [false,false]; } // Did we explode opponent king ? @@ -80,7 +81,7 @@ class AtomicRules extends ChessRules && Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1) { this.kingPos[oppCol] = [-1,-1]; - this.flags[oppCol] = [false,false]; + this.castleFlags[oppCol] = [false,false]; } else { @@ -88,9 +89,9 @@ class AtomicRules extends ChessRules if (Math.abs(move.end.x-oppFirstRank) <= 1) { if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1) - this.flags[oppCol][0] = false; + this.castleFlags[oppCol][0] = false; if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1) - this.flags[oppCol][1] = false; + this.castleFlags[oppCol][1] = false; } } } @@ -126,7 +127,7 @@ class AtomicRules extends ChessRules res = false; // Otherwise, if we remain under check, move is not valid else - res = this.isAttacked(this.kingPos[c], oppCol); + res = this.isAttacked(this.kingPos[c], [oppCol]); this.undo(move); return res; } @@ -134,13 +135,14 @@ class AtomicRules extends ChessRules getCheckSquares(move) { const c = this.getOppCol(this.turn); - const saveKingPos = this.kingPos[c]; //king might explode + // King might explode: + const saveKingPos = JSON.parse(JSON.stringify(this.kingPos[c])); this.play(move); let res = [ ]; if (this.kingPos[c][0] < 0) res = [saveKingPos]; - else if (this.isAttacked(this.kingPos[c], this.getOppCol(c))) - res = [ this.kingPos[c] ] + else if (this.isAttacked(this.kingPos[c], [this.getOppCol(c)])) + res = [ JSON.parse(JSON.stringify(this.kingPos[c])) ] this.undo(move); return res; } @@ -151,7 +153,7 @@ class AtomicRules extends ChessRules const kp = this.kingPos[color]; if (kp[0] < 0) //king disappeared return color == "w" ? "0-1" : "1-0"; - if (!this.isAttacked(kp, this.getOppCol(color))) + if (!this.isAttacked(kp, [this.getOppCol(color)])) return "1/2"; // Checkmate return color == "w" ? "0-1" : "1-0";