X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=5e10a059f36a0bd185ce7770fd272fef2e62d093;hb=0b7d99ecbb5dedc02cd96c457b5fc2962db9b297;hp=220fbd407cd3b2801e27cb478a1b10aa6c7d90f4;hpb=18f9c763d17110b75489f721bf155bb88ac6c5c1;p=vchess.git diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 220fbd40..5e10a059 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -65,7 +65,6 @@ class AliceRules extends ChessRules getSquareOccupation(i, j, mirrorSide) { const piece = this.getPiece(i,j); - const V = VariantRules; if (mirrorSide==1 && Object.keys(V.ALICE_CODES).includes(piece)) return this.board[i][j]; else if (mirrorSide==2 && Object.keys(V.ALICE_PIECES).includes(piece)) @@ -77,11 +76,10 @@ class AliceRules extends ChessRules getSideBoard(mirrorSide) { // Build corresponding board from complete board - const [sizeX,sizeY] = VariantRules.size; - let sideBoard = doubleArray(sizeX, sizeY, ""); - for (let i=0; i { //forEach: castling taken into account - psq.p = VariantRules.ALICE_CODES[psq.p]; //goto board2 + psq.p = V.ALICE_CODES[psq.p]; //goto board2 }); } else //move on board2: mark vanishing pieces as Alice { m.vanish.forEach(psq => { - psq.p = VariantRules.ALICE_CODES[psq.p]; + psq.p = V.ALICE_CODES[psq.p]; }); } // Fix en-passant captures - if (m.vanish[0].p == VariantRules.PAWN - && m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY) + if (m.vanish[0].p == V.PAWN && m.vanish.length == 2 + && this.board[m.end.x][m.end.y] == V.EMPTY) { m.vanish[1].c = this.getOppCol(this.getColor(x,y)); // In the special case of en-passant, if @@ -144,9 +142,9 @@ class AliceRules extends ChessRules // - board2 takes board1 : vanish[1] --> normal let van = m.vanish[1]; if (mirrorSide==1 && codes.includes(this.getPiece(van.x,van.y))) - van.p = VariantRules.ALICE_CODES[van.p]; + van.p = V.ALICE_CODES[van.p]; else if (mirrorSide==2 && pieces.includes(this.getPiece(van.x,van.y))) - van.p = VariantRules.ALICE_PIECES[van.p]; + van.p = V.ALICE_PIECES[van.p]; } return true; }); @@ -166,16 +164,15 @@ class AliceRules extends ChessRules const color = this.turn; const oppCol = this.getOppCol(color); var potentialMoves = []; - let [sizeX,sizeY] = VariantRules.size; let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; - for (var i=0; i { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - sideBoard[mirrorSide-1][psq.x][psq.y] = VariantRules.EMPTY; + sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY; }); move.appear.forEach(psq => { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - const piece = (mirrorSide == 1 ? psq.p : VariantRules.ALICE_PIECES[psq.p]); + const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]); sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; - if (piece == VariantRules.KING) + if (piece == V.KING) this.kingPos[psq.c] = [psq.x,psq.y]; }); } @@ -206,16 +203,16 @@ class AliceRules extends ChessRules // Undo on sideboards undoSide(move, sideBoard) { - const pieces = Object.keys(VariantRules.ALICE_CODES); + const pieces = Object.keys(V.ALICE_CODES); move.appear.forEach(psq => { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - sideBoard[mirrorSide-1][psq.x][psq.y] = VariantRules.EMPTY; + sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY; }); move.vanish.forEach(psq => { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - const piece = (mirrorSide == 1 ? psq.p : VariantRules.ALICE_PIECES[psq.p]); + const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]); sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; - if (piece == VariantRules.KING) + if (piece == V.KING) this.kingPos[psq.c] = [psq.x,psq.y]; }); } @@ -225,7 +222,7 @@ class AliceRules extends ChessRules const color = this.turn; this.playSide(move, sideBoard); //no need to track flags const kp = this.kingPos[color]; - const mirrorSide = sideBoard[0][kp[0]][kp[1]] != VariantRules.EMPTY ? 1 : 2; + const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2); let saveBoard = this.board; this.board = sideBoard[mirrorSide-1]; let res = this.isAttacked(kp, [this.getOppCol(color)]); @@ -238,7 +235,7 @@ class AliceRules extends ChessRules { this.play(move); const color = this.turn; //opponent - const pieces = Object.keys(VariantRules.ALICE_CODES); + const pieces = Object.keys(V.ALICE_CODES); const kp = this.kingPos[color]; const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); let sideBoard = this.getSideBoard(mirrorSide); @@ -276,7 +273,7 @@ class AliceRules extends ChessRules checkGameEnd() { - const pieces = Object.keys(VariantRules.ALICE_CODES); + const pieces = Object.keys(V.ALICE_CODES); const color = this.turn; const kp = this.kingPos[color]; const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); @@ -308,7 +305,7 @@ class AliceRules extends ChessRules getNotation(move) { - if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) + if (move.appear.length == 2 && move.appear[0].p == V.KING) { if (move.end.y < move.start.y) return "0-0-0"; @@ -316,8 +313,7 @@ class AliceRules extends ChessRules return "0-0"; } - const finalSquare = - String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); + const finalSquare = String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x); const piece = this.getPiece(move.start.x, move.start.y); const captureMark = (move.vanish.length > move.appear.length ? "x" : "");