X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=3a613585d31f9371655e0861de52d546a240bd55;hb=26b8e4f7c71030d49e44fe1d89632ef91b886d67;hp=220fbd407cd3b2801e27cb478a1b10aa6c7d90f4;hpb=9234226104764b91df9d677fb360ad538b98510c;p=vchess.git diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 220fbd40..3a613585 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -29,20 +29,24 @@ class AliceRules extends ChessRules return (Object.keys(this.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; } - initVariables(fen) + static get PIECES() { - super.initVariables(fen); - const fenParts = fen.split(" "); - const position = fenParts[0].split("/"); + return ChessRules.PIECES.concat(Object.keys(V.ALICE_PIECES)); + } + + setOtherVariables(fen) + { + super.setOtherVariables(fen); + const rows = V.ParseFen(fen).position.split("/"); if (this.kingPos["w"][0] < 0 || this.kingPos["b"][0] < 0) { - // INIT_COL_XXX won't be used, so no need to set them for Alice kings - for (let i=0; i { + // Filter out king moves which result in under-check position on + // current board (before mirror traversing) + let aprioriValid = true; + if (m.appear[0].p == V.KING) + { + this.play(m); + if (this.underCheck(color)) + aprioriValid = false; + this.undo(m); + } + return aprioriValid; + }); this.board = saveBoard; // Finally filter impossible moves @@ -107,11 +123,11 @@ class AliceRules extends ChessRules // appear[i] must be an empty square on the other board for (let psq of m.appear) { - if (this.getSquareOccupation(psq.x,psq.y,3-mirrorSide) != VariantRules.EMPTY) + if (this.getSquareOccupation(psq.x,psq.y,3-mirrorSide) != V.EMPTY) return false; } } - else if (this.board[m.end.x][m.end.y] != VariantRules.EMPTY) + else if (this.board[m.end.x][m.end.y] != V.EMPTY) { // Attempt to capture const piece = this.getPiece(m.end.x,m.end.y); @@ -125,28 +141,28 @@ class AliceRules extends ChessRules if (mirrorSide==1) { m.appear.forEach(psq => { //forEach: castling taken into account - psq.p = VariantRules.ALICE_CODES[psq.p]; //goto board2 + psq.p = V.ALICE_CODES[psq.p]; //goto board2 }); } else //move on board2: mark vanishing pieces as Alice { m.vanish.forEach(psq => { - psq.p = VariantRules.ALICE_CODES[psq.p]; + psq.p = V.ALICE_CODES[psq.p]; }); } // Fix en-passant captures - if (m.vanish[0].p == VariantRules.PAWN - && m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY) + if (m.vanish[0].p == V.PAWN && m.vanish.length == 2 + && this.board[m.end.x][m.end.y] == V.EMPTY) { - m.vanish[1].c = this.getOppCol(this.getColor(x,y)); + m.vanish[1].c = V.GetOppCol(this.getColor(x,y)); // In the special case of en-passant, if // - board1 takes board2 : vanish[1] --> Alice // - board2 takes board1 : vanish[1] --> normal let van = m.vanish[1]; if (mirrorSide==1 && codes.includes(this.getPiece(van.x,van.y))) - van.p = VariantRules.ALICE_CODES[van.p]; + van.p = V.ALICE_CODES[van.p]; else if (mirrorSide==2 && pieces.includes(this.getPiece(van.x,van.y))) - van.p = VariantRules.ALICE_PIECES[van.p]; + van.p = V.ALICE_PIECES[van.p]; } return true; }); @@ -158,24 +174,29 @@ class AliceRules extends ChessRules if (moves.length == 0) return []; let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; - return moves.filter(m => { return !this.underCheck(m, sideBoard); }); + const color = this.turn; + return moves.filter(m => { + this.playSide(m, sideBoard); //no need to track flags + const res = !this.underCheck(color, sideBoard); + this.undoSide(m, sideBoard); + return res; + }); } getAllValidMoves() { const color = this.turn; - const oppCol = this.getOppCol(color); + const oppCol = V.GetOppCol(color); var potentialMoves = []; - let [sizeX,sizeY] = VariantRules.size; let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; - for (var i=0; i { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - sideBoard[mirrorSide-1][psq.x][psq.y] = VariantRules.EMPTY; + sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY; }); move.appear.forEach(psq => { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - const piece = (mirrorSide == 1 ? psq.p : VariantRules.ALICE_PIECES[psq.p]); + const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]); sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; - if (piece == VariantRules.KING) + if (piece == V.KING) this.kingPos[psq.c] = [psq.x,psq.y]; }); } @@ -206,57 +227,51 @@ class AliceRules extends ChessRules // Undo on sideboards undoSide(move, sideBoard) { - const pieces = Object.keys(VariantRules.ALICE_CODES); + const pieces = Object.keys(V.ALICE_CODES); move.appear.forEach(psq => { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - sideBoard[mirrorSide-1][psq.x][psq.y] = VariantRules.EMPTY; + sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY; }); move.vanish.forEach(psq => { const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); - const piece = (mirrorSide == 1 ? psq.p : VariantRules.ALICE_PIECES[psq.p]); + const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]); sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; - if (piece == VariantRules.KING) + if (piece == V.KING) this.kingPos[psq.c] = [psq.x,psq.y]; }); } - underCheck(move, sideBoard) //sideBoard arg always provided + underCheck(color, sideBoard) //sideBoard arg always provided { - const color = this.turn; - this.playSide(move, sideBoard); //no need to track flags const kp = this.kingPos[color]; - const mirrorSide = sideBoard[0][kp[0]][kp[1]] != VariantRules.EMPTY ? 1 : 2; + const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2); let saveBoard = this.board; this.board = sideBoard[mirrorSide-1]; - let res = this.isAttacked(kp, [this.getOppCol(color)]); + let res = this.isAttacked(kp, [V.GetOppCol(color)]); this.board = saveBoard; - this.undoSide(move, sideBoard); return res; } - getCheckSquares(move) + getCheckSquares(color) { - this.play(move); - const color = this.turn; //opponent - const pieces = Object.keys(VariantRules.ALICE_CODES); + const pieces = Object.keys(V.ALICE_CODES); const kp = this.kingPos[color]; const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); let sideBoard = this.getSideBoard(mirrorSide); let saveBoard = this.board; this.board = sideBoard; - let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)]) + let res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]) ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] : [ ]; this.board = saveBoard; - this.undo(move); return res; } updateVariables(move) { super.updateVariables(move); //standard king - const piece = this.getPiece(move.start.x,move.start.y); - const c = this.getColor(move.start.x,move.start.y); + const piece = move.vanish[0].p; + const c = move.vanish[0].c; // "l" = Alice king if (piece == "l") { @@ -269,14 +284,14 @@ class AliceRules extends ChessRules unupdateVariables(move) { super.unupdateVariables(move); - const c = this.getColor(move.start.x,move.start.y); - if (this.getPiece(move.start.x,move.start.y) == "l") + const c = move.vanish[0].c; + if (move.vanish[0].p == "l") this.kingPos[c] = [move.start.x, move.start.y]; } checkGameEnd() { - const pieces = Object.keys(VariantRules.ALICE_CODES); + const pieces = Object.keys(V.ALICE_CODES); const color = this.turn; const kp = this.kingPos[color]; const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); @@ -284,7 +299,7 @@ class AliceRules extends ChessRules let saveBoard = this.board; this.board = sideBoard; let res = "*"; - if (!this.isAttacked(this.kingPos[color], [this.getOppCol(color)])) + if (!this.isAttacked(this.kingPos[color], [V.GetOppCol(color)])) res = "1/2"; else res = (color == "w" ? "0-1" : "1-0"); @@ -292,7 +307,8 @@ class AliceRules extends ChessRules return res; } - static get VALUES() { + static get VALUES() + { return Object.assign( ChessRules.VALUES, { @@ -308,7 +324,7 @@ class AliceRules extends ChessRules getNotation(move) { - if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) + if (move.appear.length == 2 && move.appear[0].p == V.KING) { if (move.end.y < move.start.y) return "0-0-0"; @@ -316,14 +332,13 @@ class AliceRules extends ChessRules return "0-0"; } - const finalSquare = - String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); + const finalSquare = V.CoordsToSquare(move.end); const piece = this.getPiece(move.start.x, move.start.y); const captureMark = (move.vanish.length > move.appear.length ? "x" : ""); let pawnMark = ""; if (["p","s"].includes(piece) && captureMark.length == 1) - pawnMark = String.fromCharCode(97 + move.start.y); //start column + pawnMark = V.CoordToColumn(move.start.y); //start column // Piece or pawn movement let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare; @@ -335,3 +350,5 @@ class AliceRules extends ChessRules return notation; } } + +const VariantRules = AliceRules;