X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=04b4a3466169df2698bb236796ea41cdd636afdd;hb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;hp=57c7b25cf47b43d10b2eddfe2582267920f66f95;hpb=b6487fb9c41705187cf97215fc9e8f86a59057c7;p=vchess.git diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 57c7b25c..04b4a346 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -154,7 +154,7 @@ class AliceRules extends ChessRules if (m.vanish[0].p == V.PAWN && m.vanish.length == 2 && this.board[m.end.x][m.end.y] == V.EMPTY) { - m.vanish[1].c = this.getOppCol(this.getColor(x,y)); + m.vanish[1].c = V.GetOppCol(this.getColor(x,y)); // In the special case of en-passant, if // - board1 takes board2 : vanish[1] --> Alice // - board2 takes board1 : vanish[1] --> normal @@ -186,7 +186,7 @@ class AliceRules extends ChessRules getAllValidMoves() { const color = this.turn; - const oppCol = this.getOppCol(color); + const oppCol = V.GetOppCol(color); var potentialMoves = []; let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; for (var i=0; i