X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariant.js;h=5920c0c783d885bcaaba1e06f199f377c96598a5;hb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;hp=1ec4d89b16bf5dfaee41bee37a28bfdcf8968353;hpb=b57dbd126734b4398861292c611197c6991ed3eb;p=vchess.git diff --git a/public/javascripts/variant.js b/public/javascripts/variant.js index 1ec4d89b..5920c0c7 100644 --- a/public/javascripts/variant.js +++ b/public/javascripts/variant.js @@ -1,19 +1,73 @@ new Vue({ el: "#VueElement", data: { - display: "room", //default: main hall - gameid: "undefined", //...yet + display: "", //default to main hall; see "created()" function + gameRef: undefined, //...for now + probId: undefined, + conn: null, + mode: "analyze", + allowChat: false, + allowMovelist: true, + // Settings initialized with values from localStorage + settings: { + bcolor: localStorage["bcolor"] || "lichess", + sound: parseInt(localStorage["sound"]) || 2, + hints: parseInt(localStorage["hints"]) || 1, + coords: !!eval(localStorage["coords"]), + highlight: !!eval(localStorage["highlight"]), + sqSize: parseInt(localStorage["sqSize"]), + }, }, created: function() { - // TODO: navigation becomes a little more complex - const url = window.location.href; - const hashPos = url.indexOf("#"); - if (hashPos >= 0) - this.setDisplay(url.substr(hashPos+1)); + window.onhashchange = this.setDisplay; + if (!!localStorage["variant"]) + location.hash = "#game?id=" + localStorage["gameId"]; + else + this.setDisplay(); + // Our ID, always set (DB id if registered, collision-free random string otherwise) + this.myid = user.id || localStorage["myid"] || "anon-" + getRandString(); + this.conn = new WebSocket(socketUrl + "/?sid=" + this.myid + "&page=" + variant.id); + const socketCloseListener = () => { + this.conn = new WebSocket(socketUrl + "/?sid=" + this.myid + "&page=" + variant.id); + } + this.conn.onclose = socketCloseListener; }, methods: { - setDisplay: function(elt) { - this.display = elt; + updateSettings: function(event) { + const propName = + event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase()) + localStorage[propName] = ["highlight","coords"].includes(propName) + ? event.target.checked + : event.target.value; + }, + // Game is over, clear storage and put it in indexedDB + archiveGame: function() { + // TODO: ... + //clearStorage(); + }, + setDisplay: function() { + // Prevent set display if there is a running game + if (!!localStorage["variant"]) + return; + if (!location.hash) + location.hash = "#room"; //default + const hashParts = location.hash.substr(1).split("?"); + this.display = hashParts[0]; + if (hashParts[0] == "problems" && !!hashParts[1]) + { + // Show a specific problem + this.probId = hashParts[1].split("=")[1]; + } + else if (hashParts[0] == "game" && !!hashParts[1]) + { + // Show a specific game, maybe with a user ID + const params = hashParts[1].split("&").filter(h => h.split("=")[1]); + // TODO: Vue.set(...) probably required here + this.gameRef = { + id: params[0], + uid: params[1], //may be undefined + }; + } // Close menu on small screens: let menuToggle = document.getElementById("drawer-control"); if (!!menuToggle) @@ -21,10 +75,3 @@ new Vue({ }, }, }); - -//const continuation = (localStorage.getItem("variant") === variant.name); -// if (continuation) //game VS human has priority -// this.continueGame("human"); - -// TODO: -// si quand on arrive il y a une continuation "humaine" : display="game" et retour à la partie !