X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=fec3df543d180067f14e105aef5949a3473ac69f;hb=067c675b75072c496f9665c4bf801cdc3d40398d;hp=c02893b51b41e80431dbf19b7351d2901c13f2fe;hpb=984b39b4328848869df18ea8faadf37d3a297fc5;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index c02893b5..fec3df54 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -38,6 +38,8 @@ Vue.component('my-game', { this.newGame("problem", p.fen, V.ParseFen(p.fen).turn); }, }, + // TODO: split the rendering in other components ? + // At least divide in parts, it's too big now. render(h) { const [sizeX,sizeY] = [V.size.x,V.size.y]; // Precompute hints squares to facilitate rendering @@ -810,6 +812,8 @@ Vue.component('my-game', { else if (friendContinuation) this.continueGame("friend"); }; + + // TODO: this events listener is central. Refactor ? How ? const socketMessageListener = msg => { const data = JSON.parse(msg.data); let L = undefined; @@ -899,6 +903,7 @@ Vue.component('my-game', { break; } }; + const socketCloseListener = () => { this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); this.conn.addEventListener('open', socketOpenListener); @@ -920,7 +925,7 @@ Vue.component('my-game', { this.play(); } }; - // Computer moves web worker logic: + // Computer moves web worker logic: (TODO: also for observers in HH games) this.compWorker.postMessage(["scripts",variant]); const self = this; this.compWorker.onmessage = function(e) { @@ -947,10 +952,29 @@ Vue.component('my-game', { } }, methods: { + // TODO: in settings.js setMyname: function(e) { this.myname = e.target.value; localStorage["username"] = this.myname; }, + showSettings: function(e) { + this.getRidOfTooltip(e.currentTarget); + document.getElementById("modal-settings").checked = true; + }, + toggleHints: function() { + this.hints = !this.hints; + localStorage["hints"] = (this.hints ? "1" : "0"); + }, + setBoardColor: function(e) { + this.bcolor = e.target.options[e.target.selectedIndex].value; + localStorage["bcolor"] = this.bcolor; + }, + setSound: function(e) { + this.sound = parseInt(e.target.options[e.target.selectedIndex].value); + localStorage["sound"] = this.sound; + }, + + // TODO: in another component trySendChat: function(e) { if (e.keyCode == 13) //'enter' key this.sendChat(); @@ -963,6 +987,12 @@ Vue.component('my-game', { this.conn.send(JSON.stringify({ code:"newchat", oppid: this.oppid, msg: chatTxt})); }, + startChat: function(e) { + this.getRidOfTooltip(e.currentTarget); + document.getElementById("modal-chat").checked = true; + }, + + // TODO: in problems component toggleShowSolution: function() { let problemSolution = document.getElementById("problem-solution"); problemSolution.style.display = @@ -970,6 +1000,7 @@ Vue.component('my-game', { ? "block" : "none"; }, + download: function() { // Variants may have special PGN structure (so next function isn't defined here) const content = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); @@ -1000,6 +1031,10 @@ Vue.component('my-game', { } this.cursor = this.vr.moves.length; //to navigate in finished game }, + + // TODO: elsewhere (general methods to access/retrieve from storage, to be generalized) + // https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB + // https://dexie.org/ getStoragePrefix: function(mode) { let prefix = ""; if (mode == "computer") @@ -1046,37 +1081,20 @@ Vue.component('my-game', { delete localStorage[prefix+"fen"]; delete localStorage[prefix+"score"]; }, - // HACK because mini-css tooltips are persistent after click... - // NOTE: seems to work only in chrome/chromium. TODO... - getRidOfTooltip: function(elt) { - elt.style.visibility = "hidden"; - setTimeout(() => { elt.style.visibility="visible"; }, 100); - }, - startChat: function(e) { - this.getRidOfTooltip(e.currentTarget); - document.getElementById("modal-chat").checked = true; - }, clearCurrentGame: function(e) { this.getRidOfTooltip(e.currentTarget); this.clearStorage(); location.reload(); //to see clearing effects }, - showSettings: function(e) { - this.getRidOfTooltip(e.currentTarget); - document.getElementById("modal-settings").checked = true; - }, - toggleHints: function() { - this.hints = !this.hints; - localStorage["hints"] = (this.hints ? "1" : "0"); - }, - setBoardColor: function(e) { - this.bcolor = e.target.options[e.target.selectedIndex].value; - localStorage["bcolor"] = this.bcolor; - }, - setSound: function(e) { - this.sound = parseInt(e.target.options[e.target.selectedIndex].value); - localStorage["sound"] = this.sound; + + // HACK because mini-css tooltips are persistent after click... + // NOTE: seems to work only in chrome/chromium. TODO... + getRidOfTooltip: function(elt) { + elt.style.visibility = "hidden"; + setTimeout(() => { elt.style.visibility="visible"; }, 100); }, + + // TODO: elsewhere, probably (new game button) clickGameSeek: function(e) { this.getRidOfTooltip(e.currentTarget); if (this.mode == "human" && this.score == "*") @@ -1103,18 +1121,7 @@ Vue.component('my-game', { this.getRidOfTooltip(e.currentTarget); document.getElementById("modal-fenedit").checked = true; }, - resign: function(e) { - this.getRidOfTooltip(e.currentTarget); - if (this.mode == "human" && this.oppConnected) - { - try { - this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); - } catch (INVALID_STATE_ERR) { - return; //socket is not ready (and not yet reconnected) - } - } - this.endGame(this.mycolor=="w"?"0-1":"1-0"); - }, + // In main hall : newGame: function(mode, fenInit, color, oppId, gameId) { const fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG @@ -1234,10 +1241,25 @@ Vue.component('my-game', { setTimeout(() => this.endGame(score), 100); } }, + + resign: function(e) { + this.getRidOfTooltip(e.currentTarget); + if (this.mode == "human" && this.oppConnected) + { + try { + this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); + } catch (INVALID_STATE_ERR) { + return; //socket is not ready (and not yet reconnected) + } + } + this.endGame(this.mycolor=="w"?"0-1":"1-0"); + }, playComputerMove: function() { this.timeStart = Date.now(); this.compWorker.postMessage(["askmove"]); }, + + // TODO: purely graphical, move in a "chessground-like" component // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y. getSquareId: function(o) { // NOTE: a separator is required to allow any size of board @@ -1376,20 +1398,26 @@ Vue.component('my-game', { this.play(move); }, 250); }, + + // OK, these last functions can stay here (?!) play: function(move, programmatic) { if (!move) { // Navigate after game is over - if (this.cursor >= this.vr.moves.length) + if (this.cursor >= this.moves.length) return; //already at the end - move = this.vr.moves[this.cursor++]; + move = this.moves[this.cursor++]; } if (!!programmatic) //computer or human opponent return this.animateMove(move); // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - if (this.score == "*") + + + // TODO: play move, and stack it on this.moves (if a move was provided; otherwise just navigate) + + if (this.score == "*") //TODO: I don't like this if() { // Emergency check, if human game started "at the same time" // TODO: robustify this... @@ -1405,7 +1433,7 @@ Vue.component('my-game', { // Send the move to web worker (TODO: including his own moves?!) this.compWorker.postMessage(["newmove",move]); } - const eog = this.vr.checkGameOver(); + const eog = this.vr.getCurrentScore(); if (eog != "*") { if (["human","computer"].includes(this.mode)) @@ -1418,16 +1446,17 @@ Vue.component('my-game', { } } } - else - { - VariantRules.PlayOnBoard(this.vr.board, move); - this.$forceUpdate(); //TODO: ?! - } +// else +// { +// VariantRules.PlayOnBoard(this.vr.board, move); +// this.$forceUpdate(); //TODO: ?! +// } if (["human","computer","friend"].includes(this.mode)) this.updateStorage(); //after our moves and opponent moves if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*") this.playComputerMove(); }, + // TODO: merge two next functions undo: function() { // Navigate after game is over if (this.cursor == 0) @@ -1457,3 +1486,11 @@ get lastMove() const L = this.moves.length; return (L>0 ? this.moves[L-1] : null); } + +// here too: + move.notation = this.getNotation(move); + // Hash of current game state *after move*, to detect repetitions + move.hash = hex_md5(this.getBaseFen() + this.getTurnFen() + this.getFlagsFen()); +//TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" +//+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, +//comme sur lichess