X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=ded309186a15647eec972086ff08ed5b8008a7c7;hb=c794dbb87592782913af0a09784ed25e019e4d10;hp=deccd5da0c6bd5686b914ad8f614682c157bf9db;hpb=523da5d5adeb4abd8b165158485314d0e7de9cf4;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index deccd5da..ded30918 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,5 +1,6 @@ // Game logic on a variant page Vue.component('my-game', { + props: ["problem"], data: function() { return { vr: null, //object to check moves, store them, FEN.. @@ -23,8 +24,17 @@ Vue.component('my-game', { sound: parseInt(getCookie("sound", "2")), }; }, + watch: { + problem: function(p, pp) { + // 'problem' prop changed: update board state + // TODO: FEN + turn + flags + rappel instructions / solution on click sous l'échiquier + // TODO: trouver moyen de passer la situation des reserves pour Crazyhouse, + // et l'état des captures pour Grand... bref compléter le descriptif de l'état. + this.newGame("problem", p.fen, p.fen.split(" ")[2]); + }, + }, render(h) { - const [sizeX,sizeY] = VariantRules.size; + const [sizeX,sizeY] = [V.size.x,V.size.y]; const smallScreen = (window.innerWidth <= 420); // Precompute hints squares to facilitate rendering let hintSquares = doubleArray(sizeX, sizeY, false); @@ -409,7 +419,7 @@ Vue.component('my-game', { }), h('div', { - attrs: { "role": "dialog", "aria-labelledby": "modal-eog" }, + attrs: { "role": "dialog", "aria-labelledby": "eogMessage" }, }, [ h('div', @@ -425,6 +435,7 @@ Vue.component('my-game', { ), h('h3', { + attrs: { "id": "eogMessage" }, "class": { "section": true }, domProps: { innerHTML: eogMessage }, } @@ -445,7 +456,7 @@ Vue.component('my-game', { }), h('div', { - attrs: { "role": "dialog", "aria-labelledby": "modal-newgame" }, + attrs: { "role": "dialog", "aria-labelledby": "newGameTxt" }, }, [ h('div', @@ -461,6 +472,7 @@ Vue.component('my-game', { ), h('h3', { + attrs: { "id": "newGameTxt" }, "class": { "section": true }, domProps: { innerHTML: "New game" }, } @@ -485,7 +497,7 @@ Vue.component('my-game', { }), h('div', { - attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" }, + attrs: { "role": "dialog", "aria-labelledby": "titleFenedit" }, }, [ h('div', @@ -501,6 +513,7 @@ Vue.component('my-game', { ), h('h3', { + attrs: { "id": "titleFenedit" }, "class": { "section": true }, domProps: { innerHTML: "Position + flags (FEN):" }, } @@ -551,7 +564,7 @@ Vue.component('my-game', { }), h('div', { - attrs: { "role": "dialog", "aria-labelledby": "modal-settings" }, + attrs: { "role": "dialog", "aria-labelledby": "settingsTitle" }, }, [ h('div', @@ -567,6 +580,7 @@ Vue.component('my-game', { ), h('h3', { + attrs: { "id": "settingsTitle" }, "class": { "section": true }, domProps: { innerHTML: "Preferences" }, } @@ -1020,10 +1034,7 @@ Vue.component('my-game', { { const storageVariant = localStorage.getItem("variant"); if (!!storageVariant && storageVariant !== variant) - { - alert("Finish your " + storageVariant + " game first!"); - return; - } + return alert("Finish your " + storageVariant + " game first!"); // Send game request and wait.. localStorage["newgame"] = variant; this.seek = true; @@ -1076,14 +1087,17 @@ Vue.component('my-game', { if (this.mycolor == 'b') setTimeout(this.playComputerMove, 500); } - //else: against a (IRL) friend: nothing more to do + //else: against a (IRL) friend or problem solving: nothing more to do }, playComputerMove: function() { const timeStart = Date.now(); const compMove = this.vr.getComputerMove(); // (first move) HACK: avoid selecting elements before they appear on page: const delay = Math.max(500-(Date.now()-timeStart), 0); - setTimeout(() => this.play(compMove, "animate"), delay); + setTimeout(() => { + if (this.mode == "computer") //Warning: mode could have changed! + this.play(compMove, "animate") + }, delay); }, // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y. getSquareId: function(o) { @@ -1126,8 +1140,9 @@ Vue.component('my-game', { this.selectedPiece.style.display = "inline-block"; this.selectedPiece.style.zIndex = 3000; let startSquare = this.getSquareFromId(e.target.parentNode.id); - const iCanPlay = this.mode!="idle" - && (this.mode=="friend" || this.vr.canIplay(this.mycolor,startSquare)); + const iCanPlay = this.mode!="idle" && + (["friend","problem"].includes(this.mode) || + this.vr.canIplay(this.mycolor,startSquare)); this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : []; // Next line add moving piece just after current image // (required for Crazyhouse reserve)