X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=c411b09689578176e17065d44ebeabeafd8f1ead;hb=582df3497b0f91dd4b645386a059eac9e98da1bb;hp=39c12c0e283513bf622fe6d3bbba2e235e09ce3e;hpb=2305d34a3f2ab561c20b1fcb7349320145ac1f5c;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 39c12c0e..c411b096 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,34 +1,64 @@ // TODO: envoyer juste "light move", sans FEN ni notation ...etc // TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?) - // Game logic on a variant page: 3 modes, analyze, computer or human Vue.component('my-game', { // gameId: to find the game in storage (assumption: it exists) - props: ["gameId","mode","allowChat","allowMovelist"], + // fen: to start from a FEN without identifiers (analyze mode) + props: ["conn","gameId","fen","mode","allowChat","allowMovelist","queryHash","settings"], data: function() { return { - // if oppid == "computer" then mode = "computer" (otherwise human) - myid: "", //our ID, always set - //this.myid = localStorage.getItem("myid") - oppid: "", //opponent ID in case of HH game - score: "*", //'*' means 'unfinished' - mycolor: "w", - conn: null, //socket connection (et WebRTC connection ?!) oppConnected: false, //TODO? - pgnTxt: "", - // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always - sound: parseInt(localStorage["sound"] || "2"), // Web worker to play computer moves without freezing interface: compWorker: new Worker('/javascripts/playCompMove.js'), timeStart: undefined, //time when computer starts thinking vr: null, //VariantRules object, describing the game state + rules + endgameMessage: "", + orientation: "w", + + oppid: "", //opponent ID in case of HH game + score: "*", //'*' means 'unfinished' + // userColor: given by gameId, or fen in problems mode (if no game Id)... + mycolor: "w", + fenStart: "", + moves: [], //TODO: initialize if gameId is defined... + cursor: 0, + lastMove: null, }; }, + watch: { + fen: function(newFen) { + this.vr = new VariantRules(newFen); + this.moves = []; + this.cursor = 0; + this.fenStart = newFen; + this.score = "*"; + if (this.mode == "analyze") + { + this.mycolor = V.ParseFen(newFen).turn; + this.orientation = "w"; //convention (TODO?!) + } + else if (this.mode == "computer") //only other alternative (HH with gameId) + { + this.mycolor = (Math.random() < 0.5 ? "w" : "b"); + this.orientation = this.mycolor; + this.compWorker.postMessage(["init",newFen]); + } + }, + gameId: function() { + this.loadGame(); + }, + queryHash: function(newQhash) { + // New query hash = "id=42"; get 42 as gameId + this.gameId = parseInt(newQhash.substr(2)); + this.loadGame(); + }, + }, computed: { showChat: function() { return this.allowChat && this.mode=='human' && this.score != '*'; }, showMoves: function() { + return true; return this.allowMovelist && window.innerWidth >= 768; }, showFen: function() { @@ -37,12 +67,7 @@ Vue.component('my-game', { }, // Modal end of game, and then sub-components // TODO: provide chat parameters (connection, players ID...) - // and alwo moveList parameters (just moves ?) - // TODO: connection + turn indicators en haut à droite (superposé au menu) // TODO: controls: abort, clear, resign, draw (avec confirm box) - // et si partie terminée : (mode analyse) just clear, back / play - // + flip button toujours disponible - // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO]) template: `
@@ -57,27 +82,41 @@ Vue.component('my-game', {
- + -
+
+ + + + + +
+

{{ vr.getFen() }}

- +
- +
`, created: function() { - const url = socketUrl; - this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id); + if (!!this.gameId) + this.loadGame(); + else if (!!this.fen) + { + this.vr = new VariantRules(this.fen); + this.fenStart = this.fen; + } // TODO: after game, archive in indexedDB // TODO: this events listener is central. Refactor ? How ? const socketMessageListener = msg => { @@ -152,12 +191,14 @@ Vue.component('my-game', { }; const socketCloseListener = () => { - this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id); this.conn.addEventListener('message', socketMessageListener); this.conn.addEventListener('close', socketCloseListener); }; - this.conn.onmessage = socketMessageListener; - this.conn.onclose = socketCloseListener; + if (!!this.conn) + { + this.conn.onmessage = socketMessageListener; + this.conn.onclose = socketCloseListener; + } // Computer moves web worker logic: (TODO: also for observers in HH games) this.compWorker.postMessage(["scripts",variant.name]); @@ -185,10 +226,21 @@ Vue.component('my-game', { }, delay); } }, - //TODO: conn pourrait être une prop, donnée depuis variant.js + // this.conn est une prop, donnée depuis variant.js //dans variant.js (plutôt room.js) conn gère aussi les challenges // Puis en webRTC, repenser tout ça. methods: { + translate: translate, + loadGame: function() { + const game = getGameFromStorage(this.gameId); + this.oppid = game.oppid; //opponent ID in case of running HH game + this.score = game.score; + this.mycolor = game.mycolor || "w"; + this.fenStart = game.fenStart; + this.moves = game.moves; + this.cursor = game.moves.length; + this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor-1] : null); + }, setEndgameMessage: function(score) { let eogMessage = "Undefined"; switch (score) @@ -209,15 +261,45 @@ Vue.component('my-game', { this.endgameMessage = eogMessage; }, download: function() { - // Variants may have special PGN structure (so next function isn't defined here) - // TODO: get fenStart from local game (using gameid) - const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode); + const content = this.getPgn(); // Prepare and trigger download link let downloadAnchor = document.getElementById("download"); downloadAnchor.setAttribute("download", "game.pgn"); downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); downloadAnchor.click(); }, + getPgn: function() { + let pgn = ""; + pgn += '[Site "vchess.club"]\n'; + const opponent = (this.mode=="human" ? "Anonymous" : "Computer"); + pgn += '[Variant "' + variant.name + '"]\n'; + pgn += '[Date "' + getDate(new Date()) + '"]\n'; + const whiteName = ["human","computer"].includes(this.mode) + ? (this.mycolor=='w'?'Myself':opponent) + : "analyze"; + const blackName = ["human","computer"].includes(this.mode) + ? (this.mycolor=='b'?'Myself':opponent) + : "analyze"; + pgn += '[White "' + whiteName + '"]\n'; + pgn += '[Black "' + blackName + '"]\n'; + pgn += '[Fen "' + this.fenStart + '"]\n'; + pgn += '[Result "' + this.score + '"]\n\n'; + let counter = 1; + let i = 0; + while (i < this.moves.length) + { + pgn += (counter++) + "."; + for (let color of ["w","b"]) + { + let move = ""; + while (i < this.moves.length && this.moves[i].color == color) + move += this.moves[i++].notation[0] + ","; + move = move.slice(0,-1); //remove last comma + pgn += move + (i < this.moves.length-1 ? " " : ""); + } + } + return pgn + "\n"; + }, showScoreMsg: function(score) { this.setEndgameMessage(score); let modalBox = document.getElementById("modal-eog"); @@ -258,20 +340,20 @@ Vue.component('my-game', { this.compWorker.postMessage(["askmove"]); }, animateMove: function(move) { - let startSquare = document.getElementById(this.getSquareId(move.start)); - let endSquare = document.getElementById(this.getSquareId(move.end)); + let startSquare = document.getElementById(getSquareId(move.start)); + let endSquare = document.getElementById(getSquareId(move.end)); let rectStart = startSquare.getBoundingClientRect(); let rectEnd = endSquare.getBoundingClientRect(); let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; let movingPiece = - document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); + document.querySelector("#" + getSquareId(move.start) + " > img.piece"); // HACK for animation (with positive translate, image slides "under background") // Possible improvement: just alter squares on the piece's way... squares = document.getElementsByClassName("board"); for (let i=0; i {}); if (this.mode == "human") { updateStorage(move); //after our moves and opponent moves - if (this.vr.turn == this.userColor) + if (this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); } else if (this.mode == "computer") @@ -307,10 +403,13 @@ Vue.component('my-game', { // Send the move to web worker (including his own moves) this.compWorker.postMessage(["newmove",move]); } - if (this.score == "*" || this.mode == "analyze") + if (!navigate && (this.score == "*" || this.mode == "analyze")) { - // Stack move on movesList - this.moves.push(move); + // Stack move on movesList at current cursor + if (this.cursor == this.moves.length) + this.moves.push(move); + else + this.moves = this.moves.slice(0,this.cursor-1).concat([move]); } // Is opponent in check? this.incheck = this.vr.getCheckSquares(this.vr.turn); @@ -323,22 +422,53 @@ Vue.component('my-game', { this.showScoreMsg(score); // TODO: notify end of game (give score) } - else if (this.mode == "computer" && this.vr.turn != this.userColor) + else if (this.mode == "computer" && this.vr.turn != this.mycolor) this.playComputerMove(); + // https://vuejs.org/v2/guide/list.html#Caveats (also for undo) + if (navigate) + this.$children[0].$forceUpdate(); //TODO!? }, undo: function(move) { + let navigate = !move; + if (navigate) + { + if (this.cursor == 0) + return; //no more moves + move = this.moves[this.cursor-1]; + } this.vr.undo(move); - if (this.sound == 2) + this.cursor--; + this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined); + if (navigate) + this.$children[0].$forceUpdate(); //TODO!? + if (this.settings.sound == 2) new Audio("/sounds/undo.mp3").play().catch(err => {}); this.incheck = this.vr.getCheckSquares(this.vr.turn); - if (this.mode == "analyze") + if (!navigate && this.mode == "analyze") this.moves.pop(); + if (navigate) + this.$forceUpdate(); //TODO!? + }, + gotoMove: function(index) { + this.vr = new VariantRules(this.moves[index].fen); + this.cursor = index+1; + this.lastMove = this.moves[index]; + }, + gotoBegin: function() { + this.vr = new VariantRules(this.fenStart); + this.cursor = 0; + this.lastMove = null; + }, + gotoEnd: function() { + this.gotoMove(this.moves.length-1); + this.lastMove = this.moves[this.moves.length-1]; + }, + flip: function() { + this.orientation = V.GetNextCol(this.orientation); }, }, }) -// cursor + ........ //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, //comme sur lichess -// //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB