X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=8e8e277009e1a95f26f2ad861b3f5832b4edf303;hb=46302e643947a66a5593a8eb1140d314effcea95;hp=30ed7e0b910606fa64755b7ff64b7e5ef13e2fab;hpb=0706ea91c99bc75c526fc9ac1ab62fe7999c7069;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 30ed7e0b..8e8e2770 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -16,6 +16,7 @@ Vue.component('my-game', { seek: false, fenStart: "", incheck: [], + expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false, }; }, render(h) { @@ -27,10 +28,6 @@ Vue.component('my-game', { let incheckSq = doubleArray(sizeX, sizeY, false); this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); let elementArray = []; - let square00 = document.getElementById("sq-0-0"); - let squareWidth = !!square00 - ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) - : 0; const playingHuman = (this.mode == "human"); const playingComp = (this.mode == "computer"); let actionArray = [ @@ -60,25 +57,67 @@ Vue.component('my-game', { ]; if (!!this.vr) { + const square00 = document.getElementById("sq-0-0"); + const squareWidth = !!square00 + ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) + : 0; + const indicWidth = (squareWidth>0 ? squareWidth/2 : 20); if (this.mode == "human") { let connectedIndic = h( 'div', { "class": { + "topindicator": true, + "indic-left": true, "connected": this.oppConnected, "disconnected": !this.oppConnected, }, + style: { + "width": indicWidth + "px", + "height": indicWidth + "px", + }, } ); elementArray.push(connectedIndic); } + let turnIndic = h( + 'div', + { + "class": { + "topindicator": true, + "indic-right": true, + "white-turn": this.vr.turn=="w", + "black-turn": this.vr.turn=="b", + }, + style: { + "width": indicWidth + "px", + "height": indicWidth + "px", + }, + } + ); + elementArray.push(turnIndic); + let expertSwitch = h( + 'button', + { + on: { click: this.toggleExpertMode }, + attrs: { "aria-label": 'Toggle expert mode' }, + 'class': { + "tooltip":true, + "topindicator": true, + "indic-right": true, + "expert-switch": true, + "expert-mode": this.expert, + }, + }, + [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")] + ); + elementArray.push(expertSwitch); let choices = h('div', { attrs: { "id": "choices" }, 'class': { 'row': true }, style: { - //"position": "relative", "display": this.choices.length>0?"block":"none", "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", "width": (this.choices.length * squareWidth) + "px", @@ -139,7 +178,7 @@ Vue.component('my-game', { ) ); } - if (hintSquares[ci][cj]) + if (!this.expert && hintSquares[ci][cj]) { elems.push( h( @@ -162,10 +201,10 @@ Vue.component('my-game', { { 'class': { 'board': true, - 'light-square': !highlight && (i+j)%2==0, - 'dark-square': !highlight && (i+j)%2==1, - 'highlight': highlight, - 'incheck': incheckSq[ci][cj], + 'light-square': (i+j)%2==0 && (this.expert || !highlight), + 'dark-square': (i+j)%2==1 && (this.expert || !highlight), + 'highlight': !this.expert && highlight, + 'incheck': !this.expert && incheckSq[ci][cj], }, attrs: { id: this.getSquareId({x:ci,y:cj}), @@ -295,10 +334,20 @@ Vue.component('my-game', { { elementArray.push( h('div', - { }, + { attrs: { id: "pgn-div" } }, [ + h('a', + { + attrs: { + id: "download", + href: "#", + } + } + ), h('p', { + attrs: { id: "pgn-game" }, + on: { click: this.download }, domProps: { innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode) } @@ -431,6 +480,15 @@ Vue.component('my-game', { this.conn.onclose = socketCloseListener; }, methods: { + download: function() { + let content = document.getElementById("pgn-game").innerHTML; + content = content.replace(/
/g, "\n"); + // Prepare and trigger download link + let downloadAnchor = document.getElementById("download"); + downloadAnchor.setAttribute("download", "game.pgn"); + downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); + downloadAnchor.click(); + }, endGame: function(score) { this.score = score; let modalBox = document.getElementById("modal-eog"); @@ -457,6 +515,10 @@ Vue.component('my-game', { } return eogMessage; }, + toggleExpertMode: function() { + this.expert = !this.expert; + document.cookie = "expert=" + (this.expert ? "1" : "0"); + }, resign: function() { if (this.mode == "human" && this.oppConnected) { @@ -556,10 +618,9 @@ Vue.component('my-game', { this.seek = false; if (!!moves && moves.length > 0) //imply continuation { - const oppCol = this.vr.turn; const lastMove = moves[moves.length-1]; this.vr.undo(lastMove); - this.incheck = this.vr.getCheckSquares(lastMove, oppCol); + this.incheck = this.vr.getCheckSquares(lastMove); this.vr.play(lastMove, "ingame"); } delete localStorage["newgame"]; @@ -573,8 +634,7 @@ Vue.component('my-game', { } }, playComputerMove: function() { - const compColor = this.mycolor=='w' ? 'b' : 'w'; - const compMove = this.vr.getComputerMove(compColor); + const compMove = this.vr.getComputerMove(); // HACK: avoid selecting elements before they appear on page: setTimeout(() => this.play(compMove, "animate"), 500); }, @@ -606,7 +666,7 @@ Vue.component('my-game', { this.selectedPiece.style.display = "inline-block"; this.selectedPiece.style.zIndex = 3000; let startSquare = this.getSquareFromId(e.target.parentNode.id); - this.possibleMoves = this.vr.canIplay(this.mycolor,startSquare) + this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare) ? this.vr.getPossibleMovesFrom(startSquare) : []; e.target.parentNode.appendChild(this.selectedPiece); @@ -689,8 +749,7 @@ Vue.component('my-game', { this.animateMove(move); return; } - const oppCol = this.vr.getOppCol(this.vr.turn); - this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check? + this.incheck = this.vr.getCheckSquares(move); //is opponent in check? // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); @@ -698,7 +757,7 @@ Vue.component('my-game', { this.vr.play(move, "ingame"); if (this.mode == "human") this.updateStorage(); //after our moves and opponent moves - const eog = this.vr.checkGameOver(this.vr.turn); + const eog = this.vr.checkGameOver(); if (eog != "*") this.endGame(eog); else if (this.mode == "computer" && this.vr.turn != this.mycolor)