X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=829beaaddc4543cc9f24c832b864d2e251440585;hb=bdb1f12dbb7e2d72ce3a0803a0cf2626e1f821e0;hp=f0017a2dd961ac4d8dd266cb8b6fc2d3a20e31e0;hpb=f3802fcd1279e5d07cdff1341fc5e17c5296dc9c;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index f0017a2d..829beaad 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -27,10 +27,6 @@ Vue.component('my-game', { let incheckSq = doubleArray(sizeX, sizeY, false); this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); let elementArray = []; - let square00 = document.getElementById("sq-0-0"); - let squareWidth = !!square00 - ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) - : 0; const playingHuman = (this.mode == "human"); const playingComp = (this.mode == "computer"); let actionArray = [ @@ -40,6 +36,7 @@ Vue.component('my-game', { attrs: { "aria-label": 'New game VS human' }, 'class': { "tooltip": true, + "bottom": true, //display below "seek": this.seek, "playing": playingHuman, }, @@ -51,6 +48,7 @@ Vue.component('my-game', { attrs: { "aria-label": 'New game VS computer' }, 'class': { "tooltip":true, + "bottom": true, "playing": playingComp, }, }, @@ -58,25 +56,51 @@ Vue.component('my-game', { ]; if (!!this.vr) { + const square00 = document.getElementById("sq-0-0"); + const squareWidth = !!square00 + ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) + : 0; + const indicWidth = (squareWidth>0 ? squareWidth/2 : 20); if (this.mode == "human") { let connectedIndic = h( 'div', { "class": { + "topindicator": true, + "indic-left": true, "connected": this.oppConnected, "disconnected": !this.oppConnected, }, + style: { + "width": indicWidth + "px", + "height": indicWidth + "px", + }, } ); elementArray.push(connectedIndic); } + let turnIndic = h( + 'div', + { + "class": { + "topindicator": true, + "indic-right": true, + "white-turn": this.vr.turn=="w", + "black-turn": this.vr.turn=="b", + }, + style: { + "width": indicWidth + "px", + "height": indicWidth + "px", + }, + } + ); + elementArray.push(turnIndic); let choices = h('div', { attrs: { "id": "choices" }, 'class': { 'row': true }, style: { - //"position": "relative", "display": this.choices.length>0?"block":"none", "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", "width": (this.choices.length * squareWidth) + "px", @@ -180,7 +204,10 @@ Vue.component('my-game', { { on: { click: this.resign }, attrs: { "aria-label": 'Resign' }, - 'class': { "tooltip":true }, + 'class': { + "tooltip":true, + "bottom": true, + }, }, [h('i', { 'class': { "material-icons": true } }, "flag")]) ); @@ -203,36 +230,10 @@ Vue.component('my-game', { // elementArray.push(reserve); // } const eogMessage = this.getEndgameMessage(this.score); - let elemsOfEog = - [ - h('label', - { - attrs: { "for": "modal-control" }, - "class": { "modal-close": true }, - } - ), - h('h3', - { - "class": { "section": true }, - domProps: { innerHTML: eogMessage }, - } - ) - ]; - if (this.score != "*") - { - elemsOfEog.push( - h('p', //'textarea', //TODO: selectable! - { - domProps: { innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart) }, - //attrs: { "readonly": true }, - } - ) - ); - } const modalEog = [ h('input', { - attrs: { "id": "modal-control", type: "checkbox" }, + attrs: { "id": "modal-eog", type: "checkbox" }, "class": { "modal": true }, }), h('div', @@ -244,7 +245,20 @@ Vue.component('my-game', { { "class": { "card": true, "smallpad": true }, }, - elemsOfEog + [ + h('label', + { + attrs: { "for": "modal-eog" }, + "class": { "modal-close": true }, + } + ), + h('h3', + { + "class": { "section": true }, + domProps: { innerHTML: eogMessage }, + } + ) + ] ) ] ) @@ -254,7 +268,7 @@ Vue.component('my-game', { const modalNewgame = [ h('input', { - attrs: { "id": "modal-control2", type: "checkbox" }, + attrs: { "id": "modal-newgame", type: "checkbox" }, "class": { "modal": true }, }), h('div', @@ -269,7 +283,7 @@ Vue.component('my-game', { [ h('label', { - attrs: { "id": "close-newgame", "for": "modal-control2" }, + attrs: { "id": "close-newgame", "for": "modal-newgame" }, "class": { "modal-close": true }, } ), @@ -299,6 +313,23 @@ Vue.component('my-game', { actionArray ); elementArray.push(actions); + if (this.score != "*") + { + elementArray.push( + h('div', + { }, + [ + h('p', + { + domProps: { + innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode) + } + } + ) + ] + ) + ); + } return h( 'div', { @@ -339,7 +370,7 @@ Vue.component('my-game', { const moves = JSON.parse(localStorage.getItem("moves")); this.newGame("human", fen, mycolor, oppid, moves, true); // Send ping to server (answer pong if opponent is connected) - this.conn.send(JSON.stringify({code:"ping",oppid:this.oppId})); + this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid})); } else if (localStorage.getItem("newgame") === variant) { @@ -399,6 +430,7 @@ Vue.component('my-game', { } else if (data.movesCount > this.vr.moves.length) //just got last move from him this.play(data.lastMove, "animate"); + break; case "resign": //..you won! this.endGame(this.mycolor=="w"?"1-0":"0-1"); break; @@ -411,7 +443,6 @@ Vue.component('my-game', { } }; const socketCloseListener = () => { - console.log("Lost connection -- reconnect"); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); this.conn.addEventListener('open', socketOpenListener); this.conn.addEventListener('message', socketMessageListener); @@ -424,9 +455,9 @@ Vue.component('my-game', { methods: { endGame: function(score) { this.score = score; - let modalBox = document.getElementById("modal-control"); + let modalBox = document.getElementById("modal-eog"); modalBox.checked = true; - //setTimeout(() => { modalBox.checked = false; }, 2000); //disabled, to show PGN + setTimeout(() => { modalBox.checked = false; }, 2000); if (this.mode == "human") this.clearStorage(); this.mode = "idle"; @@ -485,13 +516,12 @@ Vue.component('my-game', { if (this.mode == "human") return; //no newgame while playing if (this.seek) + { delete localStorage["newgame"]; //cancel game seek + this.seek = false; + } else - { - localStorage["newgame"] = variant; this.newGame("human"); - } - this.seek = !this.seek; }, clickComputerGame: function() { if (this.mode == "human") @@ -507,11 +537,12 @@ Vue.component('my-game', { const storageVariant = localStorage.getItem("variant"); if (!!storageVariant && storageVariant !== variant) { - // TODO: find a better way to ensure this. Newgame system is currently a mess. alert("Finish your " + storageVariant + " game first!"); return; } // Send game request and wait.. + localStorage["newgame"] = variant; + this.seek = true; this.clearStorage(); //in case of try { this.conn.send(JSON.stringify({code:"newgame", fen:fen})); @@ -520,7 +551,7 @@ Vue.component('my-game', { } if (continuation !== "reconnect") //TODO: bad HACK... { - let modalBox = document.getElementById("modal-control2"); + let modalBox = document.getElementById("modal-newgame"); modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 2000); } @@ -537,9 +568,9 @@ Vue.component('my-game', { // Opponent found! if (!continuation) { - // Playing sound fails on game continuation: - new Audio("/sounds/newgame.mp3").play(); - document.getElementById("modal-control2").checked = false; + // Not playing sound on game continuation: + new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {}); + document.getElementById("modal-newgame").checked = false; } this.oppid = oppId; this.oppConnected = true; @@ -549,7 +580,7 @@ Vue.component('my-game', { { const oppCol = this.vr.turn; const lastMove = moves[moves.length-1]; - this.vr.undo(lastMove, "ingame"); + this.vr.undo(lastMove); this.incheck = this.vr.getCheckSquares(lastMove, oppCol); this.vr.play(lastMove, "ingame"); } @@ -685,7 +716,7 @@ Vue.component('my-game', { // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - new Audio("/sounds/chessmove1.mp3").play(); + new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {}); this.vr.play(move, "ingame"); if (this.mode == "human") this.updateStorage(); //after our moves and opponent moves