X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=6d42f27f1fe7da8a125226ce6b5429e8922a80b9;hb=d47d91c4e9773ade7c8609e3315170e95b56f5e5;hp=17f3b18d6570a75ade64a3482d4a7842017f1c53;hpb=2807f530f7d9d7675497974fa95aa7ecdd5d144c;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 17f3b18d..6d42f27f 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -15,7 +15,7 @@ Vue.component('my-game', { myid: "", //our ID, always set oppid: "", //opponent ID in case of HH game gameId: "", //useful if opponent started other human games after we disconnected - myname: getCookie("username","anonymous"), + myname: localStorage["username"] || "anonymous", oppName: "anonymous", //opponent name, revealed after a game (if provided) chats: [], //chat messages after human game oppConnected: false, @@ -23,10 +23,10 @@ Vue.component('my-game', { fenStart: "", incheck: [], pgnTxt: "", - hints: (getCookie("hints") === "1" ? true : false), - color: getCookie("color", "lichess"), //lichess, chesscom or chesstempo + hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), + color: localStorage["color"] || "lichess", //lichess, chesscom or chesstempo // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always - sound: parseInt(getCookie("sound", "2")), + sound: parseInt(localStorage["sound"] || "2"), // Web worker to play computer moves without freezing interface: compWorker: new Worker('/javascripts/playCompMove.js'), timeStart: undefined, //time when computer starts thinking @@ -40,7 +40,6 @@ Vue.component('my-game', { }, render(h) { const [sizeX,sizeY] = [V.size.x,V.size.y]; - const smallScreen = (window.innerWidth <= 420); // Precompute hints squares to facilitate rendering let hintSquares = doubleArray(sizeX, sizeY, false); this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); @@ -56,10 +55,10 @@ Vue.component('my-game', { attrs: { "aria-label": 'New online game' }, 'class': { "tooltip": true, - "bottom": true, //display below + "play": true, "seek": this.seek, "playing": this.mode == "human", - "small": smallScreen, + "spaceright": true, }, }, [h('i', { 'class': { "material-icons": true } }, "accessibility")]) @@ -73,9 +72,9 @@ Vue.component('my-game', { attrs: { "aria-label": 'New game VS computer' }, 'class': { "tooltip":true, - "bottom": true, + "play": true, "playing": this.mode == "computer", - "small": smallScreen, + "spaceright": true, }, }, [h('i', { 'class': { "material-icons": true } }, "computer")]) @@ -90,9 +89,9 @@ Vue.component('my-game', { attrs: { "aria-label": 'New IRL game' }, 'class': { "tooltip":true, - "bottom": true, + "play": true, "playing": this.mode == "friend", - "small": smallScreen, + "spaceright": true, }, }, [h('i', { 'class': { "material-icons": true } }, "people")]) @@ -105,27 +104,33 @@ Vue.component('my-game', { ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) : 0; const settingsBtnElt = document.getElementById("settingsBtn"); - const indicWidth = !!settingsBtnElt //-2 for border: - ? parseFloat(window.getComputedStyle(settingsBtnElt).height.slice(0,-2)) - 2 - : (smallScreen ? 31 : 37); + const settingsStyle = !!settingsBtnElt + ? window.getComputedStyle(settingsBtnElt) + : {width:"46px", height:"26px"}; + const [indicWidth,indicHeight] = //[44,24]; + [ + // NOTE: -2 for border + parseFloat(settingsStyle.width.slice(0,-2)) - 2, + parseFloat(settingsStyle.height.slice(0,-2)) - 2 + ]; + let aboveBoardElts = []; if (["chat","human"].includes(this.mode)) { const connectedIndic = h( 'div', { "class": { - "topindicator": true, "indic-left": true, "connected": this.oppConnected, "disconnected": !this.oppConnected, }, style: { "width": indicWidth + "px", - "height": indicWidth + "px", + "height": indicHeight + "px", }, } ); - elementArray.push(connectedIndic); + aboveBoardElts.push(connectedIndic); } if (this.mode == "chat") { @@ -139,15 +144,14 @@ Vue.component('my-game', { }, 'class': { "tooltip": true, - "topindicator": true, + "play": true, + "above-board": true, "indic-left": true, - "settings-btn": !smallScreen, - "settings-btn-small": smallScreen, }, }, [h('i', { 'class': { "material-icons": true } }, "chat")] ); - elementArray.push(chatButton); + aboveBoardElts.push(chatButton); } else if (this.mode == "computer") { @@ -161,32 +165,30 @@ Vue.component('my-game', { }, 'class': { "tooltip": true, - "topindicator": true, + "play": true, + "above-board": true, "indic-left": true, - "settings-btn": !smallScreen, - "settings-btn-small": smallScreen, }, }, [h('i', { 'class': { "material-icons": true } }, "clear")] ); - elementArray.push(clearButton); + aboveBoardElts.push(clearButton); } const turnIndic = h( 'div', { "class": { - "topindicator": true, "indic-right": true, "white-turn": this.vr.turn=="w", "black-turn": this.vr.turn=="b", }, style: { "width": indicWidth + "px", - "height": indicWidth + "px", + "height": indicHeight + "px", }, } ); - elementArray.push(turnIndic); + aboveBoardElts.push(turnIndic); const settingsBtn = h( 'button', { @@ -197,15 +199,20 @@ Vue.component('my-game', { }, 'class': { "tooltip": true, - "topindicator": true, + "play": true, + "above-board": true, "indic-right": true, - "settings-btn": !smallScreen, - "settings-btn-small": smallScreen, }, }, [h('i', { 'class': { "material-icons": true } }, "settings")] ); - elementArray.push(settingsBtn); + aboveBoardElts.push(settingsBtn); + elementArray.push( + h('div', + { "class": { "aboveboard-wrapper": true } }, + aboveBoardElts + ) + ); if (this.mode == "problem") { // Show problem instructions @@ -273,7 +280,10 @@ Vue.component('my-game', { (!["idle","chat"].includes(this.mode) || this.cursor==this.vr.moves.length); const gameDiv = h('div', { - 'class': { 'game': true }, + 'class': { + 'game': true, + 'clearer': true, + }, }, [_.range(sizeX).map(i => { let ci = (this.mycolor=='w' ? i : sizeX-i-1); @@ -354,8 +364,7 @@ Vue.component('my-game', { attrs: { "aria-label": 'Resign' }, 'class': { "tooltip":true, - "bottom": true, - "small": smallScreen, + "play": true, }, }, [h('i', { 'class': { "material-icons": true } }, "flag")]) @@ -370,8 +379,8 @@ Vue.component('my-game', { on: { click: e => this.undo() }, attrs: { "aria-label": 'Undo' }, "class": { - "small": smallScreen, - "marginleft": true, + "play": true, + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), @@ -379,7 +388,10 @@ Vue.component('my-game', { { on: { click: e => this.play() }, attrs: { "aria-label": 'Play' }, - "class": { "small": smallScreen }, + "class": { + "play": true, + "spaceleft": true, + }, }, [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), ] @@ -394,8 +406,8 @@ Vue.component('my-game', { on: { click: this.undoInGame }, attrs: { "aria-label": 'Undo' }, "class": { - "small": smallScreen, - "marginleft": true, + "play": true, + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "undo")] @@ -404,7 +416,10 @@ Vue.component('my-game', { { on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } }, attrs: { "aria-label": 'Flip' }, - "class": { "small": smallScreen }, + "class": { + "play": true, + "spaceleft": true, + }, }, [h('i', { 'class': { "material-icons": true } }, "cached")] ), @@ -419,13 +434,13 @@ Vue.component('my-game', { { myReservePiecesArray.push(h('div', { - 'class': {'board':true, ['board'+sizeY]:true}, + 'class': {'board':true, ['board'+sizeY+'-reserve']:true}, attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) } }, [ h('img', { - 'class': {"piece":true}, + 'class': {"piece":true, "reserve":true}, attrs: { "src": "/images/pieces/" + this.vr.getReservePpath(this.mycolor,i) + ".svg", @@ -443,13 +458,13 @@ Vue.component('my-game', { { oppReservePiecesArray.push(h('div', { - 'class': {'board':true, ['board'+sizeY]:true}, + 'class': {'board':true, ['board'+sizeY+'-reserve']:true}, attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) } }, [ h('img', { - 'class': {"piece":true}, + 'class': {"piece":true, "reserve":true}, attrs: { "src": "/images/pieces/" + this.vr.getReservePpath(oppCol,i) + ".svg", @@ -522,48 +537,6 @@ Vue.component('my-game', { ]; elementArray = elementArray.concat(modalEog); } - // NOTE: this modal could be in Pug view (no usage of Vue functions or variables) - const modalNewgame = [ - h('input', - { - attrs: { "id": "modal-newgame", type: "checkbox" }, - "class": { "modal": true }, - }), - h('div', - { - attrs: { "role": "dialog", "aria-labelledby": "newGameTxt" }, - }, - [ - h('div', - { - "class": { "card": true, "smallpad": true }, - }, - [ - h('label', - { - attrs: { "id": "close-newgame", "for": "modal-newgame" }, - "class": { "modal-close": true }, - } - ), - h('h3', - { - attrs: { "id": "newGameTxt" }, - "class": { "section": true }, - domProps: { innerHTML: "New game" }, - } - ), - h('p', - { - "class": { "section": true }, - domProps: { innerHTML: "Waiting for opponent..." }, - } - ) - ] - ) - ] - ) - ]; - elementArray = elementArray.concat(modalNewgame); const modalFenEdit = [ h('input', { @@ -843,6 +816,7 @@ Vue.component('my-game', { ), h('button', { + attrs: { id: "sendChatBtn"}, on: { click: this.sendChat }, domProps: { innerHTML: "Send" }, } @@ -925,6 +899,7 @@ Vue.component('my-game', { [ h('h3', { + "class": { clickable: true }, domProps: { innerHTML: "Show solution" }, on: { click: this.toggleShowSolution }, } @@ -950,7 +925,8 @@ Vue.component('my-game', { h('p', { attrs: { id: "fen-string" }, - domProps: { innerHTML: this.vr.getBaseFen() } + domProps: { innerHTML: this.vr.getBaseFen() }, + "class": { "text-center": true }, } ) ] @@ -962,10 +938,10 @@ Vue.component('my-game', { { 'class': { "col-sm-12":true, - "col-md-8":true, - "col-md-offset-2":true, - "col-lg-6":true, - "col-lg-offset-3":true, + "col-md-10":true, + "col-md-offset-1":true, + "col-lg-8":true, + "col-lg-offset-2":true, }, // NOTE: click = mousedown + mouseup on: { @@ -1134,7 +1110,7 @@ Vue.component('my-game', { methods: { setMyname: function(e) { this.myname = e.target.value; - setCookie("username",this.myname); + localStorage["username"] = this.myname; }, trySendChat: function(e) { if (e.keyCode == 13) //'enter' key @@ -1248,15 +1224,15 @@ Vue.component('my-game', { }, toggleHints: function() { this.hints = !this.hints; - setCookie("hints", this.hints ? "1" : "0"); + localStorage["hints"] = (this.hints ? "1" : "0"); }, setColor: function(e) { this.color = e.target.options[e.target.selectedIndex].value; - setCookie("color", this.color); + localStorage["color"] = this.color; }, setSound: function(e) { this.sound = parseInt(e.target.options[e.target.selectedIndex].value); - setCookie("sound", this.sound); + localStorage["sound"] = this.sound; }, clickGameSeek: function(e) { this.getRidOfTooltip(e.currentTarget); @@ -1552,8 +1528,6 @@ Vue.component('my-game', { // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - if (this.sound == 2) - new Audio("/sounds/chessmove1.mp3").play().catch(err => {}); if (!["idle","chat"].includes(this.mode)) { // Emergency check, if human game started "at the same time" @@ -1562,6 +1536,8 @@ Vue.component('my-game', { return; this.incheck = this.vr.getCheckSquares(move); //is opponent in check? this.vr.play(move, "ingame"); + if (this.sound == 2) + new Audio("/sounds/move.mp3").play().catch(err => {}); if (this.mode == "computer") { // Send the move to web worker (TODO: including his own moves?!) @@ -1608,6 +1584,8 @@ Vue.component('my-game', { if (!!lm) { this.vr.undo(lm); + if (this.sound == 2) + new Audio("/sounds/undo.mp3").play().catch(err => {}); const lmBefore = this.vr.lastMove; if (!!lmBefore) {