X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=6814208402f0a982f32ac7250a02c3d6fd0447f3;hb=88af03d2c863b1e29788c98851abec483256f9ce;hp=2da7ad050f2f92dfb1ed7f3de3eac5bb6cc35a31;hpb=b8a0ec4a8182967f25179f60ad9a4b989684d422;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 2da7ad05..68142084 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,13 +1,14 @@ +// Game logic on a variant page Vue.component('my-game', { data: function() { return { vr: null, //object to check moves, store them, FEN.. mycolor: "w", possibleMoves: [], //filled after each valid click/dragstart - choices: [], //promotion pieces, or checkered captures... (contain possible pieces) + choices: [], //promotion pieces, or checkered captures... (as moves) start: {}, //pixels coordinates + id of starting square (click or drag) selectedPiece: null, //moving piece (or clicked piece) - conn: null, //socket messages + conn: null, //socket connection score: "*", //'*' means 'unfinished' mode: "idle", //human, friend, computer or idle (when not playing) oppid: "", //opponent ID in case of HH game @@ -16,13 +17,14 @@ Vue.component('my-game', { fenStart: "", incheck: [], pgnTxt: "", - expert: getCookie("expert") === "1" ? true : false, - gameId: "", //used to limit computer moves' time + hints: (getCookie("hints") === "1" ? true : false), + //color: TODO (lichess, chess.com, chesstempo) + //sound: TODO (0,1, 2) }; }, render(h) { const [sizeX,sizeY] = VariantRules.size; - const smallScreen = (screen.width <= 500); + const smallScreen = (screen.width <= 420); // Precompute hints squares to facilitate rendering let hintSquares = doubleArray(sizeX, sizeY, false); this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); @@ -86,7 +88,10 @@ Vue.component('my-game', { const squareWidth = !!square00 ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) : 0; - const indicWidth = (squareWidth>0 ? squareWidth/2 : 20); + const settingsBtnElt = document.getElementById("settingsBtn"); + const indicWidth = !!settingsBtnElt //-2 for border: + ? parseFloat(window.getComputedStyle(settingsBtnElt).height.slice(0,-2)) - 2 + : 30; if (this.mode == "human") { let connectedIndic = h( @@ -122,23 +127,25 @@ Vue.component('my-game', { } ); elementArray.push(turnIndic); - let expertSwitch = h( + let settingsBtn = h( 'button', { - on: { click: this.toggleExpertMode }, - attrs: { "aria-label": 'Toggle expert mode' }, + on: { click: this.showSettings }, + attrs: { + "aria-label": 'Settings', + "id": "settingsBtn", + }, 'class': { - "tooltip":true, + "tooltip": true, "topindicator": true, "indic-right": true, - "expert-switch": true, - "expert-mode": this.expert, + "settings-btn": true, "small": smallScreen, }, }, - [h('i', { 'class': { "material-icons": true } }, "visibility_off")] + [h('i', { 'class': { "material-icons": true } }, "settings")] ); - elementArray.push(expertSwitch); + elementArray.push(settingsBtn); let choices = h('div', { attrs: { "id": "choices" }, @@ -210,7 +217,7 @@ Vue.component('my-game', { ) ); } - if (!this.expert && hintSquares[ci][cj]) + if (this.hints && hintSquares[ci][cj]) { elems.push( h( @@ -227,7 +234,7 @@ Vue.component('my-game', { ); } const lm = this.vr.lastMove; - const showLight = !this.expert && + const showLight = this.hints && (this.mode!="idle" || this.cursor==this.vr.moves.length); return h( 'div', @@ -272,10 +279,12 @@ Vue.component('my-game', { actionArray = actionArray.concat([ h('button', { - style: { "margin-left": "30px" }, on: { click: e => this.undo() }, attrs: { "aria-label": 'Undo' }, - "class": { "small": smallScreen }, + "class": { + "small": smallScreen, + "marginleft": true, + }, }, [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), h('button', @@ -294,10 +303,12 @@ Vue.component('my-game', { [ h('button', { - style: { "margin-left": "30px" }, on: { click: this.undoInGame }, attrs: { "aria-label": 'Undo' }, - "class": { "small": smallScreen }, + "class": { + "small": smallScreen, + "marginleft": true, + }, }, [h('i', { 'class': { "material-icons": true } }, "undo")] ), @@ -333,7 +344,7 @@ Vue.component('my-game', { } }), h('sup', - {style: { "padding-left":"40%"} }, + {"class": { "reserve-count": true } }, [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ] ) ])); @@ -357,21 +368,25 @@ Vue.component('my-game', { } }), h('sup', - {style: { "padding-left":"40%"} }, + {"class": { "reserve-count": true } }, [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ] ) ])); } let reserves = h('div', { - 'class':{'game':true}, - style: {"margin-bottom": "20px"}, + 'class':{ + 'game': true, + "reserve-div": true, + }, }, [ h('div', { - 'class': { 'row': true }, - style: {"margin-bottom": "15px"}, + 'class': { + 'row': true, + "reserve-row-1": true, + }, }, myReservePiecesArray ), @@ -525,6 +540,44 @@ Vue.component('my-game', { ) ]; elementArray = elementArray.concat(modalFenEdit); + const modalSettings = [ + h('input', + { + attrs: { "id": "modal-settings", type: "checkbox" }, + "class": { "modal": true }, + }), + h('div', + { + attrs: { "role": "dialog", "aria-labelledby": "modal-settings" }, + }, + [ + h('div', + { + "class": { "card": true, "smallpad": true }, + }, + [ + h('label', + { + attrs: { "id": "close-settings", "for": "modal-settings" }, + "class": { "modal-close": true }, + } + ), + h('h3', + { + "class": { "section": true }, + domProps: { innerHTML: "User settings" }, + } + ), + // https://minicss.org/docs#forms-and-input + h('p', { domProps: { innerHTML: "TODO: hints" } }), + h('p', { domProps: { innerHTML: "TODO: board(color)" } }), + h('p', { domProps: { innerHTML: "TODO: sound(level)" } }), + ] + ) + ] + ) + ]; + elementArray = elementArray.concat(modalSettings); const actions = h('div', { attrs: { "id": "actions" }, @@ -604,7 +657,8 @@ Vue.component('my-game', { this.myid = continuation ? localStorage.getItem("myid") : getRandString(); if (!continuation) { - // HACK: play a small silent sound to allow "new game" sound later if tab not focused + // HACK: play a small silent sound to allow "new game" sound later + // if tab not focused (TODO: does it really work ?!) new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {}); } this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); @@ -630,7 +684,8 @@ Vue.component('my-game', { switch (data.code) { case "newgame": //opponent found - this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID + // oppid: opponent socket ID + this.newGame("human", data.fen, data.color, data.oppid); break; case "newmove": //..he played! this.play(data.move, "animate"); @@ -716,7 +771,8 @@ Vue.component('my-game', { // Prepare and trigger download link let downloadAnchor = document.getElementById("download"); downloadAnchor.setAttribute("download", "game.pgn"); - downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); + downloadAnchor.href = "data:text/plain;charset=utf-8," + + encodeURIComponent(content); downloadAnchor.click(); }, endGame: function(score) { @@ -775,6 +831,14 @@ Vue.component('my-game', { elt.style.visibility = "hidden"; setTimeout(() => { elt.style.visibility="visible"; }, 100); }, + showSettings: function(e) { + this.getRidOfTooltip(e.currentTarget); + document.getElementById("modal-settings").checked = true; + }, + toggleHints: function() { + this.hints = !this.hints; + setCookie("hints", this.hints ? "1" : "0"); + }, clickGameSeek: function(e) { this.getRidOfTooltip(e.currentTarget); if (this.mode == "human") @@ -798,11 +862,6 @@ Vue.component('my-game', { this.getRidOfTooltip(e.currentTarget); document.getElementById("modal-fenedit").checked = true; }, - toggleExpertMode: function(e) { - this.getRidOfTooltip(e.currentTarget); - this.expert = !this.expert; - setCookie("expert", this.expert ? "1" : "0"); - }, resign: function(e) { this.getRidOfTooltip(e.currentTarget); if (this.mode == "human" && this.oppConnected) @@ -843,7 +902,6 @@ Vue.component('my-game', { } return; } - this.gameId = getRandString(); this.vr = new VariantRules(fen, moves || []); this.score = "*"; this.pgnTxt = ""; //redundant with this.score = "*", but cleaner @@ -883,16 +941,6 @@ Vue.component('my-game', { }, playComputerMove: function() { const timeStart = Date.now(); - const nbMoves = this.vr.moves.length; //using played moves to know if search finished - const gameId = this.gameId; //to know if game was reset before timer end - setTimeout( - () => { - if (gameId != this.gameId) - return; //game stopped - const L = this.vr.moves.length; - if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish - this.vr.shouldReturn = true; - }, 5000); const compMove = this.vr.getComputerMove(); // (first move) HACK: avoid selecting elements before they appear on page: const delay = Math.max(500-(Date.now()-timeStart), 0); @@ -942,7 +990,8 @@ Vue.component('my-game', { const iCanPlay = this.mode!="idle" && (this.mode=="friend" || this.vr.canIplay(this.mycolor,startSquare)); this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : []; - // Next line add moving piece just after current image (required for Crazyhouse reserve) + // Next line add moving piece just after current image + // (required for Crazyhouse reserve) e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); } }, @@ -965,16 +1014,20 @@ Vue.component('my-game', { return; e = e || window.event; // Read drop target (or parentElement, parentNode... if type == "img") - this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates + this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords const [offsetX,offsetY] = !!e.clientX ? [e.clientX,e.clientY] : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; let landing = document.elementFromPoint(offsetX, offsetY); this.selectedPiece.style.zIndex = 3000; - while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight + // Next condition: classList.contains(piece) fails because of marks + while (landing.tagName == "IMG") landing = landing.parentNode; - if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled + if (this.start.id == landing.id) + { + // A click: selectedPiece and possibleMoves are already filled return; + } // OK: process move attempt let endSquare = this.getSquareFromId(landing.id); let moves = this.findMatchingMoves(endSquare); @@ -1005,7 +1058,7 @@ Vue.component('my-game', { let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); - // HACK for animation (with positive translate, image slides "under background"...) + // HACK for animation (with positive translate, image slides "under background") // Possible improvement: just alter squares on the piece's way... squares = document.getElementsByClassName("board"); for (let i=0; i {