X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=42e6507a23f129badaa193598de3f674f4843b29;hb=a68d899d21456de948c4d1cb96594a981a510c44;hp=125aeea122e70898e9eba838c636dbcc0745ac2b;hpb=e64a4effa6b357addc3253504870cf1a6fc29977;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 125aeea1..42e6507a 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -16,7 +16,7 @@ Vue.component('my-game', { oppConnected: false, seek: false, fenStart: "", - incheck: false, + incheck: [], }; }, render(h) { @@ -24,6 +24,9 @@ Vue.component('my-game', { // Precompute hints squares to facilitate rendering let hintSquares = doubleArray(sizeX, sizeY, false); this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); + // Also precompute in-check squares + let incheckSq = doubleArray(sizeX, sizeY, false); + this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); let elementArray = []; let square00 = document.getElementById("sq-0-0"); let squareWidth = !!square00 @@ -172,8 +175,6 @@ Vue.component('my-game', { } const lm = this.vr.lastMove; const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); - const incheck = this.incheck - && _.isEqual(this.vr.kingPos[this.vr.turn], [ci,cj]); return h( 'div', { @@ -182,7 +183,7 @@ Vue.component('my-game', { 'light-square': !highlight && (i+j)%2==0, 'dark-square': !highlight && (i+j)%2==1, 'highlight': highlight, - 'incheck': incheck, + 'incheck': incheckSq[ci][cj], }, attrs: { id: this.getSquareId({x:ci,y:cj}), @@ -377,7 +378,7 @@ Vue.component('my-game', { { // New game request has been cancelled on disconnect this.seek = true; - this.newGame("human"); + this.newGame("human", "reconnect"); } }; const socketMessageListener = msg => { @@ -465,6 +466,13 @@ Vue.component('my-game', { this.score = "*"; if (mode=="human" && !oppId) { + const storageVariant = localStorage.getItem("variant"); + if (!!storageVariant && storageVariant !== variant) + { + // TODO: find a better way to ensure this. Newgame system is currently a mess. + alert("Finish your " + storageVariant + " game first!"); + return; + } // Send game request and wait.. this.clearStorage(); //in case of try { @@ -472,13 +480,17 @@ Vue.component('my-game', { } catch (INVALID_STATE_ERR) { return; //nothing achieved } - let modalBox = document.getElementById("modal-control2"); - modalBox.checked = true; - setTimeout(() => { modalBox.checked = false; }, 2000); + if (!fenInit || fenInit!="reconnect") //TODO: bad HACK... + { + let modalBox = document.getElementById("modal-control2"); + modalBox.checked = true; + setTimeout(() => { modalBox.checked = false; }, 2000); + } return; } this.vr = new VariantRules(fen, moves || []); this.mode = mode; + this.incheck = []; //in case of this.fenStart = continuation ? localStorage.getItem("fenStart") : fen.split(" ")[0]; //Only the position matters @@ -499,8 +511,8 @@ Vue.component('my-game', { { const oppCol = this.vr.turn; const lastMove = moves[moves.length-1]; - this.vr.undo(lastMove); - this.incheck = this.vr.underCheck(lastMove, oppCol); + this.vr.undo(lastMove, "ingame"); + this.incheck = this.vr.getCheckSquares(lastMove, oppCol); this.vr.play(lastMove, "ingame"); } delete localStorage["newgame"]; @@ -631,7 +643,7 @@ Vue.component('my-game', { return; } const oppCol = this.vr.getOppCol(this.vr.turn); - this.incheck = this.vr.underCheck(move, oppCol); //is opponent in check? + this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check? // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) {