X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=2897b1cd00f6abd5d0c61d8e488075f71be54dab;hb=9f18af3bf306f89ae67c5cb5ba4ab3f581787256;hp=829beaaddc4543cc9f24c832b864d2e251440585;hpb=bdb1f12dbb7e2d72ce3a0803a0cf2626e1f821e0;p=vchess.git
diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js
index 829beaad..2897b1cd 100644
--- a/public/javascripts/components/game.js
+++ b/public/javascripts/components/game.js
@@ -1,4 +1,3 @@
-// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
Vue.component('my-game', {
data: function() {
return {
@@ -16,10 +15,13 @@ Vue.component('my-game', {
seek: false,
fenStart: "",
incheck: [],
+ pgnTxt: "",
+ expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
+ gameId: "", //used to limit computer moves' time
};
},
render(h) {
- let [sizeX,sizeY] = VariantRules.size;
+ const [sizeX,sizeY] = VariantRules.size;
// Precompute hints squares to facilitate rendering
let hintSquares = doubleArray(sizeX, sizeY, false);
this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
@@ -96,6 +98,22 @@ Vue.component('my-game', {
}
);
elementArray.push(turnIndic);
+ let expertSwitch = h(
+ 'button',
+ {
+ on: { click: this.toggleExpertMode },
+ attrs: { "aria-label": 'Toggle expert mode' },
+ 'class': {
+ "tooltip":true,
+ "topindicator": true,
+ "indic-right": true,
+ "expert-switch": true,
+ "expert-mode": this.expert,
+ },
+ },
+ [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
+ );
+ elementArray.push(expertSwitch);
let choices = h('div',
{
attrs: { "id": "choices" },
@@ -110,7 +128,10 @@ Vue.component('my-game', {
this.choices.map( m => { //a "choice" is a move
return h('div',
{
- 'class': { 'board': true },
+ 'class': {
+ 'board': true,
+ ['board'+sizeY]: true,
+ },
style: {
'width': (100/this.choices.length) + "%",
'padding-bottom': (100/this.choices.length) + "%",
@@ -118,8 +139,9 @@ Vue.component('my-game', {
},
[h('img',
{
- attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
- 'class': { 'choice-piece': true, 'board': true },
+ attrs: { "src": '/images/pieces/' +
+ VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+ 'class': { 'choice-piece': true },
on: { "click": e => { this.play(m); this.choices=[]; } },
})
]
@@ -152,16 +174,18 @@ Vue.component('my-game', {
{
'class': {
'piece': true,
- 'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
+ 'ghost': !!this.selectedPiece
+ && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
},
attrs: {
- src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
+ src: "/images/pieces/" +
+ VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
},
}
)
);
}
- if (hintSquares[ci][cj])
+ if (!this.expert && hintSquares[ci][cj])
{
elems.push(
h(
@@ -184,10 +208,11 @@ Vue.component('my-game', {
{
'class': {
'board': true,
- 'light-square': !highlight && (i+j)%2==0,
- 'dark-square': !highlight && (i+j)%2==1,
- 'highlight': highlight,
- 'incheck': incheckSq[ci][cj],
+ ['board'+sizeY]: true,
+ 'light-square': (i+j)%2==0 && (this.expert || !highlight),
+ 'dark-square': (i+j)%2==1 && (this.expert || !highlight),
+ 'highlight': !this.expert && highlight,
+ 'incheck': !this.expert && incheckSq[ci][cj],
},
attrs: {
id: this.getSquareId({x:ci,y:cj}),
@@ -199,36 +224,55 @@ Vue.component('my-game', {
);
}), choices]
);
- actionArray.push(
- h('button',
- {
- on: { click: this.resign },
- attrs: { "aria-label": 'Resign' },
- 'class': {
- "tooltip":true,
- "bottom": true,
+ if (this.mode != "idle")
+ {
+ actionArray.push(
+ h('button',
+ {
+ on: { click: this.resign },
+ attrs: { "aria-label": 'Resign' },
+ 'class': {
+ "tooltip":true,
+ "bottom": true,
+ },
},
- },
- [h('i', { 'class': { "material-icons": true } }, "flag")])
- );
+ [h('i', { 'class': { "material-icons": true } }, "flag")])
+ );
+ }
elementArray.push(gameDiv);
- // if (!!vr.reserve)
- // {
- // let reserve = h('div',
- // {'class':{'game':true}}, [
- // h('div',
- // { 'class': { 'row': true }},
- // [
- // h('div',
- // {'class':{'board':true}},
- // [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})]
- // )
- // ]
- // )
- // ],
- // );
- // elementArray.push(reserve);
- // }
+ if (!!this.vr.reserve) //TODO: table, show counts for reserve pieces
+ //
+ // 3 |
+ {
+ let reservePiecesArray = [];
+ for (let i=0; i {}).catch(err => {});
+ }
this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
const socketOpenListener = () => {
if (continuation)
@@ -381,7 +440,6 @@ Vue.component('my-game', {
};
const socketMessageListener = msg => {
const data = JSON.parse(msg.data);
- console.log("Receive message: " + data.code);
switch (data.code)
{
case "newgame": //opponent found
@@ -453,10 +511,21 @@ Vue.component('my-game', {
this.conn.onclose = socketCloseListener;
},
methods: {
+ download: function() {
+ let content = document.getElementById("pgn-game").innerHTML;
+ content = content.replace(/
/g, "\n");
+ // Prepare and trigger download link
+ let downloadAnchor = document.getElementById("download");
+ downloadAnchor.setAttribute("download", "game.pgn");
+ downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
+ downloadAnchor.click();
+ },
endGame: function(score) {
this.score = score;
let modalBox = document.getElementById("modal-eog");
modalBox.checked = true;
+ // Variants may have special PGN structure (so next function isn't defined here)
+ this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
setTimeout(() => { modalBox.checked = false; }, 2000);
if (this.mode == "human")
this.clearStorage();
@@ -479,6 +548,10 @@ Vue.component('my-game', {
}
return eogMessage;
},
+ toggleExpertMode: function() {
+ this.expert = !this.expert;
+ document.cookie = "expert=" + (this.expert ? "1" : "0");
+ },
resign: function() {
if (this.mode == "human" && this.oppConnected)
{
@@ -557,7 +630,10 @@ Vue.component('my-game', {
}
return;
}
+ // random enough (TODO: function)
+ this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
this.vr = new VariantRules(fen, moves || []);
+ this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
this.mode = mode;
this.incheck = []; //in case of
this.fenStart = continuation
@@ -578,10 +654,9 @@ Vue.component('my-game', {
this.seek = false;
if (!!moves && moves.length > 0) //imply continuation
{
- const oppCol = this.vr.turn;
const lastMove = moves[moves.length-1];
this.vr.undo(lastMove);
- this.incheck = this.vr.getCheckSquares(lastMove, oppCol);
+ this.incheck = this.vr.getCheckSquares(lastMove);
this.vr.play(lastMove, "ingame");
}
delete localStorage["newgame"];
@@ -595,10 +670,21 @@ Vue.component('my-game', {
}
},
playComputerMove: function() {
- const compColor = this.mycolor=='w' ? 'b' : 'w';
- const compMove = this.vr.getComputerMove(compColor);
- // HACK: avoid selecting elements before they appear on page:
- setTimeout(() => this.play(compMove, "animate"), 500);
+ const timeStart = Date.now();
+ const nbMoves = this.vr.moves.length; //using played moves to know if search finished
+ const gameId = this.gameId; //to know if game was reset before timer end
+ setTimeout(
+ () => {
+ if (gameId != this.gameId)
+ return; //game stopped
+ const L = this.vr.moves.length;
+ if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
+ this.vr.shouldReturn = true;
+ }, 5000);
+ const compMove = this.vr.getComputerMove();
+ // (first move) HACK: avoid selecting elements before they appear on page:
+ const delay = Math.max(500-(Date.now()-timeStart), 0);
+ setTimeout(() => this.play(compMove, "animate"), delay);
},
// Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
getSquareId: function(o) {
@@ -628,7 +714,7 @@ Vue.component('my-game', {
this.selectedPiece.style.display = "inline-block";
this.selectedPiece.style.zIndex = 3000;
let startSquare = this.getSquareFromId(e.target.parentNode.id);
- this.possibleMoves = this.vr.canIplay(this.mycolor,startSquare)
+ this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
? this.vr.getPossibleMovesFrom(startSquare)
: [];
e.target.parentNode.appendChild(this.selectedPiece);
@@ -685,8 +771,9 @@ Vue.component('my-game', {
let rectStart = startSquare.getBoundingClientRect();
let rectEnd = endSquare.getBoundingClientRect();
let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
- let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
- // HACK for animation (otherwise with positive translate, image slides "under background"...)
+ let movingPiece =
+ document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
+ // HACK for animation (with positive translate, image slides "under background"...)
// Possible improvement: just alter squares on the piece's way...
squares = document.getElementsByClassName("board");
for (let i=0; i