X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=1a3d2379c11a49fb6d7074d051934c8d6eb31a47;hb=6e62b1c7d177585003e923d423025dff280a7525;hp=88b193ffebd861893f521ab53e30df043e1b74fe;hpb=e081ffe361b06ca74db0a36bf72dd73602abf57b;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 88b193ff..1a3d2379 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -11,7 +11,7 @@ Vue.component('my-game', { selectedPiece: null, //moving piece (or clicked piece) conn: null, //socket connection score: "*", //'*' means 'unfinished' - mode: "idle", //human, chat, friend, problem, computer or idle (if not playing) + mode: "idle", //human, friend, problem, computer or idle (if not playing) myid: "", //our ID, always set oppid: "", //opponent ID in case of HH game gameId: "", //useful if opponent started other human games after we disconnected @@ -24,7 +24,7 @@ Vue.component('my-game', { incheck: [], pgnTxt: "", hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), - color: localStorage["color"] || "lichess", //lichess, chesscom or chesstempo + bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always sound: parseInt(localStorage["sound"] || "2"), // Web worker to play computer moves without freezing interface: @@ -58,12 +58,13 @@ Vue.component('my-game', { "play": true, "seek": this.seek, "playing": this.mode == "human", - "spaceright": true, }, }, [h('i', { 'class': { "material-icons": true } }, "accessibility")]) ); - if (["idle","chat","computer"].includes(this.mode)) + if (variant != "Dark" && + (["idle","computer","friend"].includes(this.mode) + || ["friend","human"].includes(this.mode) && this.score != "*")) { actionArray.push( h('button', @@ -74,13 +75,15 @@ Vue.component('my-game', { "tooltip":true, "play": true, "playing": this.mode == "computer", - "spaceright": true, + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "computer")]) ); } - if (["idle","chat","friend"].includes(this.mode)) + if (variant != "Dark" && + (["idle","friend"].includes(this.mode) + || ["computer","human"].includes(this.mode) && this.score != "*")) { actionArray.push( h('button', @@ -91,7 +94,7 @@ Vue.component('my-game', { "tooltip":true, "play": true, "playing": this.mode == "friend", - "spaceright": true, + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "people")]) @@ -114,7 +117,7 @@ Vue.component('my-game', { parseFloat(settingsStyle.height.slice(0,-2)) - 2 ]; let aboveBoardElts = []; - if (["chat","human"].includes(this.mode)) + if (this.mode == "human") { const connectedIndic = h( 'div', @@ -132,7 +135,7 @@ Vue.component('my-game', { ); aboveBoardElts.push(connectedIndic); } - if (this.mode == "chat") + if (this.mode == "human" && this.score != "*") { const chatButton = h( 'button', @@ -153,14 +156,14 @@ Vue.component('my-game', { ); aboveBoardElts.push(chatButton); } - else if (this.mode == "computer") + if (["human","computer","friend"].includes(this.mode)) { const clearButton = h( 'button', { - on: { click: this.clearComputerGame }, + on: { click: this.clearCurrentGame }, attrs: { - "aria-label": translations['Clear game versus computer'], + "aria-label": translations['Clear current game'], "id": "clearBtn", }, 'class': { @@ -276,8 +279,9 @@ Vue.component('my-game', { ); // Create board element (+ reserves if needed by variant or mode) const lm = this.vr.lastMove; - const showLight = this.hints && - (!["idle","chat"].includes(this.mode) || this.cursor==this.vr.moves.length); + const showLight = this.hints && variant!="Dark" && + (this.mode != "idle" || + (this.vr.moves.length > 0 && this.cursor==this.vr.moves.length)); const gameDiv = h('div', { 'class': { @@ -298,7 +302,8 @@ Vue.component('my-game', { _.range(sizeY).map(j => { let cj = (this.mycolor=='w' ? j : sizeY-j-1); let elems = []; - if (this.vr.board[ci][cj] != VariantRules.EMPTY) + if (this.vr.board[ci][cj] != VariantRules.EMPTY && (variant!="Dark" + || this.score!="*" || this.vr.enlightened[this.mycolor][ci][cj])) { elems.push( h( @@ -341,7 +346,9 @@ Vue.component('my-game', { ['board'+sizeY]: true, 'light-square': (i+j)%2==0, 'dark-square': (i+j)%2==1, - [this.color]: true, + [this.bcolor]: true, + 'in-shadow': variant=="Dark" && this.score=="*" + && !this.vr.enlightened[this.mycolor][ci][cj], 'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}), 'incheck': showLight && incheckSq[ci][cj], }, @@ -355,47 +362,51 @@ Vue.component('my-game', { ); }), choices] ); - if (!["idle","chat"].includes(this.mode)) + if (["human","computer"].includes(this.mode)) { - actionArray.push( - h('button', - { - on: { click: this.resign }, - attrs: { "aria-label": translations['Resign'] }, - 'class': { - "tooltip":true, - "play": true, + if (this.score == "*") + { + actionArray.push( + h('button', + { + on: { click: this.resign }, + attrs: { "aria-label": translations['Resign'] }, + 'class': { + "tooltip":true, + "play": true, + "spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "flag")]) - ); - } - else if (this.vr.moves.length > 0) - { - // A game finished, and another is not started yet: allow navigation - actionArray = actionArray.concat([ - h('button', - { - on: { click: e => this.undo() }, - attrs: { "aria-label": translations['Undo'] }, - "class": { - "play": true, - "spaceleft": true, + [h('i', { 'class': { "material-icons": true } }, "flag")]) + ); + } + else + { + // A game finished, and another is not started yet: allow navigation + actionArray = actionArray.concat([ + h('button', + { + on: { click: e => this.undo() }, + attrs: { "aria-label": translations['Undo'] }, + "class": { + "play": true, + "big-spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), - h('button', - { - on: { click: e => this.play() }, - attrs: { "aria-label": translations['Play'] }, - "class": { - "play": true, - "spaceleft": true, + [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), + h('button', + { + on: { click: e => this.play() }, + attrs: { "aria-label": translations['Play'] }, + "class": { + "play": true, + "spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), - ] - ); + [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), + ] + ); + } } if (["friend","problem"].includes(this.mode)) { @@ -407,7 +418,7 @@ Vue.component('my-game', { attrs: { "aria-label": translations['Undo'] }, "class": { "play": true, - "spaceleft": true, + "big-spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "undo")] @@ -692,7 +703,7 @@ Vue.component('my-game', { h("select", { attrs: { "id": "selectColor" }, - on: { "change": this.setColor }, + on: { "change": this.setBoardColor }, }, [ h("option", @@ -919,24 +930,27 @@ Vue.component('my-game', { ) ); } - // Show current FEN - elementArray.push( - h('div', - { - attrs: { id: "fen-div" }, - "class": { "section-content": true }, - }, - [ - h('p', - { - attrs: { id: "fen-string" }, - domProps: { innerHTML: this.vr.getBaseFen() }, - "class": { "text-center": true }, - } - ) - ] - ) - ); + if (variant != "Dark" || this.score!="*") + { + // Show current FEN + elementArray.push( + h('div', + { + attrs: { id: "fen-div" }, + "class": { "section-content": true }, + }, + [ + h('p', + { + attrs: { id: "fen-string" }, + domProps: { innerHTML: this.vr.getBaseFen() }, + "class": { "text-center": true }, + } + ) + ] + ) + ); + } } return h( 'div', @@ -983,6 +997,7 @@ Vue.component('my-game', { const url = socketUrl; const humanContinuation = (localStorage.getItem("variant") === variant); const computerContinuation = (localStorage.getItem("comp-variant") === variant); + const friendContinuation = (localStorage.getItem("anlz-variant") === variant); this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString()); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); const socketOpenListener = () => { @@ -990,6 +1005,8 @@ Vue.component('my-game', { this.continueGame("human"); else if (computerContinuation) this.continueGame("computer"); + else if (friendContinuation) + this.continueGame("friend"); }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); @@ -1016,7 +1033,7 @@ Vue.component('my-game', { this.newGame("human", data.fen, data.color, data.oppid); break; case "newmove": //..he played! - this.play(data.move, "animate"); + this.play(data.move, (variant!="Dark" ? "animate" : null)); break; case "pong": //received if we sent a ping (game still alive on our side) if (this.gameId != data.gameId) @@ -1066,9 +1083,9 @@ Vue.component('my-game', { // TODO: also use (dis)connect info to count online players? case "connect": case "disconnect": - if (["human","chat"].includes(this.mode) && this.oppid == data.id) + if (this.mode=="human" && this.oppid == data.id) this.oppConnected = (data.code == "connect"); - if (this.oppConnected && this.mode == "chat") + if (this.oppConnected && this.score != "*") { // Send our name to the opponent, in case of he hasn't it this.conn.send(JSON.stringify({ @@ -1103,13 +1120,21 @@ Vue.component('my-game', { const self = this; this.compWorker.onmessage = function(e) { let compMove = e.data; - compMove.computer = true; //TODO: imperfect attempt to avoid ghost move + if (!Array.isArray(compMove)) + compMove = [compMove]; //to deal with MarseilleRules + // TODO: imperfect attempt to avoid ghost move: + compMove.forEach(m => { m.computer = true; }); // (first move) HACK: small delay to avoid selecting elements // before they appear on page: const delay = Math.max(500-(Date.now()-self.timeStart), 0); setTimeout(() => { if (self.mode == "computer") //warning: mode could have changed! - self.play(compMove, "animate") + self.play(compMove[0], "animate"); + if (compMove.length == 2) + setTimeout( () => { + if (self.mode == "computer") + self.play(compMove[1]); + }, 2000); }, delay); } }, @@ -1168,9 +1193,16 @@ Vue.component('my-game', { this.conn.send(JSON.stringify({ code:"myname", name:this.myname, oppid:this.oppid})); } - this.mode = (this.mode=="human" ? "chat" : "idle"); this.cursor = this.vr.moves.length; //to navigate in finished game }, + getStoragePrefix: function(mode) { + let prefix = ""; + if (mode == "computer") + prefix = "comp-"; + else if (mode == "friend") + prefix = "anlz-"; + return prefix; + }, setStorage: function() { if (this.mode=="human") { @@ -1178,8 +1210,7 @@ Vue.component('my-game', { localStorage.setItem("oppid", this.oppid); localStorage.setItem("gameId", this.gameId); } - // 'prefix' = "comp-" to resume games vs. computer - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); localStorage.setItem(prefix+"variant", variant); localStorage.setItem(prefix+"mycolor", this.mycolor); localStorage.setItem(prefix+"fenStart", this.fenStart); @@ -1188,7 +1219,7 @@ Vue.component('my-game', { localStorage.setItem(prefix+"score", "*"); }, updateStorage: function() { - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); localStorage.setItem(prefix+"fen", this.vr.getFen()); if (this.score != "*") @@ -1196,13 +1227,13 @@ Vue.component('my-game', { }, // "computer mode" clearing is done through the menu clearStorage: function() { - if (["human","chat"].includes(this.mode)) + if (this.mode == "human") { delete localStorage["myid"]; delete localStorage["oppid"]; delete localStorage["gameId"]; } - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); delete localStorage[prefix+"variant"]; delete localStorage[prefix+"mycolor"]; delete localStorage[prefix+"fenStart"]; @@ -1220,9 +1251,9 @@ Vue.component('my-game', { this.getRidOfTooltip(e.currentTarget); document.getElementById("modal-chat").checked = true; }, - clearComputerGame: function(e) { + clearCurrentGame: function(e) { this.getRidOfTooltip(e.currentTarget); - this.clearStorage(); //this.mode=="computer" (already checked) + this.clearStorage(); location.reload(); //to see clearing effects }, showSettings: function(e) { @@ -1233,9 +1264,9 @@ Vue.component('my-game', { this.hints = !this.hints; localStorage["hints"] = (this.hints ? "1" : "0"); }, - setColor: function(e) { - this.color = e.target.options[e.target.selectedIndex].value; - localStorage["color"] = this.color; + setBoardColor: function(e) { + this.bcolor = e.target.options[e.target.selectedIndex].value; + localStorage["bcolor"] = this.bcolor; }, setSound: function(e) { this.sound = parseInt(e.target.options[e.target.selectedIndex].value); @@ -1274,15 +1305,16 @@ Vue.component('my-game', { this.endGame(this.mycolor=="w"?"0-1":"1-0"); }, newGame: function(mode, fenInit, color, oppId) { - let fen = fenInit || VariantRules.GenRandInitFen(); + const fen = "rnbbqkrn/1ppppp1p/p5p1/8/8/3P4/PPP1PPPP/BNQBRKRN w1 1111 -"; //fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG if (mode=="human" && !oppId) { const storageVariant = localStorage.getItem("variant"); - if (!!storageVariant && storageVariant !== variant) + if (!!storageVariant && storageVariant !== variant + && localStorage["score"] == "*") { return alert(translations["Finish your "] + - storageVariant + translations[" game first!"]); + storageVariant + translations[" game first!"]); } // Send game request and wait.. try { @@ -1296,17 +1328,13 @@ Vue.component('my-game', { setTimeout(() => { modalBox.checked = false; }, 2000); return; } - if (["human","chat"].includes(this.mode)) - { - // Start a new game vs. another human (or...) => forget about current one - this.clearStorage(); - } + const prefix = this.getStoragePrefix(mode); if (mode == "computer") { - const storageVariant = localStorage.getItem("comp-variant"); + const storageVariant = localStorage.getItem(prefix+"variant"); if (!!storageVariant) { - const score = localStorage.getItem("comp-score"); + const score = localStorage.getItem(prefix+"score"); if (storageVariant !== variant && score == "*") { if (!confirm(storageVariant + @@ -1319,12 +1347,30 @@ Vue.component('my-game', { return this.continueGame("computer"); } } + else if (mode == "friend") + { + const storageVariant = localStorage.getItem(prefix+"variant"); + if (!!storageVariant) + { + const score = localStorage.getItem(prefix+"score"); + if (storageVariant !== variant && score == "*") + { + if (!confirm(storageVariant + + translations[": current analysis will be erased"])) + { + return; + } + } + } + } this.vr = new VariantRules(fen, []); this.score = "*"; this.pgnTxt = ""; //redundant with this.score = "*", but cleaner this.mode = mode; this.incheck = []; this.fenStart = V.ParseFen(fen).position; //this is enough + if (mode != "problem") + this.setStorage(); //store game state in case of interruptions if (mode=="human") { // Opponent found! @@ -1336,28 +1382,29 @@ Vue.component('my-game', { if (this.sound >= 1) new Audio("/sounds/newgame.mp3").play().catch(err => {}); document.getElementById("modal-newgame").checked = false; - this.setStorage(); //in case of interruptions } else if (mode == "computer") { this.compWorker.postMessage(["init",this.vr.getFen()]); - this.mycolor = (Math.random() < 0.5 ? 'w' : 'b'); - this.setStorage(); //store game state + this.mycolor = "w";//(Math.random() < 0.5 ? 'w' : 'b'); if (this.mycolor != this.vr.turn) this.playComputerMove(); } - //else: against a (IRL) friend or problem solving: nothing more to do + else if (mode == "friend") + this.mycolor = "w"; //convention... + //else: problem solving: nothing more to do }, continueGame: function(mode) { this.mode = mode; this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined); - const prefix = (mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(mode); this.mycolor = localStorage.getItem(prefix+"mycolor"); const moves = JSON.parse(localStorage.getItem(prefix+"moves")); const fen = localStorage.getItem(prefix+"fen"); const score = localStorage.getItem(prefix+"score"); //set in "endGame()" this.fenStart = localStorage.getItem(prefix+"fenStart"); this.vr = new VariantRules(fen, moves); + this.incheck = this.vr.getCheckSquares(this.vr.turn); if (mode == "human") { this.gameId = localStorage.getItem("gameId"); @@ -1365,19 +1412,13 @@ Vue.component('my-game', { this.conn.send(JSON.stringify({ code:"ping",oppid:this.oppid,gameId:this.gameId})); } - else + else if (mode == "computer") { this.compWorker.postMessage(["init",fen]); if (this.mycolor != this.vr.turn) this.playComputerMove(); } - if (moves.length > 0) - { - const lastMove = moves[moves.length-1]; - this.vr.undo(lastMove); - this.incheck = this.vr.getCheckSquares(lastMove); - this.vr.play(lastMove, "ingame"); - } + //else: nothing special to do in friend mode if (score != "*") { // Small delay required when continuation run faster than drawing page @@ -1430,7 +1471,7 @@ Vue.component('my-game', { this.selectedPiece.style.zIndex = 3000; const startSquare = this.getSquareFromId(e.target.parentNode.id); this.possibleMoves = []; - if (!["idle","chat"].includes(this.mode)) + if (this.score == "*") { const color = ["friend","problem"].includes(this.mode) ? this.vr.turn @@ -1535,21 +1576,19 @@ Vue.component('my-game', { move = this.vr.moves[this.cursor++]; } if (!!programmatic) //computer or human opponent - { - this.animateMove(move); - return; - } + return this.animateMove(move); // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - if (!["idle","chat"].includes(this.mode)) + if (this.score == "*") { // Emergency check, if human game started "at the same time" // TODO: robustify this... if (this.mode == "human" && !!move.computer) return; - this.incheck = this.vr.getCheckSquares(move); //is opponent in check? this.vr.play(move, "ingame"); + // Is opponent in check? + this.incheck = this.vr.getCheckSquares(this.vr.turn); if (this.sound == 2) new Audio("/sounds/move.mp3").play().catch(err => {}); if (this.mode == "computer") @@ -1563,22 +1602,19 @@ Vue.component('my-game', { VariantRules.PlayOnBoard(this.vr.board, move); this.$forceUpdate(); //TODO: ?! } - if (!["idle","chat"].includes(this.mode)) + const eog = this.vr.checkGameOver(); + if (eog != "*") { - const eog = this.vr.checkGameOver(); - if (eog != "*") + if (["human","computer"].includes(this.mode)) + this.endGame(eog); + else { - if (["human","computer"].includes(this.mode)) - this.endGame(eog); - else - { - // Just show score on screen (allow undo) - this.score = eog; - this.showScoreMsg(); - } + // Just show score on screen (allow undo) + this.score = eog; + this.showScoreMsg(); } } - if (["human","computer"].includes(this.mode)) + if (["human","computer","friend"].includes(this.mode)) this.updateStorage(); //after our moves and opponent moves if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*") this.playComputerMove(); @@ -1600,15 +1636,7 @@ Vue.component('my-game', { this.vr.undo(lm); if (this.sound == 2) new Audio("/sounds/undo.mp3").play().catch(err => {}); - const lmBefore = this.vr.lastMove; - if (!!lmBefore) - { - this.vr.undo(lmBefore); - this.incheck = this.vr.getCheckSquares(lmBefore); - this.vr.play(lmBefore, "ingame"); - } - else - this.incheck = []; + this.incheck = this.vr.getCheckSquares(this.vr.turn); } }, },