X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=17f3b18d6570a75ade64a3482d4a7842017f1c53;hb=2807f530f7d9d7675497974fa95aa7ecdd5d144c;hp=8f34be22c437d6638d05f6ed018102430bf73f01;hpb=56a683cd685eceeff44560c060c9c97605429ee1;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 8f34be22..17f3b18d 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -127,53 +127,50 @@ Vue.component('my-game', { ); elementArray.push(connectedIndic); } - const menuElt = h('div', { }, [ - h('label', + if (this.mode == "chat") + { + const chatButton = h( + 'button', { - attrs: { for: "drawer-control" }, - "class": { - "drawer-toggle": true, - "persistent": true, - "button": true, + on: { click: this.startChat }, + attrs: { + "aria-label": 'Start chat', + "id": "chatBtn", }, - } - ), - h('input', + 'class': { + "tooltip": true, + "topindicator": true, + "indic-left": true, + "settings-btn": !smallScreen, + "settings-btn-small": smallScreen, + }, + }, + [h('i', { 'class': { "material-icons": true } }, "chat")] + ); + elementArray.push(chatButton); + } + else if (this.mode == "computer") + { + const clearButton = h( + 'button', { - attrs: { type: "checkbox", id: "drawer-control" }, - "class": { "drawer": true, "persistent": true }, - } - ), - h('div', - { }, - [ - h('label', - { - attrs: { for: "drawer-control" }, - "class": { "drawer-close": true } - } - ), - h('a', - { - attrs: { "href": "#" }, - domProps: { innerHTML: "Home" }, - } - ), - h('a', - { - attrs: { "href": "#" }, - domProps: { innerHTML: "....." }, - } - ), - ] - ) - ]); - elementArray.push(menuElt); - - // TODO: chat available only in "chat" mode... - // on: { -// "click": () => { document.getElementById("modal-chat").checked = true; }, - + on: { click: this.clearComputerGame }, + attrs: { + "aria-label": 'Clear computer game', + "id": "clearBtn", + }, + 'class': { + "tooltip": true, + "topindicator": true, + "indic-left": true, + "settings-btn": !smallScreen, + "settings-btn-small": smallScreen, + }, + }, + [h('i', { 'class': { "material-icons": true } }, "clear")] + ); + elementArray.push(clearButton); + } const turnIndic = h( 'div', { @@ -260,7 +257,11 @@ Vue.component('my-game', { attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, 'class': { 'choice-piece': true }, - on: { "click": e => { this.play(m); this.choices=[]; } }, + on: { + "click": e => { this.play(m); this.choices=[]; }, + // NOTE: add 'touchstart' event to fix a problem on smartphones + "touchstart": e => { this.play(m); this.choices=[]; }, + }, }) ] ); @@ -1170,7 +1171,6 @@ Vue.component('my-game', { setTimeout(() => { modalBox.checked = false; }, 2000); }, endGame: function(score) { - console.log("call " + score + " " + this.mode); this.score = score; if (["human","computer"].includes(this.mode)) { @@ -1233,6 +1233,15 @@ Vue.component('my-game', { elt.style.visibility = "hidden"; setTimeout(() => { elt.style.visibility="visible"; }, 100); }, + startChat: function(e) { + this.getRidOfTooltip(e.currentTarget); + document.getElementById("modal-chat").checked = true; + }, + clearComputerGame: function(e) { + this.getRidOfTooltip(e.currentTarget); + this.clearStorage(); //this.mode=="computer" (already checked) + location.reload(); //to see clearing effects + }, showSettings: function(e) { this.getRidOfTooltip(e.currentTarget); document.getElementById("modal-settings").checked = true; @@ -1311,7 +1320,8 @@ Vue.component('my-game', { const storageVariant = localStorage.getItem("comp-variant"); if (!!storageVariant) { - if (storageVariant !== variant) + const score = localStorage.getItem("comp-score"); + if (storageVariant !== variant && score == "*") { if (!confirm("Unfinished " + storageVariant + " computer game will be erased")) @@ -1319,12 +1329,8 @@ Vue.component('my-game', { return; } } - else - { - const score = localStorage.getItem("comp-score"); - if (score == "*") - return this.continueGame("computer"); - } + else if (score == "*") + return this.continueGame("computer"); } } this.vr = new VariantRules(fen, []);