X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=14d3007a190ae5c27e1e6ec6acf55b32291a6e03;hb=15952ada1d73262371654351ab8a4471f64010fd;hp=5c1e6024a273dee0196cf23920e8a502ab51bc1f;hpb=1147d89554c96691f3db32ebab7618d31b5b097d;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 5c1e6024..14d3007a 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -413,9 +413,24 @@ Vue.component('my-game', { { attrs: { id: "pgn-game" }, on: { click: this.download }, - domProps: { - innerHTML: this.pgnTxt - } + domProps: { innerHTML: this.pgnTxt } + } + ) + ] + ) + ); + } + else if (this.mode != "idle") + { + // Show current FEN (at least for debug) + elementArray.push( + h('div', + { attrs: { id: "fen-div" } }, + [ + h('p', + { + attrs: { id: "fen-string" }, + domProps: { innerHTML: this.vr.getBaseFen() } } ) ] @@ -432,14 +447,14 @@ Vue.component('my-game', { "col-lg-6":true, "col-lg-offset-3":true, }, - // NOTE: click = mousedown + mouseup --> what about smartphone?! + // NOTE: click = mousedown + mouseup on: { mousedown: this.mousedown, mousemove: this.mousemove, mouseup: this.mouseup, - touchdown: this.mousedown, + touchstart: this.mousedown, touchmove: this.mousemove, - touchup: this.mouseup, + touchend: this.mouseup, }, }, elementArray @@ -736,6 +751,19 @@ Vue.component('my-game', { }, mousedown: function(e) { e = e || window.event; + let ingame = false; + let elem = e.target; + while (!ingame && elem !== null) + { + if (elem.classList.contains("game")) + { + ingame = true; + break; + } + elem = elem.parentElement; + } + if (!ingame) //let default behavior (click on button...) + return; e.preventDefault(); //disable native drag & drop if (!this.selectedPiece && e.target.classList.contains("piece")) { @@ -755,7 +783,8 @@ Vue.component('my-game', { this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare) ? this.vr.getPossibleMovesFrom(startSquare) : []; - e.target.parentNode.appendChild(this.selectedPiece); + // Next line add moving piece just after current image (required for Crazyhouse reserve) + e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); } }, mousemove: function(e) { @@ -765,8 +794,11 @@ Vue.component('my-game', { // If there is an active element, move it around if (!!this.selectedPiece) { - this.selectedPiece.style.left = (e.clientX-this.start.x) + "px"; - this.selectedPiece.style.top = (e.clientY-this.start.y) + "px"; + const [offsetX,offsetY] = !!e.clientX + ? [e.clientX,e.clientY] //desktop browser + : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone + this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; + this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; } }, mouseup: function(e) { @@ -775,7 +807,10 @@ Vue.component('my-game', { e = e || window.event; // Read drop target (or parentElement, parentNode... if type == "img") this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates - let landing = document.elementFromPoint(e.clientX, e.clientY); + const [offsetX,offsetY] = !!e.clientX + ? [e.clientX,e.clientY] + : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; + let landing = document.elementFromPoint(offsetX, offsetY); this.selectedPiece.style.zIndex = 3000; while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight landing = landing.parentNode;