X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=11f99b0191840eec6416f8dfd3bf4b78487d438f;hb=e64084dac6a278439e407733c69c324b8282900a;hp=04185a7835e8cb10c84fa6190af25846f3f1b013;hpb=b204a262a8a87f41aea79d3d13e6b907bedbcec4;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 04185a78..11f99b01 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -239,6 +239,34 @@ Vue.component('my-game', { [h('i', { 'class': { "material-icons": true } }, "flag")]) ); } + else if (this.vr.moves.length > 0) + { + // A game finished, and another is not started yet: allow navigation + actionArray = actionArray.concat([ + h('button', + { + style: { "margin-left": "30px" }, + on: { click: e => this.undo() }, + attrs: { "aria-label": 'Undo' }, + 'class': { + "tooltip":true, + "bottom": true, + }, + }, + [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), + h('button', + { + on: { click: e => this.play() }, + attrs: { "aria-label": 'Play' }, + 'class': { + "tooltip":true, + "bottom": true, + }, + }, + [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), + ] + ); + } elementArray.push(gameDiv); if (!!this.vr.reserve) { @@ -413,9 +441,24 @@ Vue.component('my-game', { { attrs: { id: "pgn-game" }, on: { click: this.download }, - domProps: { - innerHTML: this.pgnTxt - } + domProps: { innerHTML: this.pgnTxt } + } + ) + ] + ) + ); + } + else if (this.mode != "idle") + { + // Show current FEN (at least for debug) + elementArray.push( + h('div', + { attrs: { id: "fen-div" } }, + [ + h('p', + { + attrs: { id: "fen-string" }, + domProps: { innerHTML: this.vr.getBaseFen() } } ) ] @@ -432,14 +475,14 @@ Vue.component('my-game', { "col-lg-6":true, "col-lg-offset-3":true, }, - // NOTE: click = mousedown + mouseup --> what about smartphone?! + // NOTE: click = mousedown + mouseup on: { mousedown: this.mousedown, mousemove: this.mousemove, mouseup: this.mouseup, -// touchstart: this.mousedown, //TODO... -// touchmove: this.mousemove, -// touchend: this.mouseup, + touchstart: this.mousedown, + touchmove: this.mousemove, + touchend: this.mouseup, }, }, elementArray @@ -547,6 +590,18 @@ Vue.component('my-game', { this.conn.onopen = socketOpenListener; this.conn.onmessage = socketMessageListener; this.conn.onclose = socketCloseListener; + // Listen to keyboard left/right to navigate in game + document.onkeydown = event => { + if (this.mode == "idle" && this.vr.moves.length > 0 + && [37,39].includes(event.keyCode)) + { + event.preventDefault(); + if (event.keyCode == 37) //Back + this.undo(); + else //Forward (39) + this.play(); + } + }; }, methods: { download: function() { @@ -568,6 +623,7 @@ Vue.component('my-game', { if (this.mode == "human") this.clearStorage(); this.mode = "idle"; + this.cursor = this.vr.moves.length; //to navigate in finished game this.oppid = ""; }, getEndgameMessage: function(score) { @@ -779,8 +835,11 @@ Vue.component('my-game', { // If there is an active element, move it around if (!!this.selectedPiece) { - this.selectedPiece.style.left = (e.clientX-this.start.x) + "px"; - this.selectedPiece.style.top = (e.clientY-this.start.y) + "px"; + const [offsetX,offsetY] = !!e.clientX + ? [e.clientX,e.clientY] //desktop browser + : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone + this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; + this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; } }, mouseup: function(e) { @@ -789,7 +848,10 @@ Vue.component('my-game', { e = e || window.event; // Read drop target (or parentElement, parentNode... if type == "img") this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates - let landing = document.elementFromPoint(e.clientX, e.clientY); + const [offsetX,offsetY] = !!e.clientX + ? [e.clientX,e.clientY] + : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; + let landing = document.elementFromPoint(offsetX, offsetY); this.selectedPiece.style.zIndex = 3000; while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight landing = landing.parentNode; @@ -845,6 +907,13 @@ Vue.component('my-game', { }, 200); }, play: function(move, programmatic) { + if (!move) + { + // Navigate after game is over + if (this.cursor >= this.vr.moves.length) + return; //already at the end + move = this.vr.moves[this.cursor++]; + } if (!!programmatic) //computer or human opponent { this.animateMove(move); @@ -855,14 +924,28 @@ Vue.component('my-game', { if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {}); - this.vr.play(move, "ingame"); + if (this.mode != "idle") + this.vr.play(move, "ingame"); + else + VariantRules.PlayOnBoard(this.vr.board, move); if (this.mode == "human") this.updateStorage(); //after our moves and opponent moves - const eog = this.vr.checkGameOver(); - if (eog != "*") - this.endGame(eog); - else if (this.mode == "computer" && this.vr.turn != this.mycolor) + if (this.mode != "idle") + { + const eog = this.vr.checkGameOver(); + if (eog != "*") + this.endGame(eog); + } + if (this.mode == "computer" && this.vr.turn != this.mycolor) setTimeout(this.playComputerMove, 500); }, + undo: function() { + // Navigate after game is over + if (this.cursor == 0) + return; //already at the beginning + const move = this.vr.moves[--this.cursor]; + VariantRules.UndoOnBoard(this.vr.board, move); + this.$forceUpdate(); //TODO: ?! + } }, })