X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fbase_rules.js;h=f1188ab5b1c544ca14b6d17c64d9e1a3ded05f8a;hb=a6abf094c35a26019e47fea21302c4be32ff030b;hp=d4315c73724b5572437e3e7b3203b12bc7fefda4;hpb=c605216162dfc09cbbe61b0969f8890f28625372;p=vchess.git diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index d4315c73..f1188ab5 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -284,7 +284,7 @@ class ChessRules i += step[0]; j += step[1]; } - if (i>=0 && i<8 && j>=0 && j<8 && this.canTake([x,y], [i,j])) + if (i>=0 && i=0 && j= 0 && x+shift < sizeX && x+shift != lastRank) { @@ -417,7 +417,7 @@ class ChessRules let step = finalSquares[castleSide][0] < y ? -1 : 1; for (i=y; i!=finalSquares[castleSide][0]; i+=step) { - if (this.isAttacked([x,i], oppCol) || (this.board[x][i] != V.EMPTY && + if (this.isAttacked([x,i], [oppCol]) || (this.board[x][i] != V.EMPTY && // NOTE: next check is enough, because of chessboard constraints (this.getColor(x,i) != c || ![V.KING,V.ROOK].includes(this.getPiece(x,i))))) { @@ -492,9 +492,9 @@ class ChessRules const oppCol = this.getOppCol(color); let potentialMoves = []; const [sizeX,sizeY] = VariantRules.size; - for (var i=0; i=0 && x+pawnShift<8) + if (x+pawnShift>=0 && x+pawnShift=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==VariantRules.PAWN + if (y+i>=0 && y+i=0 && rx<8 && ry>=0 && ry<8 && this.board[rx][ry] == VariantRules.EMPTY - && !oneStep) + while (rx>=0 && rx=0 && ry=0 && rx<8 && ry>=0 && ry<8 && this.board[rx][ry] != VariantRules.EMPTY + if (rx>=0 && rx=0 && ry= VariantRules.THRESHOLD_MATE); + this.undo(moves1[i]); + if (finish) + return moves1[i]; + } // Rank moves using a min-max at depth 2 for (let i=0; i { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); - // Skip depth 3 if we found a checkmate (or if we are checkmated in 1...) - if (Math.abs(moves1[0].eval) < VariantRules.THRESHOLD_MATE) + let candidates = [0]; //indices of candidates moves + for (let j=1; j= 3 + && Math.abs(moves1[0].eval) < VariantRules.THRESHOLD_MATE) { - // TODO: show current analyzed move for depth 3, allow stopping eval (return moves1[0]) for (let i=0; i { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); } + else + return currentBest; - let candidates = [0]; //indices of candidates moves + candidates = [0]; for (let j=1; j { return [this.getNotation(m), m.eval]; })); @@ -902,7 +930,7 @@ class ChessRules { const [sizeX,sizeY] = VariantRules.size; let evaluation = 0; - //Just count material for now + // Just count material for now for (let i=0; i