X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fbase_rules.js;h=79b6a7a3ce468e6f23e64dd798317ff29eb2aaad;hb=dda21a71b6245832a78ca987b14c77176bd15dd6;hp=6cab3496b2f9def3bda447e73b7be8b5b94ff6a1;hpb=cf1303697774a12ef9bb154014a38797716944cf;p=vchess.git diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index 6cab3496..79b6a7a3 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -124,7 +124,7 @@ class ChessRules return board; } - // Overridable: flags can change a lot + // Extract (relevant) flags from fen setFlags(fen) { // white a-castle, h-castle, black a-castle, h-castle @@ -137,7 +137,6 @@ class ChessRules /////////////////// // GETTERS, SETTERS - // Simple useful getters static get size() { return [8,8]; } // Two next functions return 'undefined' if called on empty square getColor(i,j) { return this.board[i][j].charAt(0); } @@ -199,7 +198,7 @@ class ChessRules return undefined; //default } - // can thing on square1 take thing on square2 + // Can thing on square1 take thing on square2 canTake([x1,y1], [x2,y2]) { return this.getColor(x1,y1) != this.getColor(x2,y2); @@ -276,7 +275,8 @@ class ChessRules { let i = x + step[0]; let j = y + step[1]; - while (i>=0 && i=0 && j=0 && i=0 && j0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) + if (y>0 && this.canTake([x,y], [x+shift,y-1]) + && this.board[x+shift][y-1] != V.EMPTY) + { moves.push(this.getBasicMove([x,y], [x+shift,y-1])); - if (y0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) + if (y>0 && this.canTake([x,y], [x+shift,y-1]) + && this.board[x+shift][y-1] != V.EMPTY) + { moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p})); - if (y= 8) { - // NOTE: crude detection, only moves repetition const L = this.moves.length; if (_.isEqual(this.moves[L-1], this.moves[L-5]) && _.isEqual(this.moves[L-2], this.moves[L-6]) && @@ -756,6 +761,7 @@ class ChessRules return false; } + // Is game over ? And if yes, what is the score ? checkGameOver() { if (this.checkRepetition()) @@ -808,13 +814,23 @@ class ChessRules } // Assumption: at least one legal move - getComputerMove(moves1) //moves1 might be precomputed (Magnetic chess) + // NOTE: works also for extinction chess because depth is 3... + getComputerMove() { this.shouldReturn = false; const maxeval = VariantRules.INFINITY; const color = this.turn; - if (!moves1) - moves1 = this.getAllValidMoves(); + let moves1 = this.getAllValidMoves(); + + // Can I mate in 1 ? (for Magnetic & Extinction) + for (let i of _.shuffle(_.range(moves1.length))) + { + this.play(moves1[i]); + const finish = (Math.abs(this.evalPosition()) >= VariantRules.THRESHOLD_MATE); + this.undo(moves1[i]); + if (finish) + return moves1[i]; + } // Rank moves using a min-max at depth 2 for (let i=0; i= 3 && Math.abs(moves1[0].eval) < VariantRules.THRESHOLD_MATE) { - // TODO: show current analyzed move for depth 3, allow stopping eval (return moves1[0]) for (let i=0; i'; pgn += '[Result "' + score + '"]

'; + // Standard PGN for (let i=0; i
"; + // "Complete moves" PGN (helping in ambiguous cases) + for (let i=0; i