X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fbase_rules.js;h=5020094ce6582c326473acbc74f1e1b9b1901348;hb=a3c86ec9b60326a8ae3d8f237493fb09627aed95;hp=a8f24893558a660f3b305210beb280aa2bdecc65;hpb=e82cd97976a6c7707467a384f7d6ca1daa9a0772;p=vchess.git diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index a8f24893..5020094c 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -729,6 +729,10 @@ class ChessRules play(move, ingame) { + // DEBUG: +// if (!this.states) this.states = []; +// if (!ingame) this.states.push(JSON.stringify(this.board)); + if (!!ingame) move.notation = [this.getNotation(move), this.getLongNotation(move)]; @@ -746,12 +750,18 @@ class ChessRules this.moves.pop(); this.unupdateVariables(move); this.parseFlags(JSON.parse(move.flags)); + + // DEBUG: +// if (JSON.stringify(this.board) != this.states[this.states.length-1]) +// debugger; +// this.states.pop(); } ////////////// // END OF GAME // Basic check for 3 repetitions (in the last moves only) + // TODO: extend to usual 3-repetition recognition (storing FEN with move?) checkRepetition() { if (this.moves.length >= 8) @@ -988,9 +998,9 @@ class ChessRules // Setup the initial random (assymetric) position static GenRandInitFen() { - let pieces = [new Array(8), new Array(8)]; + let pieces = { "w": new Array(8), "b": new Array(8) }; // Shuffle pieces on first and last rank - for (let c = 0; c <= 1; c++) + for (let c of ["w","b"]) { let positions = _.range(8); @@ -1032,11 +1042,10 @@ class ChessRules pieces[c][knight2Pos] = 'n'; pieces[c][rook2Pos] = 'r'; } - let fen = pieces[0].join("") + + return pieces["b"].join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + - pieces[1].join("").toUpperCase() + + pieces["w"].join("").toUpperCase() + " 1111"; //add flags - return fen; } // Return current fen according to pieces+colors state