X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fbase_rules.js;h=11de1471fa398a5dc912f8a5fd80d67a01e05702;hb=cd4cad0468612cf00c6e6879554e3cee58d4b1f9;hp=f08c272bb8839c9496c7f878af43b03284f1bd5f;hpb=d3334c3a9ee5edc9412d2c95adfc752b72057168;p=vchess.git diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index f08c272b..11de1471 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -51,9 +51,9 @@ class ChessRules { this.moves = moves; // Use fen string to initialize variables, flags and board - this.initVariables(fen); this.board = VariantRules.GetBoard(fen); this.flags = VariantRules.GetFlags(fen); + this.initVariables(fen); } initVariables(fen) @@ -712,7 +712,7 @@ class ChessRules VariantRules.PlayOnBoard(this.board, move); } - undo(move, ingame) + undo(move) { VariantRules.UndoOnBoard(this.board, move); this.epSquares.pop();