X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FRules.vue;h=c05e1843f0161f3b473be84425e351ee26d1d8b6;hb=8055eabd23feaabe878b25522929c7273dcb0f24;hp=8ac03a9124e921f4b5296e5e009dd86957e520e1;hpb=20620465247585ed4e845885c4d9fee8cd6920c1;p=vchess.git diff --git a/client/src/views/Rules.vue b/client/src/views/Rules.vue index 8ac03a91..c05e1843 100644 --- a/client/src/views/Rules.vue +++ b/client/src/views/Rules.vue @@ -23,15 +23,17 @@ main v-if="showAnalyzeBtn" @click="gotoAnalyze()" ) - | {{ st.tr["Analyse"] }} + | {{ st.tr["Analysis mode"] }} + .row + .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3 div( v-show="display=='rules'" v-html="content" ) ComputerGame( + ref="compgame" v-show="display=='computer'" :game-info="gameInfo" - @game-over="stopGame" @game-stopped="gameStopped" ) @@ -40,6 +42,7 @@ main import ComputerGame from "@/components/ComputerGame.vue"; import { store } from "@/store"; import { getDiagram } from "@/utils/printDiagram"; +import { CompgameStorage } from "@/utils/compgameStorage"; export default { name: "my-rules", components: { @@ -54,9 +57,8 @@ export default { gameInfo: { vname: "", mode: "versus", - fen: "", - score: "*" - } + }, + V: null, }; }, watch: { @@ -70,7 +72,7 @@ export default { }, computed: { showAnalyzeBtn: function() { - return (this.display=='rules' && (!window.V || V.CanAnalyse)); + return this.V && this.V.CanAnalyze; }, content: function() { if (!this.gameInfo.vname) return ""; //variant not set yet @@ -111,7 +113,7 @@ export default { }, re_setVariant: async function(vname) { const vModule = await import("@/variants/" + vname + ".js"); - window.V = vModule.VariantRules; + this.V = window.V = vModule.VariantRules; this.gameInfo.vname = vname; }, startGame: function(mode) { @@ -119,16 +121,24 @@ export default { this.gameInProgress = true; this.display = "computer"; this.gameInfo.mode = mode; - this.gameInfo.score = "*"; - this.gameInfo.fen = V.GenRandInitFen(); + if (this.gameInfo.mode == "versus") { + CompgameStorage.get(this.gameInfo.vname, (game) => { + // NOTE: game might be null + this.$refs["compgame"].launchGame(game); + }); + } else { + this.$refs["compgame"].launchGame(); + } }, - // user is willing to stop the game: - stopGame: function(score) { - this.gameInfo.score = score || "?"; + // user wants to stop the game: + stopGame: function() { + this.$refs["compgame"].gameOver("?", "Undetermined result"); }, // The game is effectively stopped: gameStopped: function() { this.gameInProgress = false; + if (this.gameInfo.mode == "versus") + CompgameStorage.remove(this.gameInfo.vname); }, gotoAnalyze: function() { this.$router.push(