X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FMyGames.vue;h=4b5e33c2e440056167ce8ca7d5a0c8bec58c713b;hb=aae89b49a846b2c101d74db7dff9151392d6db34;hp=c9c6565979f6bcef41f077272de8a1a610c5e75d;hpb=cba6ec9460cf635a21e9a0df8e628cc387a3f95a;p=vchess.git diff --git a/client/src/views/MyGames.vue b/client/src/views/MyGames.vue index c9c65659..4b5e33c2 100644 --- a/client/src/views/MyGames.vue +++ b/client/src/views/MyGames.vue @@ -16,6 +16,7 @@ main v-show="display=='corr'" :games="corrGames" @show-game="showGame" + @abort="abortGame" ) @@ -23,6 +24,7 @@ main import { store } from "@/store"; import { GameStorage } from "@/utils/gameStorage"; import { ajax } from "@/utils/ajax"; +import { getScoreMessage } from "@/utils/scoring"; import params from "@/parameters"; import { getRandString } from "@/utils/alea"; import GameList from "@/components/GameList.vue"; @@ -43,13 +45,24 @@ export default { }, created: function() { GameStorage.getAll(true, localGames => { - localGames.forEach(g => (g.type = this.classifyObject(g))); + localGames.forEach(g => g.type = "live"); this.liveGames = localGames; }); if (this.st.user.id > 0) { - ajax("/games", "GET", { uid: this.st.user.id }, res => { - res.games.forEach(g => (g.type = this.classifyObject(g))); - this.corrGames = res.games; + ajax( + "/games", + "GET", + { uid: this.st.user.id }, + res => { + let serverGames = res.games.filter(g => { + const mySide = + g.players[0].uid == this.st.user.id + ? "White" + : "Black"; + return !g["deletedBy" + mySide]; + }); + serverGames.forEach(g => g.type = "corr"); + this.corrGames = serverGames; }); } // Initialize connection @@ -87,13 +100,74 @@ export default { classifyObject: function(o) { return o.cadence.indexOf("d") === -1 ? "live" : "corr"; }, - showGame: function(g) { - this.$router.push("/game/" + g.id); + showGame: function(game) { + // TODO: "isMyTurn" is duplicated (see GameList component). myColor also + const isMyTurn = (g) => { + if (g.score != "*") return false; + const myColor = + g.players[0].uid == this.st.user.id || + g.players[0].sid == this.st.user.sid + ? "w" + : "b"; + const rem = g.movesCount % 2; + return ( + (rem == 0 && myColor == "w") || + (rem == 1 && myColor == "b") + ); + }; + if (game.type == "live" || !isMyTurn(game)) { + this.$router.push("/game/" + game.id); + return; + } + // It's my turn in this game. Are there others? + let nextIds = ""; + let otherCorrGamesMyTurn = this.corrGames.filter( + g => g.id != game.id && isMyTurn(g)); + if (otherCorrGamesMyTurn.length > 0) { + nextIds += "/?next=["; + otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; }); + // Remove last comma and close array: + nextIds = nextIds.slice(0, -1) + "]"; + } + this.$router.push("/game/" + game.id + nextIds); + }, + abortGame: function(game) { + // Special "trans-pages" case: from MyGames to Game + // TODO: also for corr games? (It's less important) + if (game.type == "live") { + const oppsid = + game.players[0].sid == this.st.user.sid + ? game.players[1].sid + : game.players[0].sid; + this.conn.send( + JSON.stringify( + { + code: "mabort", + gid: game.id, + // NOTE: target might not be online + target: oppsid + } + ) + ); + } + else if (!game.deletedByWhite || !game.deletedByBlack) { + // Set score if game isn't deleted on server: + ajax( + "/games", + "PUT", + { + gid: game.id, + newObj: { + score: "?", + scoreMsg: getScoreMessage("?") + } + } + ); + } }, socketMessageListener: function(msg) { const data = JSON.parse(msg.data); - // Only event is newmove, and received only: - if (data.code == "newmove") { + if (data.code == "changeturn") { let games = !!parseInt(data.gid) ? this.corrGames : this.liveGames;