X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FMyGames.vue;h=1362cb24176c4b8876f44e99157a4db57cb2e403;hb=585d095517ca2aedab8ad125cc7c39b90e13d5cc;hp=5faae8a5362f0189781ef51f4b99a2a8c4aeac8c;hpb=28b32b4fc7c23b1c72bed68e1897576c5be46c3d;p=vchess.git diff --git a/client/src/views/MyGames.vue b/client/src/views/MyGames.vue index 5faae8a5..1362cb24 100644 --- a/client/src/views/MyGames.vue +++ b/client/src/views/MyGames.vue @@ -8,12 +8,14 @@ main button.tabbtn#corrGames(@click="setDisplay('corr',$event)") | {{ st.tr["Correspondance games"] }} GameList( + ref="livegames" v-show="display=='live'" :games="liveGames" @show-game="showGame" @abortgame="abortGame" ) GameList( + ref="corrgames" v-show="display=='corr'" :games="corrGames" @show-game="showGame" @@ -45,32 +47,6 @@ export default { }; }, created: function() { - GameStorage.getAll(true, localGames => { - localGames.forEach(g => g.type = "live"); - this.decorate(localGames); - this.liveGames = localGames; - }); - if (this.st.user.id > 0) { - ajax( - "/games", - "GET", - { - data: { uid: this.st.user.id }, - success: (res) => { - let serverGames = res.games.filter(g => { - const mySide = - g.players[0].uid == this.st.user.id - ? "White" - : "Black"; - return !g["deletedBy" + mySide]; - }); - serverGames.forEach(g => g.type = "corr"); - this.decorate(serverGames); - this.corrGames = serverGames; - } - } - ); - } // Initialize connection this.connexionString = params.socketUrl + @@ -87,8 +63,54 @@ export default { this.conn.onclose = this.socketCloseListener; }, mounted: function() { - const showType = localStorage.getItem("type-myGames") || "live"; - this.setDisplay(showType); + const adjustAndSetDisplay = () => { + // showType is the last type viwed by the user (default) + let showType = localStorage.getItem("type-myGames") || "live"; + // Live games, my turn: highest priority: + if (this.liveGames.some(g => !!g.myTurn)) showType = "live"; + // Then corr games, my turn: + else if (this.corrGames.some(g => !!g.myTurn)) showType = "corr"; + else { + // If a listing is empty, try showing the other (if non-empty) + const types = ["corr", "live"]; + for (let i of [0,1]) { + if ( + this[types[i] + "Games"].length > 0 && + this[types[1-i] + "Games"].length == 0 + ) { + showType = types[i]; + } + } + } + this.setDisplay(showType); + }; + GameStorage.getAll(localGames => { + localGames.forEach(g => g.type = "live"); + this.decorate(localGames); + this.liveGames = localGames; + if (this.st.user.id > 0) { + ajax( + "/games", + "GET", + { + data: { uid: this.st.user.id }, + success: (res) => { + let serverGames = res.games.filter(g => { + const mySide = + g.players[0].uid == this.st.user.id + ? "White" + : "Black"; + return !g["deletedBy" + mySide]; + }); + serverGames.forEach(g => g.type = "corr"); + this.decorate(serverGames); + this.corrGames = serverGames; + adjustAndSetDisplay(); + } + } + ); + } else adjustAndSetDisplay(); + }); }, beforeDestroy: function() { this.conn.send(JSON.stringify({code: "disconnect"})); @@ -117,17 +139,16 @@ export default { // Called at loading to augment games with myColor + myTurn infos decorate: function(games) { games.forEach(g => { - // If game is over, myColor and myTurn are ignored: + g.myColor = + (g.type == "corr" && g.players[0].uid == this.st.user.id) || + (g.type == "live" && g.players[0].sid == this.st.user.sid) + ? 'w' + : 'b'; + // If game is over, myTurn doesn't exist: if (g.score == "*") { - g.myColor = - (g.type == "corr" && g.players[0].uid == this.st.user.id) || - (g.type == "live" && g.players[0].sid == this.st.user.sid) - ? 'w' - : 'b'; const rem = g.movesCount % 2; - if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b')) { + if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b')) g.myTurn = true; - } } }); }, @@ -146,9 +167,13 @@ export default { // "notifything" --> "thing": const thing = data.code.substr(6); game[thing] = info[thing]; - if (thing == "turn") game.myTurn = !game.myTurn; - this.$forceUpdate(); - this.tryShowNewsIndicator(type); + if (thing == "turn") { + game.myTurn = !game.myTurn; + if (game.myTurn) this.tryShowNewsIndicator(type); + } + // TODO: forcing refresh like that is ugly and wrong. + // How to do it cleanly? + this.$refs[type + "games"].$forceUpdate(); break; } case "notifynewgame": { @@ -171,8 +196,9 @@ export default { (type == "corr" && game.players[0].uid == this.st.user.id) || (type == "live" && game.players[0].sid == this.st.user.sid); gamesArrays[type].push(game); - this.$forceUpdate(); - this.tryShowNewsIndicator(type); + if (game.myTurn) this.tryShowNewsIndicator(type); + // TODO: cleaner refresh + this.$refs[type + "games"].$forceUpdate(); break; } }