X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FMyGames.vue;h=1362cb24176c4b8876f44e99157a4db57cb2e403;hb=585d095517ca2aedab8ad125cc7c39b90e13d5cc;hp=5d8620736b380eb1f00b3893289ab27baf95e84f;hpb=cafe016679ee9c14bf7bf0a37104ade7f74aff89;p=vchess.git diff --git a/client/src/views/MyGames.vue b/client/src/views/MyGames.vue index 5d862073..1362cb24 100644 --- a/client/src/views/MyGames.vue +++ b/client/src/views/MyGames.vue @@ -8,12 +8,14 @@ main button.tabbtn#corrGames(@click="setDisplay('corr',$event)") | {{ st.tr["Correspondance games"] }} GameList( + ref="livegames" v-show="display=='live'" :games="liveGames" @show-game="showGame" @abortgame="abortGame" ) GameList( + ref="corrgames" v-show="display=='corr'" :games="corrGames" @show-game="showGame" @@ -45,30 +47,6 @@ export default { }; }, created: function() { - GameStorage.getAll(true, localGames => { - localGames.forEach(g => g.type = "live"); - this.liveGames = localGames; - }); - if (this.st.user.id > 0) { - ajax( - "/games", - "GET", - { - data: { uid: this.st.user.id }, - success: (res) => { - let serverGames = res.games.filter(g => { - const mySide = - g.players[0].uid == this.st.user.id - ? "White" - : "Black"; - return !g["deletedBy" + mySide]; - }); - serverGames.forEach(g => g.type = "corr"); - this.corrGames = serverGames; - } - } - ); - } // Initialize connection this.connexionString = params.socketUrl + @@ -85,8 +63,54 @@ export default { this.conn.onclose = this.socketCloseListener; }, mounted: function() { - const showType = localStorage.getItem("type-myGames") || "live"; - this.setDisplay(showType); + const adjustAndSetDisplay = () => { + // showType is the last type viwed by the user (default) + let showType = localStorage.getItem("type-myGames") || "live"; + // Live games, my turn: highest priority: + if (this.liveGames.some(g => !!g.myTurn)) showType = "live"; + // Then corr games, my turn: + else if (this.corrGames.some(g => !!g.myTurn)) showType = "corr"; + else { + // If a listing is empty, try showing the other (if non-empty) + const types = ["corr", "live"]; + for (let i of [0,1]) { + if ( + this[types[i] + "Games"].length > 0 && + this[types[1-i] + "Games"].length == 0 + ) { + showType = types[i]; + } + } + } + this.setDisplay(showType); + }; + GameStorage.getAll(localGames => { + localGames.forEach(g => g.type = "live"); + this.decorate(localGames); + this.liveGames = localGames; + if (this.st.user.id > 0) { + ajax( + "/games", + "GET", + { + data: { uid: this.st.user.id }, + success: (res) => { + let serverGames = res.games.filter(g => { + const mySide = + g.players[0].uid == this.st.user.id + ? "White" + : "Black"; + return !g["deletedBy" + mySide]; + }); + serverGames.forEach(g => g.type = "corr"); + this.decorate(serverGames); + this.corrGames = serverGames; + adjustAndSetDisplay(); + } + } + ); + } else adjustAndSetDisplay(); + }); }, beforeDestroy: function() { this.conn.send(JSON.stringify({code: "disconnect"})); @@ -112,22 +136,44 @@ export default { .classList.add("somethingnew"); } }, + // Called at loading to augment games with myColor + myTurn infos + decorate: function(games) { + games.forEach(g => { + g.myColor = + (g.type == "corr" && g.players[0].uid == this.st.user.id) || + (g.type == "live" && g.players[0].sid == this.st.user.sid) + ? 'w' + : 'b'; + // If game is over, myTurn doesn't exist: + if (g.score == "*") { + const rem = g.movesCount % 2; + if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b')) + g.myTurn = true; + } + }); + }, socketMessageListener: function(msg) { const data = JSON.parse(msg.data); + let gamesArrays = { + "corr": this.corrGames, + "live": this.liveGames + }; switch (data.code) { - // NOTE: no need to increment movesCount: unused if turn is provided case "notifyturn": case "notifyscore": { const info = data.data; - let games = - !!parseInt(info.gid) - ? this.corrGames - : this.liveGames; - let g = games.find(g => g.id == info.gid); + const type = (!!parseInt(info.gid) ? "corr" : "live"); + let game = gamesArrays[type].find(g => g.id == info.gid); // "notifything" --> "thing": const thing = data.code.substr(6); - this.$set(g, thing, info[thing]); - this.tryShowNewsIndicator(g.type); + game[thing] = info[thing]; + if (thing == "turn") { + game.myTurn = !game.myTurn; + if (game.myTurn) this.tryShowNewsIndicator(type); + } + // TODO: forcing refresh like that is ugly and wrong. + // How to do it cleanly? + this.$refs[type + "games"].$forceUpdate(); break; } case "notifynewgame": { @@ -136,17 +182,23 @@ export default { // if unlucky and newgame right after connect: const v = this.st.variants.find(v => v.id == gameInfo.vid); const vname = !!v ? v.name : ""; - const type = gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live"; - const game = Object.assign( + const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live"); + let game = Object.assign( { vname: vname, type: type, - score: "*" + score: "*", + created: Date.now() }, gameInfo ); - this[type + "Games"].push(game); - this.tryShowNewsIndicator(type); + game.myTurn = + (type == "corr" && game.players[0].uid == this.st.user.id) || + (type == "live" && game.players[0].sid == this.st.user.sid); + gamesArrays[type].push(game); + if (game.myTurn) this.tryShowNewsIndicator(type); + // TODO: cleaner refresh + this.$refs[type + "games"].$forceUpdate(); break; } } @@ -157,28 +209,14 @@ export default { this.conn.addEventListener("close", this.socketCloseListener); }, showGame: function(game) { - // TODO: "isMyTurn" is duplicated (see GameList component). myColor also - const isMyTurn = (g) => { - if (g.score != "*") return false; - const myColor = - g.players[0].uid == this.st.user.id || - g.players[0].sid == this.st.user.sid - ? "w" - : "b"; - const rem = g.movesCount % 2; - return ( - (rem == 0 && myColor == "w") || - (rem == 1 && myColor == "b") - ); - }; - if (game.type == "live" || !isMyTurn(game)) { + if (game.type == "live" || !game.myTurn) { this.$router.push("/game/" + game.id); return; } // It's my turn in this game. Are there others? let nextIds = ""; - let otherCorrGamesMyTurn = this.corrGames.filter( - g => g.id != game.id && isMyTurn(g)); + let otherCorrGamesMyTurn = this.corrGames.filter(g => + g.id != game.id && !!g.myTurn); if (otherCorrGamesMyTurn.length > 0) { nextIds += "/?next=["; otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });