X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHome.vue;h=3a7e383f20b48d62bad116fab599b0ad4981b845;hb=fb54f098a565034c09c111f1141d2c60073b4a61;hp=f0f6a5c7274f5155256847bc9e46a5219f553c9e;hpb=85e5b5c1e6192a134fa69182e8c077605fdb969f;p=vchess.git diff --git a/client/src/views/Home.vue b/client/src/views/Home.vue index f0f6a5c7..3a7e383f 100644 --- a/client/src/views/Home.vue +++ b/client/src/views/Home.vue @@ -74,25 +74,25 @@ export default { GameList, ChallengeList, }, - data: function () { - return { + data: function () { + return { st: store.state, - gdisplay: "live", - liveGames: [], - corrGames: [], - players: [], //online players - challenges: [], //live challenges - willPlay: [], //IDs of challenges in which I decide to play (>= 3 players) - newgameInfo: { - fen: "", - vid: 0, - nbPlayers: 0, - players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}], - mainTime: 0, - increment: 0, - }, - }; - }, + gdisplay: "live", + liveGames: [], + corrGames: [], + players: [], //online players + challenges: [], //live challenges + willPlay: [], //IDs of challenges in which I decide to play (>= 3 players) + newgameInfo: { + fen: "", + vid: 0, + nbPlayers: 0, + players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}], + mainTime: 0, + increment: 0, + }, + }; + }, watch: { "st.conn": function() { // TODO: ask server for current corr games (all but mines: names, ID, time control) @@ -135,113 +135,113 @@ export default { this.st.conn.onclose = socketCloseListener; }, }, - methods: { - showGame: function(game) { + methods: { + showGame: function(game) { // NOTE: if we are an observer, the game will be found in main games list // (sent by connected remote players) this.$router.push("/" + game.id) - }, - challenge: function(player) { - this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id, - user:{name:this.st.user.name,id:this.st.user.id}})); - }, - clickChallenge: function(challenge) { - const index = this.challenges.findIndex(c => c.id == challenge.id); - const toIdx = challenge.to.findIndex(p => p.id == user.id); - const me = {name:user.name,id:user.id}; - if (toIdx >= 0) - { - // It's a multiplayer challenge I accepted: withdraw - this.st.conn.send(JSON.stringify({code:"withdrawchallenge", - cid:challenge.id, user:me})); - this.challenges.to.splice(toIdx, 1); - } - else if (challenge.from.id == user.id) //it's my challenge: cancel it - { - this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id})); - this.challenges.splice(index, 1); - } - else //accept a challenge - { - this.st.conn.send(JSON.stringify({code:"acceptchallenge", - cid:challenge.id, user:me})); - this.challenges[index].to.push(me); - } - // TODO: accepter un challenge peut lancer une partie, il - // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici - // autres actions: - // supprime mon défi - // accepte un défi - // annule l'acceptation d'un défi (si >= 3 joueurs) - // - // si pas le mien et FEN speciale :: (charger code variante et) - // montrer diagramme + couleur (orienté) - }, - // user: last person to accept the challenge - newGameLive: function(chall, user) { - const fen = chall.fen || V.GenRandInitFen(); - const game = {}; //TODO: fen, players, time ... - //setStorage(game); //TODO - game.players.forEach(p => { - this.conn.send( - JSON.stringify({code:"newgame", oppid:p.id, game:game})); - }); - if (this.settings.sound >= 1) - new Audio("/sounds/newgame.mp3").play().catch(err => {}); - }, - newGame: function() { - const afterRulesAreLoaded = () => { - // NOTE: side-effect = set FEN - // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions - // in separate files, load on server and generate FEN on server. - const error = checkChallenge(this.newgameInfo, vname); - if (!!error) - return alert(error); - // Possible (server) error if filled player does not exist - ajax( - "/challenges/" + this.newgameInfo.vid, - "POST", - this.newgameInfo, - response => { - const chall = Object.assign({}, - this.newgameInfo, - { - id: response.cid, - uid: user.id, - added: Date.now(), - vname: vname, - }); - this.challenges.push(chall); - } - ); + }, + challenge: function(player) { + this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id, + user:{name:this.st.user.name,id:this.st.user.id}})); + }, + clickChallenge: function(challenge) { + const index = this.challenges.findIndex(c => c.id == challenge.id); + const toIdx = challenge.to.findIndex(p => p.id == user.id); + const me = {name:user.name,id:user.id}; + if (toIdx >= 0) + { + // It's a multiplayer challenge I accepted: withdraw + this.st.conn.send(JSON.stringify({code:"withdrawchallenge", + cid:challenge.id, user:me})); + this.challenges.to.splice(toIdx, 1); + } + else if (challenge.from.id == user.id) //it's my challenge: cancel it + { + this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id})); + this.challenges.splice(index, 1); + } + else //accept a challenge + { + this.st.conn.send(JSON.stringify({code:"acceptchallenge", + cid:challenge.id, user:me})); + this.challenges[index].to.push(me); + } + // TODO: accepter un challenge peut lancer une partie, il + // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici + // autres actions: + // supprime mon défi + // accepte un défi + // annule l'acceptation d'un défi (si >= 3 joueurs) + // + // si pas le mien et FEN speciale :: (charger code variante et) + // montrer diagramme + couleur (orienté) + }, + // user: last person to accept the challenge + newGameLive: function(chall, user) { + const fen = chall.fen || V.GenRandInitFen(); + const game = {}; //TODO: fen, players, time ... + //setStorage(game); //TODO + game.players.forEach(p => { + this.conn.send( + JSON.stringify({code:"newgame", oppid:p.id, game:game})); + }); + if (this.settings.sound >= 1) + new Audio("/sounds/newgame.mp3").play().catch(err => {}); + }, + newGame: function() { + const afterRulesAreLoaded = () => { + // NOTE: side-effect = set FEN + // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions + // in separate files, load on server and generate FEN on server. + const error = checkChallenge(this.newgameInfo, vname); + if (!!error) + return alert(error); + // Possible (server) error if filled player does not exist + ajax( + "/challenges/" + this.newgameInfo.vid, + "POST", + this.newgameInfo, + response => { + const chall = Object.assign({}, + this.newgameInfo, + { + id: response.cid, + uid: user.id, + added: Date.now(), + vname: vname, + }); + this.challenges.push(chall); + } + ); // TODO: else, if live game: send infos (socket), and... - }; - const idxInVariants = - variantArray.findIndex(v => v.id == this.newgameInfo.vid); - const vname = variantArray[idxInVariants].name; - const scriptId = vname + "RulesScript"; - if (!document.getElementById(scriptId)) - { - // Load variant rules (only once) - var script = document.createElement("script"); - script.id = scriptId; - script.onload = afterRulesAreLoaded; - //script.addEventListener ("load", afterRulesAreLoaded, false); - script.src = "/javascripts/variants/" + vname + ".js"; - document.body.appendChild(script); - } - else - afterRulesAreLoaded(); - }, - possibleNbplayers: function(nbp) { - if (this.newgameInfo.vid == 0) - return false; + }; + const idxInVariants = + variantArray.findIndex(v => v.id == this.newgameInfo.vid); + const vname = variantArray[idxInVariants].name; + const scriptId = vname + "RulesScript"; + if (!document.getElementById(scriptId)) + { + // Load variant rules (only once) + var script = document.createElement("script"); + script.id = scriptId; + script.onload = afterRulesAreLoaded; + //script.addEventListener ("load", afterRulesAreLoaded, false); + script.src = "/javascripts/variants/" + vname + ".js"; + document.body.appendChild(script); + } + else + afterRulesAreLoaded(); + }, + possibleNbplayers: function(nbp) { + if (this.newgameInfo.vid == 0) + return false; const variants = this.st.variants; - const idxInVariants = - variants.findIndex(v => v.id == this.newgameInfo.vid); - return NbPlayers[variants[idxInVariants].name].includes(nbp); - }, - }, + const idxInVariants = + variants.findIndex(v => v.id == this.newgameInfo.vid); + return NbPlayers[variants[idxInVariants].name].includes(nbp); + }, + }, };