X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=fa892599151cbde343cfe464bffd171f81445d0e;hb=a9b131f10ee55bd96c60180c55666df4b1f4dc4d;hp=2c9b4831f4f5f8f4452d76406ec375f0cda8e365;hpb=a7808884ed94d0ed36347ef7f7db49ab5806725e;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 2c9b4831..fa892599 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -130,7 +130,11 @@ export default { "GET", {uid: this.st.user.id, excluded: true}, response => { - this.games = this.games.concat(response.games); + this.games = this.games.concat(response.games.map(g => { + const type = this.classifyObject(g); + const vname = this.getVname(g.vid); + return Object.assign({}, g, {type: type, vname: vname}); + })); } ); // Also ask for corr challenges (open + sent to me) @@ -167,7 +171,7 @@ export default { return this.challenges.filter(c => c.type == type); }, filterGames: function(type) { - return this.games.filter(c => c.type == type); + return this.games.filter(g => g.type == type); }, classifyObject: function(o) { //challenge or game // Heuristic: should work for most cases... (TODO) @@ -288,7 +292,7 @@ export default { // Minimal game informations: id: game.id, players: game.players.map(p => p.name), - vname: game.vname, + vid: game.vid, timeControl: game.timeControl, }; this.st.conn.send(JSON.stringify({code:"game", @@ -312,7 +316,7 @@ export default { const pIdx = this.people.findIndex(p => p.sid == data.from); newChall.from = this.people[pIdx]; //may be anonymous newChall.added = Date.now(); //TODO: this is reception timestamp, not creation - newChall.vname = this.getVname(newChall.vid); //TODO: just send vname? + newChall.vname = this.getVname(newChall.vid); this.challenges.push(newChall); break; } @@ -324,6 +328,7 @@ export default { { let newGame = data.game; newGame.type = this.classifyObject(data.game); + newGame.vname = this.getVname(data.game.vid); newGame.rid = data.from; newGame.score = "*"; this.games.push(newGame); @@ -334,10 +339,7 @@ export default { { // New game just started: data contain all information if (data.gameInfo.type == "live") - { this.startNewGame(data.gameInfo); - // TODO: redirect to game - } else { // TODO: notify with game link but do not redirect @@ -399,6 +401,7 @@ export default { // Send challenge to peers (if connected) this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected); chall.added = Date.now(); + // NOTE: vname and type are redundant (can be deduced from timeControl + vid) chall.type = ctype; chall.vname = vname; chall.from = this.st.user; @@ -479,11 +482,8 @@ export default { }, // NOTE: when launching game, the challenge is already deleted launchGame: async function(c) { - const vname = this.getVname(c.vid); - const vModule = await import("@/variants/" + vname + ".js"); + const vModule = await import("@/variants/" + c.vname + ".js"); window.V = vModule.VariantRules; - // Extract times (in [milli]seconds), set clocks - const tc = extractTime(c.timeControl); // These game informations will be sent to other players const gameInfo = { @@ -491,10 +491,7 @@ export default { fen: c.fen || V.GenRandInitFen(), players: shuffle([c.from, c.seat]), //white then black vid: c.vid, - timeControl: tc.timeControl, - mainTime: tc.mainTime, - increment: tc.increment, - type: c.type, + timeControl: c.timeControl, }; this.st.conn.send(JSON.stringify({code:"newgame", gameInfo:gameInfo, target:c.seat.sid})); @@ -509,17 +506,15 @@ export default { ); } }, - // NOTE: for live games only (corr games are launched on server) + // NOTE: for live games only (corr games start on the server) startNewGame: function(gameInfo) { - const game = Object.assign(gameInfo, { - // More game infos: constant - vname: this.getVname(gameInfo.vid), + const game = Object.assign({}, gameInfo, { + // (other) Game infos: constant fenStart: gameInfo.fen, - mode: "live", //function for live games only - // Game state: will be updated + // Game state (including FEN): will be updated moves: [], - clocks: [tc.mainTime, tc.mainTime], - initime: [Date.now(), 0], + clocks: [-1, -1], //-1 = unstarted + initime: [0, 0], //timer starts after first 2 half-moves score: "*", }); GameStorage.add(game);