X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=e76139a183cc74c91d61380b317952cb72318034;hb=e64c6f67185b45b3b1205069532362c1bf9680db;hp=16ce9bc7544ce62f17d669a9c576f16b42aac05f;hpb=a6bddfc684bd3cc4defd7d49cc15bf59f2d9a9e9;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 16ce9bc7..e76139a1 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -78,9 +78,10 @@ import { NbPlayers } from "@/data/nbPlayers"; import { checkChallenge } from "@/data/challengeCheck"; import { ArrayFun } from "@/utils/array"; import { ajax } from "@/utils/ajax"; -import { getRandString, shuffle } from "@/utils/alea"; +import { getRandString } from "@/utils/alea"; import GameList from "@/components/GameList.vue"; import ChallengeList from "@/components/ChallengeList.vue"; +import { GameStorage } from "@/utils/storage"; export default { name: "my-hall", components: { @@ -100,7 +101,7 @@ export default { fen: "", vid: 0, nbPlayers: 0, - to: ["", "", ""], //name of challenged players + to: ["", "", ""], //name(s) of challenged player(s) timeControl: "", //"2m+2s" ...etc }, }; @@ -124,23 +125,30 @@ export default { created: function() { // Always add myself to players' list this.players.push(this.st.user); + if (this.st.user.id > 0) + { // Ask server for current corr games (all but mines) // ajax( -// "", +// "/games", // "GET", +// {excluded: this.st.user.id}, // response => { -// +// this.games = this.games.concat(response.games); // } // ); -// // Also ask for corr challenges (all) -// ajax( -// "", -// "GET", -// response => { -// -// } -// ); - // 0.1] Ask server for for room composition: + // Also ask for corr challenges (open + sent to me) + ajax( + "/challenges", + "GET", + {uid: this.st.user.id}, + response => { + console.log(response.challenges); + // TODO: post-treatment on challenges ? + this.challenges = this.challenges.concat(response.challenges); + } + ); + } + // 0.1] Ask server for room composition: const socketOpenListener = () => { this.st.conn.send(JSON.stringify({code:"pollclients"})); }; @@ -164,9 +172,9 @@ export default { filterGames: function(type) { return this.games.filter(c => c.type == type); }, - classifyChallenge: function(c) { + classifyObject: function(o) { //challenge or game // Heuristic: should work for most cases... (TODO) - return (c.timeControl.indexOf('d') === -1 ? "live" : "corr"); + return (o.timeControl.indexOf('d') === -1 ? "live" : "corr"); }, possibleNbplayers: function(nbp) { if (this.newchallenge.vid == 0) @@ -175,11 +183,16 @@ export default { this.st.variants.findIndex(v => v.id == this.newchallenge.vid); return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp); }, - showGame: function(game) { - // NOTE: if we are an observer, the game will be found in main games list - // (sent by connected remote players) - // TODO: game path ? /vname/gameId seems better - this.$router.push("/" + game.id); + showGame: function(g) { + // NOTE: we are an observer, since only games I don't play are shown here + // ==> Moves sent by connected remote player(s) if live game + let url = "/" + g.id; + if (g.type == "live") + { + const sids = g.players.map(p => p.sid).join(","); + url += "?sids=" + sids; + } + this.$router.push(url); }, getVname: function(vid) { const vIdx = this.st.variants.findIndex(v => v.id == vid); @@ -189,6 +202,10 @@ export default { const pIdx = this.players.findIndex(pl => pl.name == pname); return (pIdx === -1 ? null : this.players[pIdx].sid); }, + getPname: function(sid) { + const pIdx = this.players.findIndex(pl => pl.sid == sid); + return (pIdx === -1 ? null : this.players[pIdx].name); + }, sendSomethingTo: function(to, code, obj, warnDisconnected) { const doSend = (code, obj, sid) => { this.st.conn.send(JSON.stringify(Object.assign( @@ -198,7 +215,7 @@ export default { {target: sid} ))); }; - else if (!!to[0]) + if (!!to[0]) { to.forEach(pname => { // Challenge with targeted players @@ -236,7 +253,7 @@ export default { this.players.push({sid:sid, id:0, name:""}); // Ask identity, challenges and game(s) this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); - this.st.conn.send(JSON.stringify({code:"askchallenges", target:sid})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid})); this.st.conn.send(JSON.stringify({code:"askgame", target:sid})); }); break; @@ -262,6 +279,7 @@ export default { const myChallenge = { // Minimal challenge informations: (from not required) + id: c.id, to: c.to, fen: c.fen, vid: c.vid, @@ -274,7 +292,20 @@ export default { } case "askgame": { - // TODO: Send my current live game (if any): variant, players, movesCount + // Send my current live game (if any) + if (!!localStorage["gid"]) + { + const myGame = + { + // Minimal game informations: (fen+clock not required) + id: localStorage["gid"], + players: JSON.parse(localStorage["players"]), //array sid+id+name + vname: localStorage["vname"], + timeControl: localStorage["timeControl"], + }; + this.st.conn.send(JSON.stringify({code:"game", + game:myGame, target:data.from})); + } break; } case "identity": @@ -288,7 +319,7 @@ export default { { // Receive challenge from some player (+sid) let newChall = data.chall; - newChall.type = this.classifyChallenge(data.chall); + newChall.type = this.classifyObject(data.chall); const pIdx = this.players.findIndex(p => p.sid == data.from); newChall.from = this.players[pIdx]; //may be anonymous newChall.added = Date.now(); @@ -299,18 +330,21 @@ export default { case "game": { // Receive game from some player (+sid) - // TODO: receive game summary (update, count moves) - // (just players names, time control, and ID + player ID) // NOTE: it may be correspondance (if newgame while we are connected) + let newGame = data.game; + newGame.type = this.classifyObject(data.game); + newGame.vname = newGame.vname; + this.games.push(newGame); break; } // * - receive "new game": if live, store locally + redirect to game // * If corr: notify "new game has started", give link, but do not redirect case "newgame": { - // TODO: new game just started: data contain all informations - // (id, players, time control, fenStart ...) - // + cid to remove challenge from list + // Delete corresponding challenge: + ArrayFun.remove(this.challenges, c => c.id == data.cid); + // New game just started: data contain all informations + this.newGame(data.gameInfo); break; } // * - receive "accept/withdraw/cancel challenge": apply action to challenges list @@ -318,7 +352,6 @@ export default { case "acceptchallenge": { // Someone accept an open (or targeted) challenge - // TODO: keep SIDs, since we need them to notify newgame after chall is complete const cIdx = this.challenges.findIndex(c => c.id == data.cid); let c = this.challenges[cIdx]; if (!c.seats) @@ -351,8 +384,8 @@ export default { } case "refusechallenge": { - // TODO: show "player XXX refused challenge", and - // remove challenge from list. + alert(this.getPname(data.from) + " refused your challenge"); + ArrayFun.remove(this.challenges, c => c.id == data.cid); break; } case "deletechallenge": @@ -360,28 +393,23 @@ export default { ArrayFun.remove(this.challenges, c => c.id == data.cid); break; } - // TODO: distinguish hallConnect and gameConnect? - // Or (better) global variable players + game variable: "observers" case "connect": -// * - receive "player connect": send our current challenge (to him or global) -// * Also send all our games (live - max 1 - and corr) [in web worker ?] { this.players.push({name:"", id:0, sid:data.sid}); this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid})); + this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid})); break; } -// * - receive "player disconnect": remove from players list case "disconnect": { ArrayFun.remove(this.players, p => p.sid == data.sid); // Also remove all challenges sent by this player: - for (let cIdx = this.challenges.length-1; cIdx >= 0; cIdx--) - { - if (this.challenges[cIdx].from.sid == data.sid) - this.challenges.splice(cIdx, 1); - } - // and all live games where he plays and no other opponent is online - // TODO + ArrayFun.remove(this.challenges, c => c.from.sid == data.sid); + // And all live games where he plays and no other opponent is online + ArrayFun.remove(this.games, g => + g.type == "live" && (g.players.every(p => p.sid == data.sid + || !this.players.some(pl => pl.sid == p.sid))), "all"); break; } } @@ -400,8 +428,8 @@ export default { const error = checkChallenge(this.newchallenge); if (!!error) return alert(error); - const ctype = this.classifyChallenge(this.newchallenge); - const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers); + const ctype = this.classifyObject(this.newchallenge); + const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers - 1); // NOTE: "from" information is not required here let chall = { @@ -410,10 +438,10 @@ export default { timeControl: this.newchallenge.timeControl, vid: this.newchallenge.vid, }; - const finishAddChallenge = (cid) => { + const finishAddChallenge = (cid,warnDisconnected) => { chall.id = cid || "c" + getRandString(); - // Send challenge to peers - this.sendSomethingTo(cto, "challenge", {chall:chall}, "warnDisconnected"); + // Send challenge to peers (if connected) + this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected); chall.added = Date.now(); chall.type = ctype; chall.vname = vname; @@ -441,7 +469,7 @@ export default { if (ctype == "live") { // Live challenges have a random ID - finishAddChallenge(); + finishAddChallenge(null, "warnDisconnected"); } else { @@ -462,18 +490,38 @@ export default { // * - prepare and start new game (if challenge is full after acceptation) // * --> include challenge ID (so that opponents can delete the challenge too) clickChallenge: function(c) { - // TODO: also correspondance case (send to server) + + console.log("click challenge"); + console.log(c); + if (!!c.accepted) { - // It's a multiplayer challenge I accepted: withdraw this.st.conn.send(JSON.stringify({code: "withdrawchallenge", cid: c.id, target: c.from.sid})); + if (c.type == "corr") + { + ajax( + "/challenges", + "PUT", + {action:"withdraw", id: this.challenges[cIdx].id} + ); + } c.accepted = false; } - else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it + else if (c.from.sid == this.st.user.sid + || (this.st.user.id > 0 && c.from.id == this.st.user.id)) { + // It's my challenge: cancel it this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id}); ArrayFun.remove(this.challenges, ch => ch.id == c.id); + if (c.type == "corr") + { + ajax( + "/challenges", + "DELETE", + {id: this.challenges[cIdx].id} + ); + } } else //accept (or refuse) a challenge { @@ -486,46 +534,65 @@ export default { this.st.conn.send(JSON.stringify({ code: (c.accepted ? "accept" : "refuse") + "challenge", cid: c.id, target: c.from.sid})); + if (c.type == "corr" && c.accepted) + { + ajax( + "/challenges", + "PUT", + {action: "accept", id: this.challenges[cIdx].id} + ); + } if (!c.accepted) + { ArrayFun.remove(this.challenges, ch => ch.id == c.id); + if (c.type == "corr") + { + ajax( + "/challenges", + "DELETE", + {id: this.challenges[cIdx].id} + ); + } + } } }, - launchGame: function(c) { + // NOTE: for live games only (corr games are launched on server) + launchGame: async function(c) { // Just assign colors and pass the message const vname = this.getVname(c.vid); const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; let players = [c.from]; Array.prototype.push.apply(players, c.seats); - c.type == corr alors use id...sinon sid (figés) let gameInfo = { - cid: c.id, //required to remove challenge fen: c.fen || V.GenRandInitFen(), - // Shuffle players order (white then black then other colors). - // Players' names are not required - players: shuffle(players).map(p => {id:p.id, sid:p.sid}, + // Players' names may be required if game start when a player is offline + players: players.map(p => { return {name:p.name, sid:p.sid} }), vid: c.vid, timeControl: c.timeControl, }; c.seats.forEach(s => { + // NOTE: cid required to remove challenge this.st.conn.send(JSON.stringify({code:"newgame", - gameInfo:gameInfo, target:s.sid})); + gameInfo:gameInfo, cid:c.id, target:s.sid})); }); + // Delete corresponding challenge: + ArrayFun.remove(this.challenges, ch => ch.id == c.id); this.newGame(gameInfo); //also! }, + // NOTE: for live games only (corr games are launched on server) newGame: function(gameInfo) { - // Extract times (in [milli?]seconds), set clocks, - // store in localStorage if live (on server otherwise) -// const fen = chall.fen || V.GenRandInitFen(); -// const game = {}; //TODO: fen, players, time ... -// //setStorage(game); //TODO -// game.players.forEach(p => { //...even if game is by corr (could be played live, why not...) -// this.conn.send( -// JSON.stringify({code:"newgame", oppid:p.id, game:game})); -// }); -// if (this.settings.sound >= 1) -// new Audio("/sounds/newgame.mp3").play().catch(err => {}); + GameStorage.init({ + gameId: getRandString(), + vname: this.getVname(gameInfo.vid), + fenStart: gameInfo.fen, + players: gameInfo.players, + timeControl: gameInfo.timeControl, + }); + if (this.st.settings.sound >= 1) + new Audio("/sounds/newgame.mp3").play().catch(err => {}); + // TODO: redirect to game }, }, };