X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=db483e1d15618f3d9194f76f61ded6e9451adde6;hb=7c4601d007042510ea2aad95a081d6fe83aab938;hp=0982af00647c8a3e316c549296a3c117640c7d13;hpb=c74b3e5c00a85056bd6cc2c891d945c5cf47acab;p=vchess.git
diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue
index 0982af00..db483e1d 100644
--- a/client/src/views/Hall.vue
+++ b/client/src/views/Hall.vue
@@ -12,9 +12,13 @@ main
div#acceptDiv(role="dialog")
.card
p.text-center
- span.variantName {{ curChallToAccept.vname }}
+ span.variantName
+ | {{ curChallToAccept.vname }}
+ | {{ curChallToAccept.options.abridged || '' }}
span {{ curChallToAccept.cadence }}
span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+ p.text-center(v-if="!!curChallToAccept.color")
+ | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
.diagram(
v-if="!!curChallToAccept.fen"
v-html="tchallDiag"
@@ -46,7 +50,24 @@ main
:value="v.id"
:selected="newchallenge.vid==v.id"
)
- | {{ v.name }}
+ | {{ v.display }}
+ // Variant-specific options (often at least randomness)
+ fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
+ div(v-for="select of newchallenge.V.Options.select || []")
+ label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
+ select(:id="select.variable + '_opt'")
+ option(
+ v-for="o of select.options"
+ :value="o.value"
+ :selected="o.value == select.defaut"
+ )
+ | {{ st.tr[o.label] }}
+ div(v-for="check of newchallenge.V.Options.check || []")
+ label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
+ input(
+ :id="check.variable + '_opt'"
+ type="checkbox"
+ :checked="check.defaut")
fieldset
label(for="cadence") {{ st.tr["Cadence"] }} *
div#predefinedCadences
@@ -59,12 +80,6 @@ main
v-model="newchallenge.cadence"
placeholder="5+0, 1h+30s, 5d ..."
)
- fieldset
- label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
- select#selectRandomLevel(v-model="newchallenge.randomness")
- option(value="0") {{ st.tr["Deterministic"] }}
- option(value="1") {{ st.tr["Symmetric random"] }}
- option(value="2") {{ st.tr["Asymmetric random"] }}
fieldset
label(for="memorizeChall") {{ st.tr["Memorize"] }}
input#memorizeChall(
@@ -88,7 +103,13 @@ main
type="text"
v-model="newchallenge.to"
)
- fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
+ label(for="selectColor") {{ st.tr["Color"] }}
+ select#selectColor(v-model="newchallenge.color")
+ option(value='')
+ option(value='w') {{ st.tr["White"] }}
+ option(value='b') {{ st.tr["Black"] }}
+ br
input#inputFen(
placeholder="FEN"
@input="trySetNewchallDiag()"
@@ -99,7 +120,7 @@ main
button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
input#modalPeople.modal(
type="checkbox"
- @click="resetSocialColor()"
+ @click="toggleSocialColor()"
)
div#peopleWrap(
role="dialog"
@@ -113,14 +134,15 @@ main
v-for="sid in Object.keys(people)"
v-if="!!people[sid].name"
)
- span {{ people[sid].name }}
+ UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
button.player-action(
v-if="isGamer(sid)"
@click="watchGame(sid)"
)
| {{ st.tr["Observe"] }}
button.player-action(
- v-else-if="isFocusedOnHall(sid)"
+ v-else-if="st.user.sid != sid"
+ :class="{focused: isFocusedOnHall(sid)}"
@click="challenge(sid)"
)
| {{ st.tr["Challenge"] }}
@@ -135,7 +157,7 @@ main
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
- button#peopleBtn(@click="openModalPeople()")
+ button#peopleBtn(onClick="window.doClick('modalPeople')")
| {{ st.tr["Who's there?"] }}
button(@click="showNewchallengeForm()")
| {{ st.tr["New game"] }}
@@ -147,7 +169,7 @@ main
tr
th {{ st.tr["Variant"] }}
th {{ st.tr["Cadence"] }}
- th {{ st.tr["Random?"] }}
+ th {{ st.tr["Options"] }}
th
tbody
tr(
@@ -156,7 +178,7 @@ main
)
td {{ pc.vname }}
td {{ pc.cadence }}
- td(:class="getRandomnessClass(pc)")
+ td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
td.remove-preset(@click="removePresetChall($event, pc)")
img(src="/images/icons/delete.svg")
.row
@@ -166,7 +188,7 @@ main
button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
| {{ st.tr["Live challenges"] }}
button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
- | {{ st.tr["Correspondance challenges"] }}
+ | {{ st.tr["Correspondence challenges"] }}
ChallengeList(
v-show="cdisplay=='live'"
:challenges="filterChallenges('live')"
@@ -182,17 +204,17 @@ main
button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
| {{ st.tr["Live games"] }}
button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
- | {{ st.tr["Correspondance games"] }}
+ | {{ st.tr["Correspondence games"] }}
GameList(
v-show="gdisplay=='live'"
:games="filterGames('live')"
- :showBoth="true"
+ :show-both="true"
@show-game="showGame"
)
div(v-show="gdisplay=='corr'")
GameList(
:games="filterGames('corr')"
- :showBoth="true"
+ :show-both="true"
@show-game="showGame"
)
button#loadMoreBtn(
@@ -212,6 +234,7 @@ import params from "@/parameters";
import { getRandString, shuffle, randInt } from "@/utils/alea";
import { getDiagram } from "@/utils/printDiagram";
import Chat from "@/components/Chat.vue";
+import UserBio from "@/components/UserBio.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
@@ -220,6 +243,7 @@ export default {
name: "my-hall",
components: {
Chat,
+ UserBio,
GameList,
ChallengeList
},
@@ -238,12 +262,13 @@ export default {
infoMessage: "",
newchallenge: {
fen: "",
- vid: parseInt(localStorage.getItem("vid")) || 0,
+ vid: parseInt(localStorage.getItem("vid"), 10) || 0,
to: "", //name of challenged player (if any)
+ color: '',
cadence: localStorage.getItem("cadence") || "",
- randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
+ options: {},
// VariantRules object, stored to not interfere with
- // diagrams of targetted challenges:
+ // diagrams of targeted challenges:
V: null,
vname: "",
diag: "", //visualizing FEN
@@ -251,7 +276,7 @@ export default {
},
focus: true,
tchallDiag: "",
- curChallToAccept: {from: {}},
+ curChallToAccept: { from: {}, options: {} },
presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
conn: null,
connexionString: "",
@@ -265,7 +290,7 @@ export default {
"st.variants": function() {
// Set potential challenges and games variant names:
this.challenges.concat(this.games).forEach(o => {
- if (!o.vname) o.vname = this.getVname(o.vid);
+ if (!o.vname) this.setVname(o);
});
if (!this.newchallenge.V && this.newchallenge.vid > 0)
this.loadNewchallVariant();
@@ -297,6 +322,30 @@ export default {
const connectAndPoll = () => {
this.send("connect");
this.send("pollclientsandgamers");
+ if (!!this.$route.query["challenge"]) {
+ // Automatic challenge sending, for tournaments
+ this.loadNewchallVariant(
+ () => {
+ Object.assign(
+ this.newchallenge,
+ {
+ fen: "",
+ vid:
+ this.st.variants
+ .find(v => v.name == this.$route.query["variant"])
+ .id,
+ to: this.$route.query["challenge"],
+ color: this.$route.query["color"] || '',
+ cadence: this.$route.query["cadence"],
+ options: {},
+ memorize: false
+ }
+ );
+ window.doClick("modalNewgame");
+ },
+ this.$route.query["variant"]
+ );
+ }
};
// Initialize connection
this.connexionString =
@@ -322,7 +371,13 @@ export default {
);
},
mounted: function() {
- ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
+ document.getElementById("peopleWrap")
+ .addEventListener("click", (e) => {
+ processModalClick(e, () => {
+ this.toggleSocialColor("close")
+ });
+ });
+ ["infoDiv", "newgameDiv"].forEach(eltName => {
document.getElementById(eltName)
.addEventListener("click", processModalClick);
});
@@ -371,16 +426,16 @@ export default {
response.challenges.map(c => {
const from = { name: names[c.uid], id: c.uid }; //or just name
const type = this.classifyObject(c);
- const vname = this.getVname(c.vid);
+ this.setVname(c);
return Object.assign(
{},
+ c,
{
type: type,
- vname: vname,
from: from,
- to: c.target ? names[c.target] : ""
- },
- c
+ to: c.target ? names[c.target] : "",
+ options: JSON.parse(c.options)
+ }
);
})
);
@@ -399,7 +454,8 @@ export default {
}
}
);
- } else addChallenges();
+ }
+ else addChallenges();
}
}
);
@@ -419,13 +475,12 @@ export default {
this.conn = null;
},
getRandomnessClass: function(pc) {
- return {
- ["random-" + pc.randomness]: true
- };
- },
- openModalPeople: function() {
- window.doClick("modalPeople");
- document.getElementById("inputChat").focus();
+ const opts = pc.options;
+ if (opts.randomness === undefined && opts.random === undefined)
+ return {};
+ if (opts.randomness !== undefined)
+ return { ["random-" + opts.randomness]: true };
+ return { ["random-" + (opts.random ? 2 : 0)]: true };
},
anonymousCount: function() {
let count = 0;
@@ -448,9 +503,14 @@ export default {
this.focus = false;
this.send("losefocus");
},
+ invColor: function(c) {
+ if (c == 'w') return this.st.tr["Black"];
+ return this.tr.tr["White"];
+ },
partialResetNewchallenge: function() {
// Reset potential target and custom FEN:
this.newchallenge.to = "";
+ this.newchallenge.color = '';
this.newchallenge.fen = "";
this.newchallenge.diag = "";
this.newchallenge.memorize = false;
@@ -459,12 +519,22 @@ export default {
this.partialResetNewchallenge();
window.doClick("modalNewgame");
},
+ sameOptions: function(opt1, opt2) {
+ const keys1 = Object.keys(opt1),
+ keys2 = Object.keys(opt2);
+ if (keys1.length != keys2.length) return false;
+ for (const key1 of keys1) {
+ if (!keys2.includes(key1)) return false;
+ if (opt1[key1] != opt2[key1]) return false;
+ }
+ return true;
+ },
addPresetChall: function(chall) {
// Add only if not already existing:
if (this.presetChalls.some(c =>
c.vid == chall.vid &&
c.cadence == chall.cadence &&
- c.randomness == chall.randomness
+ this.sameOptions(c.options, chall.options)
)) {
return;
}
@@ -474,7 +544,7 @@ export default {
vid: chall.vid,
vname: chall.vname, //redundant, but easier
cadence: chall.cadence,
- randomness: chall.randomness
+ options: chall.options
});
localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
},
@@ -493,6 +563,7 @@ export default {
if (!this.newchallenge.to) {
// Reset potential FEN + diagram
this.newchallenge.fen = "";
+ this.newchallenge.color = '';
this.newchallenge.diag = "";
}
},
@@ -505,10 +576,15 @@ export default {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
}
},
- getVname: function(vid) {
- const variant = this.st.variants.find(v => v.id == vid);
+ setVname: function(obj) {
+ const variant = this.st.variants.find(v => v.id == obj.vid);
// this.st.variants might be uninitialized (variant == null)
- return variant ? variant.name : "";
+ if (!!variant) {
+ obj.vname = variant.name;
+ obj.vdisp = variant.display;
+ }
+ // NOTE: Next line is used in loadNewchallVariant
+ return (!variant ? "" : variant.name);
},
filterChallenges: function(type) {
return this.challenges.filter(c => c.type == type);
@@ -518,9 +594,8 @@ export default {
},
// o: challenge or game
classifyObject: function(o) {
- // Consider imports as live games (TODO)
- if (!!o.id.match(/^i/)) return "live";
- return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+ // No imported games here
+ return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
},
setDisplay: function(letter, type, e) {
this[letter + "display"] = type;
@@ -568,18 +643,18 @@ export default {
}
});
const gid = gids[Math.floor(Math.random() * gids.length)];
- const game = this.games.find(g => g.id == gid);
- if (!!game) this.showGame(game);
- else this.$router.push("/game/" + gid); //game vs. me
+ window.open("/#/game/" + gid, "_blank");
},
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
// ==> Moves sent by connected remote player(s) if live game
- this.$router.push("/game/" + g.id);
+ window.open("/#/game/" + g.id, "_blank");
},
- resetSocialColor: function() {
- // TODO: this is called twice, once on opening an once on closing
- document.getElementById("peopleBtn").classList.remove("somethingnew");
+ toggleSocialColor: function(action) {
+ if (!action && document.getElementById("modalPeople").checked)
+ document.getElementById("inputChat").focus();
+ else
+ document.getElementById("peopleBtn").classList.remove("somethingnew");
},
processChat: function(chat) {
this.send("newchat", { data: chat });
@@ -658,7 +733,8 @@ export default {
// For self multi-connects tests:
this.newConnect[data.from[0]] = true;
this.send("askidentity", { target: data.from[0], page: page });
- } else {
+ }
+ else {
this.people[data.from[0]].tmpIds[data.from[1]] =
{ page: page, focus: true };
this.$forceUpdate(); //TODO: shouldn't be required
@@ -677,13 +753,21 @@ export default {
this.$delete(this.people, data.from[0]);
else this.$forceUpdate(); //TODO: shouldn't be required
if (data.code == "disconnect") {
- // Remove the live challenges sent by this player:
- ArrayFun.remove(
- this.challenges,
- c => c.type == "live" && c.from.sid == data.from[0],
- "all"
- );
- } else {
+ // Remove the live challenges sent by this player, if
+ // he isn't connected on another tab:
+ if (
+ !this.people[data.from[0]] ||
+ Object.values(this.people[data.from[0]].tmpIds)
+ .every(v => v.page != "/")
+ ) {
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == data.from[0],
+ "all"
+ );
+ }
+ }
+ else {
// Remove the matching live game if now unreachable
const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
// Corr games are always reachable:
@@ -764,7 +848,7 @@ export default {
id: c.id,
from: this.st.user.sid,
to: c.to,
- randomness: c.randomness,
+ options: c.options,
fen: c.fen,
vid: c.vid,
cadence: c.cadence,
@@ -809,18 +893,23 @@ export default {
// Ignore games where I play (will go in MyGames page),
// and also games that I already received.
if (
- game.players.every(p =>
- p.sid != this.st.user.sid && p.id != this.st.user.id) &&
- this.games.findIndex(g => g.id == game.id) == -1
+ this.games.findIndex(g => g.id == game.id) == -1 &&
+ game.players.every(p => {
+ return (
+ p.sid != this.st.user.sid &&
+ (p.id == 0 || p.id != this.st.user.id)
+ );
+ })
) {
let newGame = game;
newGame.type = this.classifyObject(game);
- newGame.vname = this.getVname(game.vid);
+ this.setVname(game);
if (!game.score)
// New game from Hall
newGame.score = "*";
this.games.push(newGame);
if (
+ newGame.score == '*' &&
(newGame.type == "live" && this.gdisplay == "corr") ||
(newGame.type == "corr" && this.gdisplay == "live")
) {
@@ -843,7 +932,7 @@ export default {
this.startNewGame(gameInfo);
else {
this.infoMessage =
- this.st.tr["New correspondance game:"] + " " +
+ this.st.tr["New correspondence game:"] + " " +
"" +
"#/game/" + gameInfo.id + "";
document.getElementById("modalInfo").checked = true;
@@ -872,7 +961,8 @@ export default {
if (
this.cursor == Number.MAX_SAFE_INTEGER &&
this.games.length == 0 &&
- this.gdisplay == "live"
+ this.gdisplay == "live" &&
+ res.games.some(g => g.score == '*')
) {
// First loading: show indicators
document
@@ -881,18 +971,13 @@ export default {
}
this.cursor = res.games[L - 1].created;
let moreGames = res.games.map(g => {
- const vname = this.getVname(g.vid);
- return Object.assign(
- {},
- g,
- {
- type: "corr",
- vname: vname
- }
- );
+ this.setVname(g);
+ g.type = "corr";
+ return g;
});
this.games = this.games.concat(moreGames);
- } else this.hasMore = false;
+ }
+ else this.hasMore = false;
}
}
);
@@ -907,12 +992,12 @@ export default {
) {
let newChall = Object.assign({}, chall);
newChall.type = this.classifyObject(chall);
- newChall.randomness = chall.randomness;
+ newChall.options = chall.options;
newChall.added = Date.now();
let fromValues = Object.assign({}, this.people[chall.from]);
delete fromValues["pages"]; //irrelevant in this context
newChall.from = Object.assign({ sid: chall.from }, fromValues);
- newChall.vname = this.getVname(newChall.vid);
+ this.setVname(newChall);
this.challenges.push(newChall);
if (
(newChall.type == "live" && this.cdisplay == "corr") ||
@@ -922,24 +1007,23 @@ export default {
.getElementById("btnC" + newChall.type)
.classList.add("somethingnew");
}
- if (!!chall.to) {
+ if (!!chall.to && chall.to == this.st.user.name) {
notify(
"New challenge",
// fromValues.name should exist since the player is online, but
// let's consider there is some chance that the challenge arrives
// right after we connected and before receiving the poll result:
- { body: "from " + (fromValues.name || "unknown yet...") }
+ { body: "from " + (fromValues.name || "@nonymous") }
);
}
}
},
- loadNewchallVariant: async function(cb) {
- const vname = this.getVname(this.newchallenge.vid);
+ loadNewchallVariant: async function(cb, vname) {
+ vname = vname || this.setVname(this.newchallenge);
await import("@/variants/" + vname + ".js")
.then((vModule) => {
window.V = vModule[vname + "Rules"];
this.newchallenge.V = window.V;
- this.newchallenge.vname = vname;
if (!!cb) cb();
});
},
@@ -957,16 +1041,17 @@ export default {
) {
const parsedFen = V.ParseFen(this.newchallenge.fen);
this.newchallenge.diag = getDiagram({
- position: parsedFen.position,
- orientation: parsedFen.turn
+ position: parsedFen.position
+ //,orientation: parsedFen.turn
});
- } else this.newchallenge.diag = "";
+ }
+ else this.newchallenge.diag = "";
},
newChallFromPreset(pchall) {
this.partialResetNewchallenge();
this.newchallenge.vid = pchall.vid;
this.newchallenge.cadence = pchall.cadence;
- this.newchallenge.randomness = pchall.randomness;
+ this.newchallenge.options = pchall.options;
this.loadNewchallVariant(this.issueNewChallenge);
},
issueNewChallenge: async function() {
@@ -978,7 +1063,9 @@ export default {
if (!this.newchallenge.vid)
error = this.st.tr["Please select a variant"];
else if (ctype == "corr" && this.st.user.id <= 0)
- error = this.st.tr["Please log in to play correspondance games"];
+ error = this.st.tr["Please log in to play correspondence games"];
+ else if (!this.newchallenge.to && !!this.newchallenge.color)
+ error = this.st.tr["Color option only for targeted challenge"];
else if (!!this.newchallenge.to) {
if (this.newchallenge.to == this.st.user.name)
error = this.st.tr["Self-challenge is forbidden"];
@@ -988,25 +1075,52 @@ export default {
) {
error = this.newchallenge.to + " " + this.st.tr["is not online"];
}
+ if (
+ !!this.newchallenge.color &&
+ !['w', 'b'].includes(this.newchallenge.color)
+ ) {
+ error = this.st.tr["Wrong color"];
+ }
}
if (error) {
alert(error);
return;
}
window.V = this.newchallenge.V;
- error = checkChallenge(this.newchallenge);
+ let chall = Object.assign({ options: {} }, this.newchallenge);
+ // Get/set options variables (if any) / TODO: v-model?!
+ for (const check of this.newchallenge.V.Options.check || []) {
+ const elt = document.getElementById(check.variable + "_opt");
+ if (elt.checked) chall.options[check.variable] = true;
+ }
+ for (const select of this.newchallenge.V.Options.select || []) {
+ const elt = document.getElementById(select.variable + "_opt");
+ const tryIntVal = parseInt(elt.value, 10);
+ chall.options[select.variable] =
+ (isNaN(tryIntVal) ? elt.value : tryIntVal);
+ }
+ error = checkChallenge(chall);
if (error) {
- alert(error);
+ alert(this.st.tr[error]);
return;
}
+ chall.options.abridged = V.AbbreviateOptions(chall.options);
+ // Add only if not already issued (not counting FEN):
// NOTE: "from" information is not required here
- let chall = Object.assign({}, this.newchallenge);
- // Add only if not already issued (not counting target or FEN):
if (this.challenges.some(c =>
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+ (
+ c.from.sid == this.st.user.sid ||
+ (c.from.id > 0 && c.from.id == this.st.user.id)
+ )
+ &&
+ (
+ (!c.to && !chall.to) ||
+ c.to == chall.to
+ )
+ &&
c.vid == chall.vid &&
c.cadence == chall.cadence &&
- c.randomness == chall.randomness
+ this.sameOptions(c.options, chall.options)
)) {
alert(this.st.tr["Challenge already exists"]);
return;
@@ -1025,7 +1139,10 @@ export default {
const c = this.challenges[i];
if (
c.type == ctype &&
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
+ (
+ c.from.sid == this.st.user.sid ||
+ (c.from.id > 0 && c.from.id == this.st.user.id)
+ )
) {
countMyChalls++;
if (c.added < oldestAdded) {
@@ -1049,7 +1166,9 @@ export default {
this.challenges.splice(challToDelIdx, 1);
}
this.send("newchallenge", {
- data: Object.assign({ from: this.st.user.sid }, chall)
+ data: Object.assign(
+ // Temporarily add sender infos to display challenge on Discord.
+ { from: this.st.user.sid, sender: this.st.user.name }, chall)
});
// Add new challenge:
chall.from = {
@@ -1062,10 +1181,9 @@ export default {
chall.type = ctype;
chall.vname = this.newchallenge.vname;
this.challenges.push(chall);
- // Remember cadence + vid for quicker further challenges:
+ // Remember cadence + vid for quicker further challenges:
localStorage.setItem("cadence", chall.cadence);
localStorage.setItem("vid", chall.vid);
- localStorage.setItem("challRandomness", chall.randomness);
document.getElementById("modalNewgame").checked = false;
// Show the challenge if not on current display
if (
@@ -1078,13 +1196,20 @@ export default {
if (ctype == "live") {
// Live challenges have a random ID
finishAddChallenge(null);
- } else {
- // Correspondance game: send challenge to server
+ }
+ else {
+ // Correspondence game: send challenge to server
ajax(
"/challenges",
"POST",
{
- data: { chall: chall },
+ data: {
+ chall: Object.assign(
+ {},
+ chall,
+ { options: JSON.stringify(chall.options) }
+ )
+ },
success: (response) => {
finishAddChallenge(response.id);
}
@@ -1117,7 +1242,8 @@ export default {
else
// Corr challenge: just remove the challenge
this.send("deletechallenge_s", { data: { cid: c.id } });
- } else {
+ }
+ else {
const oppsid = this.getOppsid(c);
if (!!oppsid)
this.send("refusechallenge", { data: c.id, target: oppsid });
@@ -1141,25 +1267,26 @@ export default {
alert(this.st.tr["Please log in to accept corr challenges"]);
return;
}
- c.accepted = true;
- await import("@/variants/" + c.vname + ".js")
- .then((vModule) => {
- window.V = vModule[c.vname + "Rules"];
- if (!!c.to) {
- // c.to == this.st.user.name (connected)
- if (!!c.fen) {
- const parsedFen = V.ParseFen(c.fen);
- c.mycolor = V.GetOppCol(parsedFen.turn);
- this.tchallDiag = getDiagram({
- position: parsedFen.position,
- orientation: c.mycolor
- });
+ else {
+ c.accepted = true;
+ await import("@/variants/" + c.vname + ".js")
+ .then((vModule) => {
+ window.V = vModule[c.vname + "Rules"];
+ if (!!c.to) {
+ // c.to == this.st.user.name (connected)
+ if (!!c.fen) {
+ const parsedFen = V.ParseFen(c.fen);
+ this.tchallDiag = getDiagram({
+ position: parsedFen.position,
+ orientation: parsedFen.turn
+ });
+ }
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
}
- this.curChallToAccept = c;
- document.getElementById("modalAccept").checked = true;
- }
- else this.finishProcessingChallenge(c);
- });
+ else this.finishProcessingChallenge(c);
+ });
+ }
}
else {
// My challenge
@@ -1178,15 +1305,18 @@ export default {
// NOTE: when launching game, the challenge is already being deleted
launchGame: function(c) {
// White player index 0, black player index 1:
- const players =
- !!c.mycolor
- ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ let players =
+ !!c.color
+ ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
: shuffle([c.from, c.seat]);
+ players.forEach(p => {
+ if (!!p["tmpIds"]) delete p["tmpIds"];
+ });
// These game informations will be shared
let gameInfo = {
id: getRandString(),
- fen: c.fen || V.GenRandInitFen(c.randomness),
- randomness: c.randomness, //for rematch
+ fen: c.fen || V.GenRandInitFen(c.options),
+ options: c.options, //for rematch
players: players,
vid: c.vid,
cadence: c.cadence
@@ -1218,9 +1348,17 @@ export default {
// on game just after, the main Hall will be notified.
};
if (c.type == "live") {
+ // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
notifyNewgame();
this.startNewGame(gameInfo);
- } else {
+ // Increment game stats counter in DB
+ ajax(
+ "/gamestat",
+ "POST",
+ { data: { vid: gameInfo.vid } }
+ );
+ }
+ else {
// corr: game only on server
ajax(
"/games",
@@ -1228,7 +1366,11 @@ export default {
{
// cid is useful to delete the challenge:
data: {
- gameInfo: gameInfo,
+ gameInfo: Object.assign(
+ {},
+ gameInfo,
+ { options: JSON.stringify(gameInfo.options) }
+ ),
cid: c.id
},
success: (response) => {
@@ -1242,41 +1384,42 @@ export default {
},
// NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
+ this.setVname(gameInfo);
const game = Object.assign(
{},
gameInfo,
{
// (other) Game infos: constant
fenStart: gameInfo.fen,
- vname: this.getVname(gameInfo.vid),
created: Date.now(),
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted
chats: [],
- score: "*"
+ score: "*",
+ options: JSON.stringify(gameInfo.options)
}
);
setTimeout(
() => {
const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
GameStorage.add(game, (err) => {
- // If an error occurred, game is not added: a tab already
- // added the game. Maybe a focused one, maybe not.
- // We know for sure that it emitted the gong start sound.
- // ==> Do not play it again.
- if (!err && this.st.settings.sound)
- new Audio("/sounds/newgame.flac").play().catch(() => {});
+ // If an error occurred, game is not added: the focused tab
+ // already added the game.
if (!this.focus) {
+ if (this.st.settings.sound)
+ // This will be played several times if several hidden tabs
+ // on Hall... TODO: fix that (how ?!)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
notify(
"New live game",
- { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
+ { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
);
}
this.$router.push("/game/" + gameInfo.id);
});
},
- this.focus ? 500 + 1000 * Math.random() : 0
+ this.focus ? 0 : 500 + 1000 * Math.random()
);
}
}
@@ -1285,7 +1428,7 @@ export default {