X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=d59946fbc25f5d6ac8daef81f43d95da582e388b;hb=6b7b2cf720e6255e4da0dc34fee363c456346a58;hp=939fe5b57f6692861a55a3eb2dd647a9bafa32a1;hpb=963659dc4167da7295873e894ab57c393d6fe4ff;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 939fe5b5..d59946fb 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -10,15 +10,20 @@ main p(v-html="infoMessage") input#modalAccept.modal(type="checkbox") div#acceptDiv(role="dialog") - .card.text-center - p + .card + p.text-center span.variantName {{ curChallToAccept.vname }} span {{ curChallToAccept.cadence }} span {{ st.tr["with"] + " " + curChallToAccept.from.name }} - .diagram(v-html="tchallDiag") - .button-group#buttonsTchall - button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }} - button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }} + .diagram( + v-if="!!curChallToAccept.fen" + v-html="tchallDiag" + ) + .button-group#buttonsTchall(:style="tchallButtonsMargin()") + button.acceptBtn(@click="decisionChallenge(true)") + span {{ st.tr["Accept challenge?"] }} + button.refuseBtn(@click="decisionChallenge(false)") + span {{ st.tr["Refuse"] }} input#modalNewgame.modal( type="checkbox" @change="cadenceFocusIfOpened($event)" @@ -29,7 +34,7 @@ main ) .card label#closeNewgame.modal-close(for="modalNewgame") - div(@keyup.enter="newChallenge()") + div(@keyup.enter="issueNewChallenge()") fieldset label(for="selectVariant") {{ st.tr["Variant"] }} * select#selectVariant( @@ -60,8 +65,21 @@ main option(value="0") {{ st.tr["Deterministic"] }} option(value="1") {{ st.tr["Symmetric random"] }} option(value="2") {{ st.tr["Asymmetric random"] }} + fieldset + label(for="memorizeChall") {{ st.tr["Memorize"] }} + input#memorizeChall( + type="checkbox" + v-model="newchallenge.memorize" + ) fieldset(v-if="st.user.id > 0") - label(for="selectPlayers") {{ st.tr["Play with?"] }} + label(for="selectPlayers") {{ st.tr["Play with"] }} + select#selectPlayersInList(v-model="newchallenge.to") + option(value="") + option( + v-for="p in Object.values(people)" + :value="p.name" + ) + | {{ p.name }} input#selectPlayers( type="text" v-model="newchallenge.to" @@ -74,7 +92,7 @@ main v-model="newchallenge.fen" ) .diagram(v-html="newchallenge.diag") - button(@click="newChallenge()") {{ st.tr["Send challenge"] }} + button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }} input#modalPeople.modal( type="checkbox" @click="resetSocialColor()" @@ -89,7 +107,7 @@ main #players p( v-for="sid in Object.keys(people)" - v-if="people[sid].name" + v-if="!!people[sid].name" ) span {{ people[sid].name }} button.player-action( @@ -98,7 +116,7 @@ main ) | {{ st.tr["Observe"] }} button.player-action( - v-else-if="st.user.id > 0 && sid!=st.user.sid" + v-else-if="isFocusedOnHall(sid)" @click="challenge(sid)" ) | {{ st.tr["Challenge"] }} @@ -115,8 +133,28 @@ main .button-group button#peopleBtn(onClick="window.doClick('modalPeople')") | {{ st.tr["Who's there?"] }} - button(onClick="window.doClick('modalNewgame')") + button(@click="showNewchallengeForm()") | {{ st.tr["New game"] }} + .row(v-if="presetChalls.length > 0") + .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 + h4.text-center {{ st.tr["Preset challenges"] }} + table + thead + tr + th {{ st.tr["Variant"] }} + th {{ st.tr["Cadence"] }} + th {{ st.tr["Random?"] }} + th + tbody + tr( + v-for="pc in presetChalls" + @click="newChallFromPreset(pc)" + ) + td {{ pc.vname }} + td {{ pc.cadence }} + td(:class="getRandomnessClass(pc)") + td.remove-preset(@click="removePresetChall($event, pc)") + img(src="/images/icons/delete.svg") .row .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 div#div2 @@ -189,15 +227,20 @@ export default { vid: parseInt(localStorage.getItem("vid")) || 0, to: "", //name of challenged player (if any) cadence: localStorage.getItem("cadence") || "", - randomness: parseInt(localStorage.getItem("randomness")) || 2, + randomness: + parseInt(localStorage.getItem("challRandomness")) || + // Default to global randomness if no challenges issued yet: + this.st.settings.randomness, // VariantRules object, stored to not interfere with // diagrams of targetted challenges: V: null, vname: "", - diag: "" //visualizing FEN + diag: "", //visualizing FEN + memorize: false //put settings in localStorage }, tchallDiag: "", curChallToAccept: {from: {}}, + presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"), newChat: "", conn: null, connexionString: "", @@ -211,7 +254,7 @@ export default { "st.variants": function() { // Set potential challenges and games variant names: this.challenges.concat(this.games).forEach(o => { - if (o.vname == "") o.vname = this.getVname(o.vid); + if (!o.vname) o.vname = this.getVname(o.vid); }); if (!this.newchallenge.V && this.newchallenge.vid > 0) this.loadNewchallVariant(); @@ -231,66 +274,92 @@ export default { if (this.st.variants.length > 0 && this.newchallenge.vid > 0) this.loadNewchallVariant(); const my = this.st.user; - this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] }); + this.$set( + this.people, + my.sid, + { + id: my.id, + name: my.name, + pages: [{ path: "/", focus: true }] + } + ); // Ask server for current corr games (all but mines) ajax( "/games", "GET", - { uid: this.st.user.id, excluded: true }, - response => { - this.games = this.games.concat( - response.games.map(g => { - const type = this.classifyObject(g); - const vname = this.getVname(g.vid); - return Object.assign({}, g, { type: type, vname: vname }); - }) - ); + { + data: { uid: this.st.user.id, excluded: true }, + success: (response) => { + this.games = this.games.concat( + response.games.map(g => { + const type = this.classifyObject(g); + const vname = this.getVname(g.vid); + return Object.assign( + {}, + g, + { + type: type, + vname: vname + } + ); + }) + ); + } } ); // Also ask for corr challenges (open + sent by/to me) - ajax("/challenges", "GET", { uid: this.st.user.id }, response => { - // Gather all senders names, and then retrieve full identity: - // (TODO [perf]: some might be online...) - let names = {}; - response.challenges.forEach(c => { - if (c.uid != this.st.user.id) names[c.uid] = ""; - else if (!!c.target && c.target != this.st.user.id) - names[c.target] = ""; - }); - const addChallenges = () => { - names[this.st.user.id] = this.st.user.name; //in case of - this.challenges = this.challenges.concat( - response.challenges.map(c => { - const from = { name: names[c.uid], id: c.uid }; //or just name - const type = this.classifyObject(c); - const vname = this.getVname(c.vid); - return Object.assign( - {}, + ajax( + "/challenges", + "GET", + { + data: { uid: this.st.user.id }, + success: (response) => { + // Gather all senders names, and then retrieve full identity: + // (TODO [perf]: some might be online...) + let names = {}; + response.challenges.forEach(c => { + if (c.uid != this.st.user.id) names[c.uid] = ""; + else if (!!c.target && c.target != this.st.user.id) + names[c.target] = ""; + }); + const addChallenges = () => { + names[this.st.user.id] = this.st.user.name; //in case of + this.challenges = this.challenges.concat( + response.challenges.map(c => { + const from = { name: names[c.uid], id: c.uid }; //or just name + const type = this.classifyObject(c); + const vname = this.getVname(c.vid); + return Object.assign( + {}, + { + type: type, + vname: vname, + from: from, + to: c.target ? names[c.target] : "" + }, + c + ); + }) + ); + }; + if (Object.keys(names).length > 0) { + ajax( + "/users", + "GET", { - type: type, - vname: vname, - from: from, - to: c.target ? names[c.target] : "" - }, - c + data: { ids: Object.keys(names).join(",") }, + success: (response2) => { + response2.users.forEach(u => { + names[u.id] = u.name; + }); + addChallenges(); + } + } ); - }) - ); - }; - if (Object.keys(names).length > 0) { - ajax( - "/users", - "GET", - { ids: Object.keys(names).join(",") }, - response2 => { - response2.users.forEach(u => { - names[u.id] = u.name; - }); - addChallenges(); - } - ); - } else addChallenges(); - }); + } else addChallenges(); + } + } + ); const connectAndPoll = () => { this.send("connect"); this.send("pollclientsandgamers"); @@ -300,9 +369,12 @@ export default { params.socketUrl + "/?sid=" + this.st.user.sid + + "&id=" + + this.st.user.id + "&tmpId=" + getRandString() + "&page=" + + // Hall: path is "/" (could be hard-coded as well) encodeURIComponent(this.$route.path); this.conn = new WebSocket(this.connexionString); this.conn.onopen = connectAndPoll; @@ -310,9 +382,10 @@ export default { this.conn.onclose = this.socketCloseListener; }, mounted: function() { + document.addEventListener('visibilitychange', this.visibilityChange); ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => { - let elt = document.getElementById(eltName); - elt.addEventListener("click", processModalClick); + document.getElementById(eltName) + .addEventListener("click", processModalClick); }); document.querySelectorAll("#predefinedCadences > button").forEach(b => { b.addEventListener("click", () => { @@ -328,16 +401,69 @@ export default { this.setDisplay("g", showGtype); }, beforeDestroy: function() { + document.removeEventListener('visibilitychange', this.visibilityChange); this.send("disconnect"); }, methods: { - // Helpers: + getRandomnessClass: function(pc) { + return { + ["random-" + pc.randomness]: true + }; + }, + visibilityChange: function() { + // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27 + this.send( + document.visibilityState == "visible" + ? "getfocus" + : "losefocus" + ); + }, + partialResetNewchallenge: function() { + // Reset potential target and custom FEN: + this.newchallenge.to = ""; + this.newchallenge.fen = ""; + this.newchallenge.diag = ""; + this.newchallenge.memorize = false; + }, + showNewchallengeForm: function() { + this.partialResetNewchallenge(); + window.doClick("modalNewgame"); + }, + addPresetChall: function(chall) { + // Add only if not already existing: + if (this.presetChalls.some(c => + c.vid == chall.vid && + c.cadence == chall.cadence && + c.randomness == chall.randomness + )) { + return; + } + const L = this.presetChalls.length; + this.presetChalls.push({ + index: L, + vid: chall.vid, + vname: chall.vname, //redundant, but easier + cadence: chall.cadence, + randomness: chall.randomness + }); + localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls)); + }, + removePresetChall: function(e, pchall) { + e.stopPropagation(); + const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index); + this.presetChalls.splice(pchallIdx, 1); + localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls)); + }, + tchallButtonsMargin: function() { + if (!!this.curChallToAccept.fen) return { "margin-top": "10px" }; + return {}; + }, cadenceFocusIfOpened: function() { if (event.target.checked) document.getElementById("cadence").focus(); }, send: function(code, obj) { - if (this.conn) { + if (!!this.conn) { this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); } }, @@ -353,7 +479,7 @@ export default { return this.games.filter(g => g.type == type); }, classifyObject: function(o) { - //challenge or game + // o: challenge or game return o.cadence.indexOf("d") === -1 ? "live" : "corr"; }, setDisplay: function(letter, type, e) { @@ -367,16 +493,27 @@ export default { : document.getElementById("btn" + letter.toUpperCase() + type); elt.classList.add("active"); elt.classList.remove("somethingnew"); //in case of - if (elt.previousElementSibling) + if (!!elt.previousElementSibling) elt.previousElementSibling.classList.remove("active"); else elt.nextElementSibling.classList.remove("active"); }, isGamer: function(sid) { - return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0); + return this.people[sid].pages + .some(p => p.focus && p.path.indexOf("/game/") >= 0); + }, + isFocusedOnHall: function(sid) { + return ( + // This is meant to challenge people, thus the next 2 conditions: + this.st.user.id > 0 && + sid != this.st.user.sid && + this.people[sid].pages.some(p => p.path == "/" && p.focus) + ); }, challenge: function(sid) { - // Available, in Hall (only) + this.partialResetNewchallenge(); + // Available, in Hall this.newchallenge.to = this.people[sid].name; + // TODO: also store target sid to not re-search for it document.getElementById("modalPeople").checked = false; window.doClick("modalNewgame"); }, @@ -384,12 +521,14 @@ export default { // In some game, maybe playing maybe not: show a random one let gids = []; this.people[sid].pages.forEach(p => { - const matchGid = p.match(/[a-zA-Z0-9]+$/); - if (matchGid) gids.push(matchGid[0]); + if (p.focus) { + const matchGid = p.path.match(/[a-zA-Z0-9]+$/); + if (!!matchGid) gids.push(matchGid[0]); + } }); const gid = gids[Math.floor(Math.random() * gids.length)]; const game = this.games.find(g => g.id == gid); - if (game) this.showGame(game); + if (!!game) this.showGame(game); else this.$router.push("/game/" + gid); //game vs. me }, showGame: function(g) { @@ -407,6 +546,15 @@ export default { processChat: function(chat) { this.send("newchat", { data: chat }); }, + getOppsid: function(c) { + let oppsid = c.from.sid; //may not be defined if corr + offline opp + if (!oppsid) { + oppsid = Object.keys(this.people).find( + sid => this.people[sid].id == c.from.id + ); + } + return oppsid; + }, // Messaging center: socketMessageListener: function(msg) { if (!this.conn) return; @@ -422,14 +570,15 @@ export default { this.send("askidentity", { target: s.sid, page: page }); identityAsked[s.sid] = true; } - if (!this.people[s.sid]) + if (!this.people[s.sid]) { // Do not set name or id: identity unknown yet - this.$set(this.people, s.sid, { pages: [page] }); - else if (this.people[s.sid].pages.indexOf(page) < 0) - this.people[s.sid].pages.push(page); + this.people[s.sid] = { pages: [{path: page, focus: true}] }; + } + else if (!(this.people[s.sid].pages.find(p => p.path == page))) + this.people[s.sid].pages.push({ path: page, focus: true }); if (!s.page) // Peer is in Hall - this.send("askchallenge", { target: s.sid }); + this.send("askchallenges", { target: s.sid }); // Peer is in Game else this.send("askgame", { target: s.sid, page: page }); }); @@ -438,18 +587,16 @@ export default { case "connect": case "gconnect": { const page = data.page || "/"; - // NOTE: player could have been polled earlier, but might have logged in then - // So it's a good idea to ask identity if he was anonymous. - // But only ask game / challenge if currently disconnected. + // Only ask game / challenges if first connexion: if (!this.people[data.from]) { - this.$set(this.people, data.from, { pages: [page] }); + this.people[data.from] = { pages: [{ path: page, focus: true }] }; if (data.code == "connect") - this.send("askchallenge", { target: data.from }); + this.send("askchallenges", { target: data.from }); else this.send("askgame", { target: data.from, page: page }); } else { // Append page if not already in list - if (this.people[data.from].pages.indexOf(page) < 0) - this.people[data.from].pages.push(page); + if (!(this.people[data.from].pages.find(p => p.path == page))) + this.people[data.from].pages.push({ path: page, focus: true }); } if (!this.people[data.from].name && this.people[data.from].id !== 0) { // Identity not known yet @@ -466,8 +613,12 @@ export default { if (!this.people[data.from]) return; // Disconnect means no more tmpIds: if (data.code == "disconnect") { - // Remove the live challenge sent by this player: - ArrayFun.remove(this.challenges, c => c.from.sid == data.from); + // Remove the live challenges sent by this player: + ArrayFun.remove( + this.challenges, + c => c.type == "live" && c.from.sid == data.from, + "all" + ); } else { // Remove the matching live game if now unreachable const gid = data.page.match(/[a-zA-Z0-9]+$/)[0]; @@ -484,11 +635,26 @@ export default { } } const page = data.page || "/"; - ArrayFun.remove(this.people[data.from].pages, p => p == page); + ArrayFun.remove(this.people[data.from].pages, p => p.path == page); if (this.people[data.from].pages.length == 0) this.$delete(this.people, data.from); break; } + case "getfocus": + // If user reload a page, focus may arrive earlier than connect + if (!!this.people[data.from]) { + this.people[data.from].pages + .find(p => p.path == data.page).focus = true; + this.$forceUpdate(); //TODO: shouldn't be required + } + break; + case "losefocus": + if (!!this.people[data.from]) { + this.people[data.from].pages + .find(p => p.path == data.page).focus = false; + this.$forceUpdate(); //TODO: shouldn't be required + } + break; case "killed": // I logged in elsewhere: this.conn = null; @@ -507,100 +673,86 @@ export default { } case "identity": { const user = data.data; - this.$set(this.people, user.sid, { - id: user.id, - name: user.name, - pages: this.people[user.sid].pages - }); - if (user.name) { - // If I multi-connect, kill current connexion if no mark (I'm older) + let player = this.people[user.sid]; + // player.pages is already set + player.id = user.id; + player.name = user.name; + // TODO: this.$set(people, ...) fails. So forceUpdate. + // But this shouldn't be like that! + this.$forceUpdate(); + // If I multi-connect, kill current connexion if no mark (I'm older) + if (this.newConnect[user.sid]) { if ( - this.newConnect[user.sid] && user.id > 0 && user.id == this.st.user.id && - user.sid != this.st.user.sid + user.sid != this.st.user.sid && + !this.killed[this.st.user.sid] ) { - if (!this.killed[this.st.user.sid]) { this.send("killme", { sid: this.st.user.sid }); this.killed[this.st.user.sid] = true; - } } + delete this.newConnect[user.sid]; } - delete this.newConnect[user.sid]; break; } - case "askchallenge": { - // Send my current live challenge (if any) - const cIdx = this.challenges.findIndex( - c => c.from.sid == this.st.user.sid && c.type == "live" - ); - if (cIdx >= 0) { - const c = this.challenges[cIdx]; - // NOTE: in principle, should only send targeted challenge to the target. - // But we may not know yet the identity of the target (just name), - // so cannot decide if data.from is the target or not. - const myChallenge = { - id: c.id, - from: this.st.user.sid, - to: c.to, - randomness: c.randomness, - fen: c.fen, - vid: c.vid, - cadence: c.cadence, - added: c.added - }; - this.send("challenge", { data: myChallenge, target: data.from }); - } + case "askchallenges": { + // Send my current live challenges (if any) + const myChallenges = this.challenges + .filter(c => + c.from.sid == this.st.user.sid && c.type == "live" + ) + .map(c => { + // NOTE: in principle, should only send targeted challenge to the target. + // But we may not know yet the identity of the target (just name), + // so cannot decide if data.from is the target or not. + return { + id: c.id, + from: this.st.user.sid, + to: c.to, + randomness: c.randomness, + fen: c.fen, + vid: c.vid, + cadence: c.cadence, + added: c.added + }; + }); + if (myChallenges.length > 0) + this.send("challenges", { data: myChallenges, target: data.from }); break; } - case "challenge": //after "askchallenge" - case "newchallenge": { - // NOTE about next condition: see "askchallenge" case. - const chall = data.data; - if ( - !chall.to || - (this.people[chall.from].id > 0 && - (chall.from == this.st.user.sid || chall.to == this.st.user.name)) - ) { - let newChall = Object.assign({}, chall); - newChall.type = this.classifyObject(chall); - newChall.randomness = chall.randomness; - newChall.added = Date.now(); - let fromValues = Object.assign({}, this.people[chall.from]); - delete fromValues["pages"]; //irrelevant in this context - newChall.from = Object.assign({ sid: chall.from }, fromValues); - newChall.vname = this.getVname(newChall.vid); - this.challenges.push(newChall); - if ( - (newChall.type == "live" && this.cdisplay == "corr") || - (newChall.type == "corr" && this.cdisplay == "live") - ) { - document - .getElementById("btnC" + newChall.type) - .classList.add("somethingnew"); - } - } + case "challenges": //after "askchallenges" + data.data.forEach(this.addChallenge); + break; + case "newchallenge": + this.addChallenge(data.data); break; - } case "refusechallenge": { const cid = data.data; ArrayFun.remove(this.challenges, c => c.id == cid); alert(this.st.tr["Challenge declined"]); break; } - case "deletechallenge": { - // NOTE: the challenge may be already removed - const cid = data.data; - ArrayFun.remove(this.challenges, c => c.id == cid); + case "deletechallenge_s": { + // NOTE: the challenge(s) may be already removed + const cref = data.data; + if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid); + else if (!!cref.sids) { + cref.sids.forEach(s => { + ArrayFun.remove( + this.challenges, + c => c.type == "live" && c.from.sid == s, + "all" + ); + }); + } break; } case "game": //individual request case "newgame": { - // NOTE: it may be live or correspondance const game = data.data; - // Ignore games where I play (corr games) + // Ignore games where I play (will go in MyGames page) if (game.players.every(p => - p.sid != this.st.user.sid || p.id != this.st.user.id)) + p.sid != this.st.user.sid || p.uid != this.st.user.id)) { let locGame = this.games.find(g => g.id == game.id); if (!locGame) { @@ -608,7 +760,7 @@ export default { newGame.type = this.classifyObject(game); newGame.vname = this.getVname(game.vid); if (!game.score) - //if new game from Hall + // New game from Hall newGame.score = "*"; newGame.rids = [game.rid]; delete newGame["rid"]; @@ -630,11 +782,11 @@ export default { } case "result": { let g = this.games.find(g => g.id == data.gid); - if (g) g.score = data.score; + if (!!g) g.score = data.score; break; } case "startgame": { - // New game just started: data contain all information + // New game just started, I'm involved const gameInfo = data.data; if (this.classifyObject(gameInfo) == "live") this.startNewGame(gameInfo); @@ -647,8 +799,7 @@ export default { "#/game/" + gameInfo.id + ""; - let modalBox = document.getElementById("modalInfo"); - modalBox.checked = true; + document.getElementById("modalInfo").checked = true; } break; } @@ -666,13 +817,38 @@ export default { this.conn.addEventListener("close", this.socketCloseListener); }, // Challenge lifecycle: + addChallenge: function(chall) { + // NOTE about next condition: see "askchallenges" case. + if ( + !chall.to || + (this.people[chall.from].id > 0 && + (chall.from == this.st.user.sid || chall.to == this.st.user.name)) + ) { + let newChall = Object.assign({}, chall); + newChall.type = this.classifyObject(chall); + newChall.randomness = chall.randomness; + newChall.added = Date.now(); + let fromValues = Object.assign({}, this.people[chall.from]); + delete fromValues["pages"]; //irrelevant in this context + newChall.from = Object.assign({ sid: chall.from }, fromValues); + newChall.vname = this.getVname(newChall.vid); + this.challenges.push(newChall); + if ( + (newChall.type == "live" && this.cdisplay == "corr") || + (newChall.type == "corr" && this.cdisplay == "live") + ) { + document + .getElementById("btnC" + newChall.type) + .classList.add("somethingnew"); + } + } + }, loadNewchallVariant: async function(cb) { const vname = this.getVname(this.newchallenge.vid); const vModule = await import("@/variants/" + vname + ".js"); this.newchallenge.V = vModule.VariantRules; this.newchallenge.vname = vname; - if (cb) - cb(); + if (!!cb) cb(); }, trySetNewchallDiag: function() { if (!this.newchallenge.fen) { @@ -683,18 +859,25 @@ export default { window.V = this.newchallenge.V; if ( this.newchallenge.vid > 0 && - this.newchallenge.fen && + !!this.newchallenge.fen && V.IsGoodFen(this.newchallenge.fen) ) { const parsedFen = V.ParseFen(this.newchallenge.fen); this.newchallenge.diag = getDiagram({ position: parsedFen.position, - orientation: V.GetOppCol(parsedFen.turn) + orientation: parsedFen.turn }); } }, - newChallenge: async function() { - if (this.newchallenge.cadence.match(/^[0-9]+$/)) + newChallFromPreset(pchall) { + this.partialResetNewchallenge(); + this.newchallenge.vid = pchall.vid; + this.newchallenge.cadence = pchall.cadence; + this.newchallenge.randomness = pchall.randomness; + this.loadNewchallVariant(this.issueNewChallenge); + }, + issueNewChallenge: async function() { + if (!!(this.newchallenge.cadence.match(/^[0-9]+$/))) this.newchallenge.cadence += "+0"; //assume minutes, no increment const ctype = this.classifyObject(this.newchallenge); // TODO: cadence still unchecked so ctype could be wrong... @@ -703,7 +886,7 @@ export default { error = this.st.tr["Please select a variant"]; else if (ctype == "corr" && this.st.user.id <= 0) error = this.st.tr["Please log in to play correspondance games"]; - else if (this.newchallenge.to) { + else if (!!this.newchallenge.to) { if (this.newchallenge.to == this.st.user.name) error = this.st.tr["Self-challenge is forbidden"]; else if ( @@ -724,23 +907,52 @@ export default { } // NOTE: "from" information is not required here let chall = Object.assign({}, this.newchallenge); + // Add only if not already issued (not counting target or FEN): + if (this.challenges.some(c => + (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && + c.vid == chall.vid && + c.cadence == chall.cadence && + c.randomness == chall.randomness + )) { + alert(this.st.tr["Challenge already exists"]); + return; + } + if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge); delete chall["V"]; delete chall["diag"]; const finishAddChallenge = cid => { chall.id = cid || "c" + getRandString(); - // Remove old challenge if any (only one at a time of a given type): - const cIdx = this.challenges.findIndex( - c => - (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && - c.type == ctype - ); - if (cIdx >= 0) { - // Delete current challenge (will be replaced now) - this.send("deletechallenge", { data: this.challenges[cIdx].id }); + const MAX_ALLOWED_CHALLS = 3; + // Remove oldest challenge if 3 found: only 3 at a time of a given type + let countMyChalls = 0; + let challToDelIdx = 0; + let oldestAdded = Number.MAX_SAFE_INTEGER; + for (let i=0; i= MAX_ALLOWED_CHALLS) { + this.send( + "deletechallenge_s", + { data: { cid: this.challenges[challToDelIdx].id } } + ); if (ctype == "corr") { - ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id }); + ajax( + "/challenges", + "DELETE", + { data: { id: this.challenges[challToDelIdx].id } } + ); } - this.challenges.splice(cIdx, 1); + this.challenges.splice(challToDelIdx, 1); } this.send("newchallenge", { data: Object.assign({ from: this.st.user.sid }, chall) @@ -760,7 +972,7 @@ export default { // Remember cadence + vid for quicker further challenges: localStorage.setItem("cadence", chall.cadence); localStorage.setItem("vid", chall.vid); - localStorage.setItem("randomness", chall.randomness); + localStorage.setItem("challRandomness", chall.randomness); document.getElementById("modalNewgame").checked = false; // Show the challenge if not on current display if ( @@ -775,9 +987,16 @@ export default { finishAddChallenge(null); } else { // Correspondance game: send challenge to server - ajax("/challenges", "POST", { chall: chall }, response => { - finishAddChallenge(response.cid); - }); + ajax( + "/challenges", + "POST", + { + data: { chall: chall }, + success: (response) => { + finishAddChallenge(response.cid); + } + } + ); } }, // Callback function after a diagram was showed to accept @@ -796,14 +1015,27 @@ export default { name: this.st.user.name }; this.launchGame(c); + if (c.type == "live") + // Remove all live challenges of both players + this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } }); + else + // Corr challenge: just remove the challenge + this.send("deletechallenge_s", { data: { cid: c.id } }); } else { - -debugger; - - this.send("refusechallenge", { data: c.id, target: c.from.sid }); + const oppsid = this.getOppsid(c); + if (!!oppsid) + this.send("refusechallenge", { data: c.id, target: oppsid }); + if (c.type == "corr") { + ajax( + "/challenges", + "DELETE", + { data: { id: c.id } } + ); + } + this.send("deletechallenge_s", { data: { cid: c.id } }); } - this.send("deletechallenge", { data: c.id }); }, + // TODO: if several players click same challenge at the same time: problem clickChallenge: async function(c) { const myChallenge = c.from.sid == this.st.user.sid || //live @@ -816,39 +1048,47 @@ debugger; c.accepted = true; const vModule = await import("@/variants/" + c.vname + ".js"); window.V = vModule.VariantRules; - if (c.to) { + if (!!c.to) { // c.to == this.st.user.name (connected) - if (c.fen) { + if (!!c.fen) { const parsedFen = V.ParseFen(c.fen); c.mycolor = V.GetOppCol(parsedFen.turn); this.tchallDiag = getDiagram({ position: parsedFen.position, orientation: c.mycolor }); - this.curChallToAccept = c; - document.getElementById("modalAccept").checked = true; - } - else { - if (!confirm(this.st.tr["Accept challenge?"])) - c.accepted = false; - this.finishProcessingChallenge(c); } + this.curChallToAccept = c; + document.getElementById("modalAccept").checked = true; } - else - this.finishProcessingChallenge(c); + else this.finishProcessingChallenge(c); } else { // My challenge if (c.type == "corr") { - ajax("/challenges", "DELETE", { id: c.id }); + ajax( + "/challenges", + "DELETE", + { data: { id: c.id } } + ); } - this.send("deletechallenge", { data: c.id }); + this.send("deletechallenge_s", { data: { cid: c.id } }); } // In all cases, the challenge is consumed: ArrayFun.remove(this.challenges, ch => ch.id == c.id); }, // NOTE: when launching game, the challenge is already being deleted launchGame: function(c) { + let players = + !!c.mycolor + ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat]) + : shuffle([c.from, c.seat]); + // Convention for players IDs in stored games is 'uid' + players.forEach(p => { + let pWithUid = p; + pWithUid["uid"] = p.id; + delete pWithUid["id"]; + }); // These game informations will be shared let gameInfo = { id: getRandString(), @@ -860,57 +1100,77 @@ debugger; vid: c.vid, cadence: c.cadence }; - let oppsid = c.from.sid; //may not be defined if corr + offline opp - if (!oppsid) { - oppsid = Object.keys(this.people).find( - sid => this.people[sid].id == c.from.id - ); - } const notifyNewgame = () => { - if (oppsid) - //opponent is online + const oppsid = this.getOppsid(c); + if (!!oppsid) + // Opponent is online this.send("startgame", { data: gameInfo, target: oppsid }); - // Send game info (only if live) to everyone except me in this tab - this.send("newgame", { data: gameInfo }); + // Send game info (only if live) to everyone except me and opponent + // TODO: this double message send could be avoided. + this.send("newgame", { data: gameInfo, oppsid: oppsid }); + // Also to MyGames page: + this.send( + "notifynewgame", + { + data: gameInfo, + targets: gameInfo.players.map(p => { + return { sid: p.sid, uid: p.uid }; + }) + } + ); }; if (c.type == "live") { notifyNewgame(); this.startNewGame(gameInfo); - } //corr: game only on server - else { + } else { + // corr: game only on server ajax( "/games", "POST", - { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge - response => { - gameInfo.id = response.gameId; - notifyNewgame(); - this.$router.push("/game/" + response.gameId); + { + // cid is useful to delete the challenge: + data: { gameInfo: gameInfo, cid: c.id }, + success: (response) => { + gameInfo.id = response.gameId; + notifyNewgame(); + this.$router.push("/game/" + response.gameId); + } } ); } }, // NOTE: for live games only (corr games start on the server) startNewGame: function(gameInfo) { - const game = Object.assign({}, gameInfo, { - // (other) Game infos: constant - fenStart: gameInfo.fen, - vname: this.getVname(gameInfo.vid), - created: Date.now(), - // Game state (including FEN): will be updated - moves: [], - clocks: [-1, -1], //-1 = unstarted - initime: [0, 0], //initialized later - score: "*" - }); - GameStorage.add(game, (err) => { - // If an error occurred, game is not added: abort - if (!err) { - if (this.st.settings.sound) - new Audio("/sounds/newgame.flac").play().catch(() => {}); - this.$router.push("/game/" + gameInfo.id); + const game = Object.assign( + {}, + gameInfo, + { + // (other) Game infos: constant + fenStart: gameInfo.fen, + vname: this.getVname(gameInfo.vid), + created: Date.now(), + // Game state (including FEN): will be updated + moves: [], + clocks: [-1, -1], //-1 = unstarted + initime: [0, 0], //initialized later + score: "*" } - }); + ); + setTimeout( + () => { + GameStorage.add(game, (err) => { + // If an error occurred, game is not added: a tab already + // added the game and (if focused) is redirected toward it. + // If no error and the tab is hidden: do not show anything. + if (!err && !document.hidden) { + if (this.st.settings.sound) + new Audio("/sounds/newgame.flac").play().catch(() => {}); + this.$router.push("/game/" + gameInfo.id); + } + }); + }, + document.hidden ? 500 + 1000 * Math.random() : 0 + ); } } }; @@ -983,7 +1243,10 @@ button.refuseBtn background-color: red #buttonsTchall - margin-top: 10px + // margin-top set dynamically (depends if diagram showed or not) + & > button > span + width: 100% + text-align: center .variantName font-weight: bold @@ -991,6 +1254,8 @@ button.refuseBtn .diagram margin: 0 auto max-width: 400px + // width: 100% required for Firefox + width: 100% #inputFen width: 100% @@ -1000,4 +1265,22 @@ button.refuseBtn @media screen and (max-width: 767px) #div2, #div3 margin-top: 0 + +tr > td + &.random-0 + background-color: #FF5733 + &.random-1 + background-color: #2B63B4 + &.random-2 + background-color: #33B42B + +@media screen and (max-width: 767px) + h4 + margin: 5px 0 + +td.remove-preset + background-color: lightgrey + text-align: center + & > img + height: 1em