X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=b7526ccd25b29821b085190419d73660fd2453fe;hb=fd7aea36b8da702df87be3ed055f9a1f59c9f4da;hp=d0cfdd17c975d54cfbb16163dccdee91a251b1f9;hpb=485fccd5c925e796b61d5ed0674f29d742ea1a13;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index d0cfdd17..b7526ccd 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -70,7 +70,6 @@ import { getRandString, shuffle } from "@/utils/alea"; import GameList from "@/components/GameList.vue"; import ChallengeList from "@/components/ChallengeList.vue"; import { GameStorage } from "@/utils/gameStorage"; -import { extractTime } from "@/utils/timeControl"; export default { name: "my-hall", components: { @@ -94,6 +93,20 @@ export default { }, }; }, + watch: { + // st.variants changes only once, at loading from [] to [...] + "st.variants": function(variantArray) { + // Set potential challenges and games variant names: + this.challenges.forEach(c => { + if (c.vname == "") + c.vname = this.getVname(c.vid); + }); + this.games.forEach(g => { + if (g.vname == "") + g.vname = this.getVname(g.vid) + }); + }, + }, computed: { uniquePlayers: function() { // Show e.g. "@nonymous (5)", and do nothing on click on anonymous @@ -112,7 +125,8 @@ export default { }, created: function() { // Always add myself to players' list - this.people.push(this.st.user); + const my = this.st.user; + this.people.push({sid:my.sid, id:my.id, name:my.name}); // Retrieve live challenge (not older than 30 minute) if any: const chall = JSON.parse(localStorage.getItem("challenge") || "false"); if (!!chall) @@ -124,38 +138,59 @@ export default { } if (this.st.user.id > 0) { - // Ask server for current corr games (all but mines) -// ajax( -// "/games", -// "GET", -// {excluded: this.st.user.id}, -// response => { -// this.games = this.games.concat(response.games); -// } -// ); - // Also ask for corr challenges (open + sent to me) + // Ask server for current corr games (all but mines) + ajax( + "/games", + "GET", + {uid: this.st.user.id, excluded: true}, + response => { + this.games = this.games.concat(response.games.map(g => { + const type = this.classifyObject(g); + const vname = this.getVname(g.vid); + return Object.assign({}, g, {type: type, vname: vname}); + })); + } + ); + // Also ask for corr challenges (open + sent to me) ajax( "/challenges", "GET", {uid: this.st.user.id}, response => { - console.log(response.challenges); - // TODO: post-treatment on challenges ? - Array.prototype.push.apply(this.challenges, response.challenges); + // Gather all senders names, and then retrieve full identity: + // (TODO [perf]: some might be online...) + const uids = response.challenges.map(c => { return c.uid }); + ajax("/users", + "GET", + { ids: uids.join(",") }, + response2 => { + let names = {}; + response2.users.forEach(u => {names[u.id] = u.name}); + this.challenges = this.challenges.concat( + response.challenges.map(c => { + // (just players names in fact) + const from = {name: names[c.uid], id: c.uid}; + const type = this.classifyObject(c); + const vname = this.getVname(c.vid); + return Object.assign({}, c, {type: type, vname: vname, from: from}); + }) + ) + } + ); } ); } // 0.1] Ask server for room composition: - const socketOpenListener = () => { + const funcPollClients = () => { this.st.conn.send(JSON.stringify({code:"pollclients"})); }; - this.st.conn.onopen = socketOpenListener; - // TODO: is this required here? - this.oldOnmessage = this.st.conn.onmessage || Function.prototype; + if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state + funcPollClients(); + else //socket not ready yet (initial loading) + this.st.conn.onopen = funcPollClients; this.st.conn.onmessage = this.socketMessageListener; - const oldOnclose = this.st.conn.onclose; const socketCloseListener = () => { - oldOnclose(); //reinitialize connexion (in store.js) + store.socketCloseListener(); //reinitialize connexion (in store.js) this.st.conn.addEventListener('message', this.socketMessageListener); this.st.conn.addEventListener('close', socketCloseListener); }; @@ -167,7 +202,7 @@ export default { return this.challenges.filter(c => c.type == type); }, filterGames: function(type) { - return this.games.filter(c => c.type == type); + return this.games.filter(g => g.type == type); }, classifyObject: function(o) { //challenge or game // Heuristic: should work for most cases... (TODO) @@ -176,21 +211,19 @@ export default { showGame: function(g) { // NOTE: we are an observer, since only games I don't play are shown here // ==> Moves sent by connected remote player(s) if live game - -// TODO: this doesn't work: choose a SID at random - // --> do we have players' names ? - - let url = "/" + g.id; + let url = "/game/" + g.id; if (g.type == "live") { - const sids = g.players.map(p => p.sid).join(","); - url += "?sids=" + sids; + const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid)); + const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2)); + url += "?rid=" + remotes[rIdx].sid; } this.$router.push(url); }, + // TODO: ...filter(...)[0].name, one-line, just remove this function getVname: function(vid) { const vIdx = this.st.variants.findIndex(v => v.id == vid); - return this.st.variants[vIdx].name; + return vIdx >= 0 ? this.st.variants[vIdx].name : ""; }, getSid: function(pname) { const pIdx = this.people.findIndex(pl => pl.name == pname); @@ -232,9 +265,6 @@ export default { }, // Messaging center: socketMessageListener: function(msg) { - // Save and call current st.conn.onmessage if one was already defined - // --> also needed in future Game.vue (also in Chat.vue component) - this.oldOnmessage(msg); const data = JSON.parse(msg.data); switch (data.code) { @@ -256,7 +286,8 @@ export default { if (this.st.user.id > 0) { this.st.conn.send(JSON.stringify( - {code:"identity", user:this.st.user, target:data.from})); + // people[0] instead of st.user to avoid sending email + {code:"identity", user:this.people[0], target:data.from})); } break; } @@ -293,7 +324,7 @@ export default { // Minimal game informations: id: game.id, players: game.players.map(p => p.name), - vname: game.vname, + vid: game.vid, timeControl: game.timeControl, }; this.st.conn.send(JSON.stringify({code:"game", @@ -317,7 +348,7 @@ export default { const pIdx = this.people.findIndex(p => p.sid == data.from); newChall.from = this.people[pIdx]; //may be anonymous newChall.added = Date.now(); //TODO: this is reception timestamp, not creation - newChall.vname = this.getVname(newChall.vid); //TODO: just send vname? + newChall.vname = this.getVname(newChall.vid); this.challenges.push(newChall); break; } @@ -325,19 +356,28 @@ export default { { // Receive game from some player (+sid) // NOTE: it may be correspondance (if newgame while we are connected) - let newGame = data.game; - newGame.type = this.classifyObject(data.game); - newGame.rid = data.from; - newGame.score = "*"; - this.games.push(newGame); + if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates + { + let newGame = data.game; + newGame.type = this.classifyObject(data.game); + newGame.vname = this.getVname(data.game.vid); + newGame.rid = data.from; + newGame.score = "*"; + this.games.push(newGame); + } break; } case "newgame": { - // New game just started: data contain all informations - this.startNewGame(data.gameInfo); - // TODO: if live, redirect to game - // if corr, notify with link but do not redirect + // TODO: next line required ?! + //ArrayFun.remove(this.challenges, c => c.id == data.cid); + // New game just started: data contain all information + if (this.classifyObject(data.gameInfo) == "live") + this.startNewGame(data.gameInfo); + else + { + // TODO: notify with game link but do not redirect + } break; } case "refusechallenge": @@ -350,6 +390,7 @@ export default { { // NOTE: the challenge may be already removed ArrayFun.remove(this.challenges, c => c.id == data.cid); + localStorage.removeItem("challenge"); //in case of break; } case "connect": @@ -377,7 +418,7 @@ export default { tryChallenge: function(player) { if (player.id == 0) return; //anonymous players cannot be challenged - this.newchallenge.to[0] = player.name; + this.newchallenge.to = player.name; doClick("modalNewgame"); }, newChallenge: async function() { @@ -388,22 +429,19 @@ export default { if (!!error) return alert(error); const ctype = this.classifyObject(this.newchallenge); + if (ctype == "corr" && this.st.user.id <= 0) + return alert("Please log in to play correspondance games"); // NOTE: "from" information is not required here - let chall = - { - fen: this.newchallenge.fen, - to: this.newchallenge.to, - timeControl: this.newchallenge.timeControl, - vid: this.newchallenge.vid, - }; + let chall = Object.assign({}, this.newchallenge); const finishAddChallenge = (cid,warnDisconnected) => { chall.id = cid || "c" + getRandString(); // Send challenge to peers (if connected) this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected); chall.added = Date.now(); + // NOTE: vname and type are redundant (can be deduced from timeControl + vid) chall.type = ctype; chall.vname = vname; - chall.from = this.st.user; + chall.from = this.people[0]; //avoid sending email this.challenges.push(chall); localStorage.setItem("challenge", JSON.stringify(chall)); document.getElementById("modalNewgame").checked = false; @@ -436,12 +474,16 @@ export default { ajax( "/challenges", "POST", - chall, + { chall: chall }, response => { finishAddChallenge(response.cid); } ); } }, clickChallenge: function(c) { + // In all cases, the challenge is consumed: + ArrayFun.remove(this.challenges, ch => ch.id == c.id); + // NOTE: deletechallenge event might be redundant (but it's easier this way) + this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id}); const myChallenge = (c.from.sid == this.st.user.sid //live || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr if (!myChallenge) @@ -454,7 +496,7 @@ export default { } if (c.accepted) { - c.seat = this.st.user; + c.seat = this.people[0]; //== this.st.user, avoid revealing email this.launchGame(c); } else @@ -464,38 +506,44 @@ export default { cid: c.id, target: c.from.sid})); } } - // In all cases, the challenge is consumed: - ArrayFun.remove(this.challenges, ch => ch.id == c.id); - // NOTE: deletechallenge event might be redundant (but it's easier this way) - this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id}); - if (c.type == "corr") + else //my challenge { - ajax( - "/challenges", - "DELETE", - {id: this.challenges[cIdx].id} - ); + localStorage.removeItem("challenge"); + if (c.type == "corr") + { + ajax( + "/challenges", + "DELETE", + {id: c.id} + ); + } } }, // NOTE: when launching game, the challenge is already deleted launchGame: async function(c) { - const vname = this.getVname(c.vid); - const vModule = await import("@/variants/" + vname + ".js"); + const vModule = await import("@/variants/" + c.vname + ".js"); window.V = vModule.VariantRules; - let players = [c.from, c.seat]; // These game informations will be sent to other players const gameInfo = { gameId: getRandString(), fen: c.fen || V.GenRandInitFen(), - // Players' names may be required if game start when a player is offline - // Shuffle players order (white then black). - players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })), + players: shuffle([c.from, c.seat]), //white then black vid: c.vid, timeControl: c.timeControl, }; - this.st.conn.send(JSON.stringify({code:"newgame", - gameInfo:gameInfo, target:c.seat.sid})); + let target = c.from.sid; //may not be defined if corr + offline opp + if (!target) + { + const opponent = this.people.find(p => p.id == c.from.id); + if (!!opponent) + target = opponent.sid + } + if (!!target) //opponent is online + { + this.st.conn.send(JSON.stringify({code:"newgame", + gameInfo:gameInfo, target:target, cid:c.id})); + } if (c.type == "live") this.startNewGame(gameInfo); else //corr: game only on server @@ -503,37 +551,26 @@ export default { ajax( "/games", "POST", - {gameInfo: gameInfo} + {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge + response => { this.$router.push("/game/" + response.gameId); } ); } }, - // NOTE: for live games only (corr games are launched on server) + // NOTE: for live games only (corr games start on the server) startNewGame: function(gameInfo) { - // Extract times (in [milli]seconds), set clocks - const tc = extractTime(gameInfo.timeControl); - let initime = [...Array(gameInfo.players.length)]; - initime[0] = Date.now(); - const game = - { - // Game infos: constant - gameId: gameInfo.gameId, - vname: this.getVname(gameInfo.vid), + const game = Object.assign({}, gameInfo, { + // (other) Game infos: constant fenStart: gameInfo.fen, - players: gameInfo.players, - timeControl: gameInfo.timeControl, - increment: tc.increment, - mode: "live", //function for live games only - // Game state: will be updated - fen: gameInfo.fen, + // Game state (including FEN): will be updated moves: [], - clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime), - initime: initime, + clocks: [-1, -1], //-1 = unstarted + initime: [0, 0], //initialized later score: "*", - }; + }); GameStorage.add(game); if (this.st.settings.sound >= 1) new Audio("/sounds/newgame.mp3").play().catch(err => {}); - // TODO: redirect to game + this.$router.push("/game/" + gameInfo.gameId); }, }, }; @@ -542,9 +579,3 @@ export default { - -