X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=b2ab334f5eac5c510012e5e7447644e8e51e95ca;hb=0ee35787b643723d5b4fa023d83b4eb6630089c8;hp=c91fb1e819512b4bb4ebf9570bf85d5615a0c0d7;hpb=7b626bdd29da0927354c92526fc5e03095877351;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index c91fb1e8..b2ab334f 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -122,25 +122,37 @@ export default { return playerList; }, }, + watch: { + // Watch event "user infos retrieved" (through /whoami) + "st.user.id": function(newId) { + if (newId > 0) //should always be the case + { + // Ask server for current corr games (all but mines) + // ajax( + // "/games", + // "GET", + // {excluded: this.st.user.id}, + // response => { + // this.games = this.games.concat(response.games); + // } + // ); + // Also ask for corr challenges (open + sent to me) + ajax( + "/challenges", + "GET", + {uid: this.st.user.id}, + response => { + console.log(response.challenges); + // TODO: post-treatment on challenges ? + this.challenges = this.challenges.concat(response.challenges); + } + ); + } + }, + }, created: function() { // Always add myself to players' list this.players.push(this.st.user); - // Ask server for current corr games (all but mines) -// ajax( -// "", -// "GET", -// response => { -// -// } -// ); - // // Also ask for corr challenges (all) --> + accepted status if I play -// ajax( -// "", -// "GET", -// response => { -// -// } -// ); // 0.1] Ask server for room composition: const socketOpenListener = () => { this.st.conn.send(JSON.stringify({code:"pollclients"})); @@ -208,7 +220,7 @@ export default { {target: sid} ))); }; - else if (!!to[0]) + if (!!to[0]) { to.forEach(pname => { // Challenge with targeted players @@ -390,8 +402,8 @@ export default { { this.players.push({name:"", id:0, sid:data.sid}); this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid})); - this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid})); - this.st.conn.send(JSON.stringify({code:"askgame", target:sid})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid})); + this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid})); break; } case "disconnect": @@ -483,30 +495,34 @@ export default { // * - prepare and start new game (if challenge is full after acceptation) // * --> include challenge ID (so that opponents can delete the challenge too) clickChallenge: function(c) { - switch (c.type) + if (!!c.accepted) { - case "live": - if (!!c.accepted) - { - this.st.conn.send(JSON.stringify({code: "withdrawchallenge", - cid: c.id, target: c.from.sid})); - - break; - case "corr": + this.st.conn.send(JSON.stringify({code: "withdrawchallenge", + cid: c.id, target: c.from.sid})); + if (c.type == "corr") + { ajax( "/challenges", "PUT", {action:"withdraw", id: this.challenges[cIdx].id} ); - break; - } - c.accepted = false; - { + } + c.accepted = false; } - else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it + else if (c.from.sid == this.st.user.sid + || (this.st.user.id > 0 && c.from.id == this.st.user.id)) { + // It's my challenge: cancel it this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id}); ArrayFun.remove(this.challenges, ch => ch.id == c.id); + if (c.type == "corr") + { + ajax( + "/challenges", + "DELETE", + {id: this.challenges[cIdx].id} + ); + } } else //accept (or refuse) a challenge { @@ -519,13 +535,30 @@ export default { this.st.conn.send(JSON.stringify({ code: (c.accepted ? "accept" : "refuse") + "challenge", cid: c.id, target: c.from.sid})); + if (c.type == "corr" && c.accepted) + { + ajax( + "/challenges", + "PUT", + {action: "accept", id: this.challenges[cIdx].id} + ); + } if (!c.accepted) + { ArrayFun.remove(this.challenges, ch => ch.id == c.id); + if (c.type == "corr") + { + ajax( + "/challenges", + "DELETE", + {id: this.challenges[cIdx].id} + ); + } + } } }, - // c.type == corr alors use id...sinon sid (figés) - // NOTE: only for live games ? - launchGame: function(c) { + // NOTE: for live games only (corr games are launched on server) + launchGame: async function(c) { // Just assign colors and pass the message const vname = this.getVname(c.vid); const vModule = await import("@/variants/" + vname + ".js"); @@ -537,7 +570,7 @@ export default { fen: c.fen || V.GenRandInitFen(), // Shuffle players order (white then black then other colors). // Players' names may be required if game start when a player is offline - players: shuffle(players).map(p => {name:p.name, sid:p.sid}, + players: shuffle(players).map(p => { return {name:p.name, sid:p.sid} }), vid: c.vid, timeControl: c.timeControl, };