X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=ac2e26ecf8c8f6e68f13ca9ae28703b4f7e639f0;hb=584f81b93154313a3856112400b7df98e0eb2632;hp=009a1abe91f913adb11a4a1687a773bf98ef1696;hpb=5b4de147a4e2f737c660f3e82f46664a9635477f;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 009a1abe..ac2e26ec 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -15,8 +15,11 @@ main span.variantName {{ curChallToAccept.vname }} span {{ curChallToAccept.cadence }} span {{ st.tr["with"] + " " + curChallToAccept.from.name }} - .diagram(v-html="tchallDiag") - .button-group#buttonsTchall + .diagram( + v-if="!!curChallToAccept.fen" + v-html="tchallDiag" + ) + .button-group#buttonsTchall(:style="tchallButtonsMargin()") button.acceptBtn(@click="decisionChallenge(true)") span {{ st.tr["Accept challenge?"] }} button.refuseBtn(@click="decisionChallenge(false)") @@ -100,7 +103,7 @@ main ) | {{ st.tr["Observe"] }} button.player-action( - v-else-if="st.user.id > 0 && sid != st.user.sid" + v-else-if="isFocusedOnHall(sid)" @click="challenge(sid)" ) | {{ st.tr["Challenge"] }} @@ -117,7 +120,7 @@ main .button-group button#peopleBtn(onClick="window.doClick('modalPeople')") | {{ st.tr["Who's there?"] }} - button(onClick="window.doClick('modalNewgame')") + button(@click="showNewchallengeForm()") | {{ st.tr["New game"] }} .row .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 @@ -233,66 +236,85 @@ export default { if (this.st.variants.length > 0 && this.newchallenge.vid > 0) this.loadNewchallVariant(); const my = this.st.user; - this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] }); + this.$set( + this.people, + my.sid, + { + id: my.id, + name: my.name, + pages: [{ path: "/", focus: true }] + } + ); // Ask server for current corr games (all but mines) ajax( "/games", "GET", - { uid: this.st.user.id, excluded: true }, - response => { - this.games = this.games.concat( - response.games.map(g => { - const type = this.classifyObject(g); - const vname = this.getVname(g.vid); - return Object.assign({}, g, { type: type, vname: vname }); - }) - ); + { + data: { uid: this.st.user.id, excluded: true }, + success: (response) => { + this.games = this.games.concat( + response.games.map(g => { + const type = this.classifyObject(g); + const vname = this.getVname(g.vid); + return Object.assign({}, g, { type: type, vname: vname }); + }) + ); + } } ); // Also ask for corr challenges (open + sent by/to me) - ajax("/challenges", "GET", { uid: this.st.user.id }, response => { - // Gather all senders names, and then retrieve full identity: - // (TODO [perf]: some might be online...) - let names = {}; - response.challenges.forEach(c => { - if (c.uid != this.st.user.id) names[c.uid] = ""; - else if (!!c.target && c.target != this.st.user.id) - names[c.target] = ""; - }); - const addChallenges = () => { - names[this.st.user.id] = this.st.user.name; //in case of - this.challenges = this.challenges.concat( - response.challenges.map(c => { - const from = { name: names[c.uid], id: c.uid }; //or just name - const type = this.classifyObject(c); - const vname = this.getVname(c.vid); - return Object.assign( - {}, + ajax( + "/challenges", + "GET", + { + data: { uid: this.st.user.id }, + success: (response) => { + // Gather all senders names, and then retrieve full identity: + // (TODO [perf]: some might be online...) + let names = {}; + response.challenges.forEach(c => { + if (c.uid != this.st.user.id) names[c.uid] = ""; + else if (!!c.target && c.target != this.st.user.id) + names[c.target] = ""; + }); + const addChallenges = () => { + names[this.st.user.id] = this.st.user.name; //in case of + this.challenges = this.challenges.concat( + response.challenges.map(c => { + const from = { name: names[c.uid], id: c.uid }; //or just name + const type = this.classifyObject(c); + const vname = this.getVname(c.vid); + return Object.assign( + {}, + { + type: type, + vname: vname, + from: from, + to: c.target ? names[c.target] : "" + }, + c + ); + }) + ); + }; + if (Object.keys(names).length > 0) { + ajax( + "/users", + "GET", { - type: type, - vname: vname, - from: from, - to: c.target ? names[c.target] : "" - }, - c + data: { ids: Object.keys(names).join(",") }, + success: (response2) => { + response2.users.forEach(u => { + names[u.id] = u.name; + }); + addChallenges(); + } + } ); - }) - ); - }; - if (Object.keys(names).length > 0) { - ajax( - "/users", - "GET", - { ids: Object.keys(names).join(",") }, - response2 => { - response2.users.forEach(u => { - names[u.id] = u.name; - }); - addChallenges(); - } - ); - } else addChallenges(); - }); + } else addChallenges(); + } + } + ); const connectAndPoll = () => { this.send("connect"); this.send("pollclientsandgamers"); @@ -313,6 +335,7 @@ export default { this.conn.onclose = this.socketCloseListener; }, mounted: function() { + document.addEventListener('visibilitychange', this.visibilityChange); ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => { let elt = document.getElementById(eltName); elt.addEventListener("click", processModalClick); @@ -331,10 +354,32 @@ export default { this.setDisplay("g", showGtype); }, beforeDestroy: function() { + document.removeEventListener('visibilitychange', this.visibilityChange); this.send("disconnect"); }, methods: { - // Helpers: + visibilityChange: function() { + // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27 + this.send( + document.visibilityState == "visible" + ? "getfocus" + : "losefocus" + ); + }, + partialResetNewchallenge: function() { + // Reset potential target and custom FEN: + this.newchallenge.to = ""; + this.newchallenge.fen = ""; + this.newchallenge.diag = ""; + }, + showNewchallengeForm: function() { + this.partialResetNewchallenge(); + window.doClick("modalNewgame"); + }, + tchallButtonsMargin: function() { + if (!!this.curChallToAccept.fen) return { "margin-top": "10px" }; + return {}; + }, cadenceFocusIfOpened: function() { if (event.target.checked) document.getElementById("cadence").focus(); @@ -375,10 +420,20 @@ export default { else elt.nextElementSibling.classList.remove("active"); }, isGamer: function(sid) { - return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0); + return this.people[sid].pages + .some(p => p.focus && p.path.indexOf("/game/") >= 0); + }, + isFocusedOnHall: function(sid) { + return ( + // This is meant to challenge people, thus the next 2 conditions: + this.st.user.id > 0 && + sid != this.st.user.sid && + this.people[sid].pages.some(p => p.path == "/" && p.focus) + ); }, challenge: function(sid) { - // Available, in Hall (only) + this.partialResetNewchallenge(); + // Available, in Hall this.newchallenge.to = this.people[sid].name; document.getElementById("modalPeople").checked = false; window.doClick("modalNewgame"); @@ -387,8 +442,10 @@ export default { // In some game, maybe playing maybe not: show a random one let gids = []; this.people[sid].pages.forEach(p => { - const matchGid = p.match(/[a-zA-Z0-9]+$/); - if (!!matchGid) gids.push(matchGid[0]); + if (p.focus) { + const matchGid = p.path.match(/[a-zA-Z0-9]+$/); + if (!!matchGid) gids.push(matchGid[0]); + } }); const gid = gids[Math.floor(Math.random() * gids.length)]; const game = this.games.find(g => g.id == gid); @@ -434,11 +491,12 @@ export default { this.send("askidentity", { target: s.sid, page: page }); identityAsked[s.sid] = true; } - if (!this.people[s.sid]) + if (!this.people[s.sid]) { // Do not set name or id: identity unknown yet - this.$set(this.people, s.sid, { pages: [page] }); - else if (this.people[s.sid].pages.indexOf(page) < 0) - this.people[s.sid].pages.push(page); + this.people[s.sid] = { pages: [{path: page, focus: true}] }; + } + else if (!(this.people[s.sid].pages.find(p => p.path == page))) + this.people[s.sid].pages.push({ path: page, focus: true }); if (!s.page) // Peer is in Hall this.send("askchallenge", { target: s.sid }); @@ -450,18 +508,16 @@ export default { case "connect": case "gconnect": { const page = data.page || "/"; - // NOTE: player could have been polled earlier, but might have logged in then - // So it's a good idea to ask identity if he was anonymous. - // But only ask game / challenge if currently disconnected. + // Only ask game / challenge if first connexion: if (!this.people[data.from]) { - this.$set(this.people, data.from, { pages: [page] }); + this.people[data.from] = { pages: [{ path: page, focus: true }] }; if (data.code == "connect") this.send("askchallenge", { target: data.from }); else this.send("askgame", { target: data.from, page: page }); } else { // Append page if not already in list - if (this.people[data.from].pages.indexOf(page) < 0) - this.people[data.from].pages.push(page); + if (!(this.people[data.from].pages.find(p => p.path == page))) + this.people[data.from].pages.push({ path: page, focus: true }); } if (!this.people[data.from].name && this.people[data.from].id !== 0) { // Identity not known yet @@ -499,11 +555,26 @@ export default { } } const page = data.page || "/"; - ArrayFun.remove(this.people[data.from].pages, p => p == page); + ArrayFun.remove(this.people[data.from].pages, p => p.path == page); if (this.people[data.from].pages.length == 0) this.$delete(this.people, data.from); break; } + case "getfocus": + // If user reload a page, focus may arrive earlier than connect + if (!!this.people[data.from]) { + this.people[data.from].pages + .find(p => p.path == data.page).focus = true; + this.$forceUpdate(); //TODO: shouldn't be required + } + break; + case "losefocus": + if (!!this.people[data.from]) { + this.people[data.from].pages + .find(p => p.path == data.page).focus = false; + this.$forceUpdate(); //TODO: shouldn't be required + } + break; case "killed": // I logged in elsewhere: this.conn = null; @@ -522,11 +593,13 @@ export default { } case "identity": { const user = data.data; - this.$set(this.people, user.sid, { - id: user.id, - name: user.name, - pages: this.people[user.sid].pages - }); + let player = this.people[user.sid]; + // player.pages is already set + player.id = user.id; + player.name = user.name; + // TODO: this.$set(people, ...) fails. So forceUpdate. + // But this shouldn't be like that! + this.$forceUpdate(); // If I multi-connect, kill current connexion if no mark (I'm older) if (this.newConnect[user.sid]) { if ( @@ -609,11 +682,10 @@ export default { } case "game": //individual request case "newgame": { - // NOTE: it may be live or correspondance const game = data.data; - // Ignore games where I play (corr games) + // Ignore games where I play (will go in MyGames page) if (game.players.every(p => - p.sid != this.st.user.sid || p.id != this.st.user.id)) + p.sid != this.st.user.sid || p.uid != this.st.user.id)) { let locGame = this.games.find(g => g.id == game.id); if (!locGame) { @@ -647,7 +719,7 @@ export default { break; } case "startgame": { - // New game just started: data contain all information + // New game just started, I'm involved const gameInfo = data.data; if (this.classifyObject(gameInfo) == "live") this.startNewGame(gameInfo); @@ -660,8 +732,7 @@ export default { "#/game/" + gameInfo.id + ""; - let modalBox = document.getElementById("modalInfo"); - modalBox.checked = true; + document.getElementById("modalInfo").checked = true; } break; } @@ -751,7 +822,11 @@ export default { // Delete current challenge (will be replaced now) this.send("deletechallenge", { data: this.challenges[cIdx].id }); if (ctype == "corr") { - ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id }); + ajax( + "/challenges", + "DELETE", + { data: { id: this.challenges[cIdx].id } } + ); } this.challenges.splice(cIdx, 1); } @@ -788,9 +863,16 @@ export default { finishAddChallenge(null); } else { // Correspondance game: send challenge to server - ajax("/challenges", "POST", { chall: chall }, response => { - finishAddChallenge(response.cid); - }); + ajax( + "/challenges", + "POST", + { + data: { chall: chall }, + success: (response) => { + finishAddChallenge(response.cid); + } + } + ); } }, // Callback function after a diagram was showed to accept @@ -813,8 +895,13 @@ export default { const oppsid = this.getOppsid(c); if (!!oppsid) this.send("refusechallenge", { data: c.id, target: oppsid }); - if (c.type == "corr") - ajax("/challenges", "DELETE", { id: c.id }); + if (c.type == "corr") { + ajax( + "/challenges", + "DELETE", + { data: { id: c.id } } + ); + } } this.send("deletechallenge", { data: c.id }); }, @@ -839,22 +926,21 @@ export default { position: parsedFen.position, orientation: c.mycolor }); - this.curChallToAccept = c; - document.getElementById("modalAccept").checked = true; - } - else { - if (!confirm(this.st.tr["Accept challenge?"])) - c.accepted = false; - this.finishProcessingChallenge(c); } + this.curChallToAccept = c; + document.getElementById("modalAccept").checked = true; } - else - this.finishProcessingChallenge(c); + else this.finishProcessingChallenge(c); } else { // My challenge - if (c.type == "corr") - ajax("/challenges", "DELETE", { id: c.id }); + if (c.type == "corr") { + ajax( + "/challenges", + "DELETE", + { data: { id: c.id } } + ); + } this.send("deletechallenge", { data: c.id }); } // In all cases, the challenge is consumed: @@ -862,6 +948,16 @@ export default { }, // NOTE: when launching game, the challenge is already being deleted launchGame: function(c) { + let players = + !!c.mycolor + ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat]) + : shuffle([c.from, c.seat]); + // Convention for players IDs in stored games is 'uid' + players.forEach(p => { + let pWithUid = p; + pWithUid["uid"] = p.id; + delete pWithUid["id"]; + }); // These game informations will be shared let gameInfo = { id: getRandString(), @@ -876,49 +972,64 @@ export default { const notifyNewgame = () => { const oppsid = this.getOppsid(c); if (!!oppsid) - //opponent is online + // Opponent is online this.send("startgame", { data: gameInfo, target: oppsid }); - // Send game info (only if live) to everyone except me in this tab - this.send("newgame", { data: gameInfo }); + // Send game info (only if live) to everyone except me and opponent + // TODO: this double message send could be avoided. + this.send("newgame", { data: gameInfo, oppsid: oppsid }); }; if (c.type == "live") { notifyNewgame(); this.startNewGame(gameInfo); - } //corr: game only on server - else { + } else { + // corr: game only on server ajax( "/games", "POST", - { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge - response => { - gameInfo.id = response.gameId; - notifyNewgame(); - this.$router.push("/game/" + response.gameId); + { + // cid is useful to delete the challenge: + data: { gameInfo: gameInfo, cid: c.id }, + success: (response) => { + gameInfo.id = response.gameId; + notifyNewgame(); + this.$router.push("/game/" + response.gameId); + } } ); } }, // NOTE: for live games only (corr games start on the server) startNewGame: function(gameInfo) { - const game = Object.assign({}, gameInfo, { - // (other) Game infos: constant - fenStart: gameInfo.fen, - vname: this.getVname(gameInfo.vid), - created: Date.now(), - // Game state (including FEN): will be updated - moves: [], - clocks: [-1, -1], //-1 = unstarted - initime: [0, 0], //initialized later - score: "*" - }); - GameStorage.add(game, (err) => { - // If an error occurred, game is not added: abort - if (!err) { - if (this.st.settings.sound) - new Audio("/sounds/newgame.flac").play().catch(() => {}); - this.$router.push("/game/" + gameInfo.id); + const game = Object.assign( + {}, + gameInfo, + { + // (other) Game infos: constant + fenStart: gameInfo.fen, + vname: this.getVname(gameInfo.vid), + created: Date.now(), + // Game state (including FEN): will be updated + moves: [], + clocks: [-1, -1], //-1 = unstarted + initime: [0, 0], //initialized later + score: "*" } - }); + ); + setTimeout( + () => { + GameStorage.add(game, (err) => { + // If an error occurred, game is not added: a tab already + // added the game and (if focused) is redirected toward it. + // If no error and the tab is hidden: do not show anything. + if (!err && !document.hidden) { + if (this.st.settings.sound) + new Audio("/sounds/newgame.flac").play().catch(() => {}); + this.$router.push("/game/" + gameInfo.id); + } + }); + }, + document.hidden ? 500 + 1000 * Math.random() : 0 + ); } } }; @@ -991,7 +1102,7 @@ button.refuseBtn background-color: red #buttonsTchall - margin-top: 10px + // margin-top set dynamically (depends if diagram showed or not) & > button > span width: 100% text-align: center