X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=9656c96707f6d3806a28ae91d952c40de520a735;hb=afde76668963c4d0d96002fcae2ebabb9acf81e4;hp=5e7a10d47388c6df1c7f2365427fc88a8d73a5e9;hpb=e57c4de4148d43e7635e09adcde4e56585aea303;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 5e7a10d4..9656c967 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -15,8 +15,11 @@ main span.variantName {{ curChallToAccept.vname }} span {{ curChallToAccept.cadence }} span {{ st.tr["with"] + " " + curChallToAccept.from.name }} - .diagram(v-html="tchallDiag") - .button-group#buttonsTchall + .diagram( + v-if="!!curChallToAccept.fen" + v-html="tchallDiag" + ) + .button-group#buttonsTchall(:style="tchallButtonsMargin()") button.acceptBtn(@click="decisionChallenge(true)") span {{ st.tr["Accept challenge?"] }} button.refuseBtn(@click="decisionChallenge(false)") @@ -100,7 +103,7 @@ main ) | {{ st.tr["Observe"] }} button.player-action( - v-else-if="st.user.id > 0 && sid != st.user.sid" + v-else-if="isFocusedOnHall(sid)" @click="challenge(sid)" ) | {{ st.tr["Challenge"] }} @@ -117,7 +120,7 @@ main .button-group button#peopleBtn(onClick="window.doClick('modalPeople')") | {{ st.tr["Who's there?"] }} - button(onClick="window.doClick('modalNewgame')") + button(@click="showNewchallengeForm()") | {{ st.tr["New game"] }} .row .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 @@ -233,7 +236,15 @@ export default { if (this.st.variants.length > 0 && this.newchallenge.vid > 0) this.loadNewchallVariant(); const my = this.st.user; - this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] }); + this.$set( + this.people, + my.sid, + { + id: my.id, + name: my.name, + pages: [{ path: "/", focus: true }] + } + ); // Ask server for current corr games (all but mines) ajax( "/games", @@ -324,6 +335,7 @@ export default { this.conn.onclose = this.socketCloseListener; }, mounted: function() { + document.addEventListener('visibilitychange', this.visibilityChange); ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => { let elt = document.getElementById(eltName); elt.addEventListener("click", processModalClick); @@ -342,10 +354,32 @@ export default { this.setDisplay("g", showGtype); }, beforeDestroy: function() { + document.removeEventListener('visibilitychange', this.visibilityChange); this.send("disconnect"); }, methods: { - // Helpers: + visibilityChange: function() { + // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27 + this.send( + document.visibilityState == "visible" + ? "getfocus" + : "losefocus" + ); + }, + partialResetNewchallenge: function() { + // Reset potential target and custom FEN: + this.newchallenge.to = ""; + this.newchallenge.fen = ""; + this.newchallenge.diag = ""; + }, + showNewchallengeForm: function() { + this.partialResetNewchallenge(); + window.doClick("modalNewgame"); + }, + tchallButtonsMargin: function() { + if (!!this.curChallToAccept.fen) return { "margin-top": "10px" }; + return {}; + }, cadenceFocusIfOpened: function() { if (event.target.checked) document.getElementById("cadence").focus(); @@ -386,10 +420,20 @@ export default { else elt.nextElementSibling.classList.remove("active"); }, isGamer: function(sid) { - return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0); + return this.people[sid].pages + .some(p => p.focus && p.path.indexOf("/game/") >= 0); + }, + isFocusedOnHall: function(sid) { + return ( + // This is meant to challenge people, thus the next 2 conditions: + this.st.user.id > 0 && + sid != this.st.user.sid && + this.people[sid].pages.some(p => p.path == "/" && p.focus) + ); }, challenge: function(sid) { - // Available, in Hall (only) + this.partialResetNewchallenge(); + // Available, in Hall this.newchallenge.to = this.people[sid].name; document.getElementById("modalPeople").checked = false; window.doClick("modalNewgame"); @@ -398,8 +442,10 @@ export default { // In some game, maybe playing maybe not: show a random one let gids = []; this.people[sid].pages.forEach(p => { - const matchGid = p.match(/[a-zA-Z0-9]+$/); - if (!!matchGid) gids.push(matchGid[0]); + if (p.focus) { + const matchGid = p.path.match(/[a-zA-Z0-9]+$/); + if (!!matchGid) gids.push(matchGid[0]); + } }); const gid = gids[Math.floor(Math.random() * gids.length)]; const game = this.games.find(g => g.id == gid); @@ -445,11 +491,12 @@ export default { this.send("askidentity", { target: s.sid, page: page }); identityAsked[s.sid] = true; } - if (!this.people[s.sid]) + if (!this.people[s.sid]) { // Do not set name or id: identity unknown yet - this.$set(this.people, s.sid, { pages: [page] }); - else if (this.people[s.sid].pages.indexOf(page) < 0) - this.people[s.sid].pages.push(page); + this.people[s.sid] = { pages: [{path: page, focus: true}] }; + } + else if (!(this.people[s.sid].pages.find(p => p.path == page))) + this.people[s.sid].pages.push({ path: page, focus: true }); if (!s.page) // Peer is in Hall this.send("askchallenge", { target: s.sid }); @@ -461,18 +508,16 @@ export default { case "connect": case "gconnect": { const page = data.page || "/"; - // NOTE: player could have been polled earlier, but might have logged in then - // So it's a good idea to ask identity if he was anonymous. - // But only ask game / challenge if currently disconnected. + // Only ask game / challenge if first connexion: if (!this.people[data.from]) { - this.$set(this.people, data.from, { pages: [page] }); + this.people[data.from] = { pages: [{ path: page, focus: true }] }; if (data.code == "connect") this.send("askchallenge", { target: data.from }); else this.send("askgame", { target: data.from, page: page }); } else { // Append page if not already in list - if (this.people[data.from].pages.indexOf(page) < 0) - this.people[data.from].pages.push(page); + if (!(this.people[data.from].pages.find(p => p.path == page))) + this.people[data.from].pages.push({ path: page, focus: true }); } if (!this.people[data.from].name && this.people[data.from].id !== 0) { // Identity not known yet @@ -510,11 +555,26 @@ export default { } } const page = data.page || "/"; - ArrayFun.remove(this.people[data.from].pages, p => p == page); + ArrayFun.remove(this.people[data.from].pages, p => p.path == page); if (this.people[data.from].pages.length == 0) this.$delete(this.people, data.from); break; } + case "getfocus": + // If user reload a page, focus may arrive earlier than connect + if (!!this.people[data.from]) { + this.people[data.from].pages + .find(p => p.path == data.page).focus = true; + this.$forceUpdate(); //TODO: shouldn't be required + } + break; + case "losefocus": + if (!!this.people[data.from]) { + this.people[data.from].pages + .find(p => p.path == data.page).focus = false; + this.$forceUpdate(); //TODO: shouldn't be required + } + break; case "killed": // I logged in elsewhere: this.conn = null; @@ -533,11 +593,13 @@ export default { } case "identity": { const user = data.data; - this.$set(this.people, user.sid, { - id: user.id, - name: user.name, - pages: this.people[user.sid].pages - }); + let player = this.people[user.sid]; + // player.pages is already set + player.id = user.id; + player.name = user.name; + // TODO: this.$set(people, ...) fails. So forceUpdate. + // But this shouldn't be like that! + this.$forceUpdate(); // If I multi-connect, kill current connexion if no mark (I'm older) if (this.newConnect[user.sid]) { if ( @@ -866,17 +928,11 @@ export default { position: parsedFen.position, orientation: c.mycolor }); - this.curChallToAccept = c; - document.getElementById("modalAccept").checked = true; - } - else { - if (!confirm(this.st.tr["Accept challenge?"])) - c.accepted = false; - this.finishProcessingChallenge(c); } + this.curChallToAccept = c; + document.getElementById("modalAccept").checked = true; } - else - this.finishProcessingChallenge(c); + else this.finishProcessingChallenge(c); } else { // My challenge @@ -1026,7 +1082,7 @@ button.refuseBtn background-color: red #buttonsTchall - margin-top: 10px + // margin-top set dynamically (depends if diagram showed or not) & > button > span width: 100% text-align: center