X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=59d544fca6c91a21a0943acb30db9a424e0a463a;hb=25996aedafba5e983f324ada3db1da59206bec0a;hp=a6102fda41695fe2966d73c37ba83c0aa91b2c46;hpb=5d04793e1bce0d448b4ffc532f1e8eb47a72e972;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index a6102fda..59d544fc 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -130,7 +130,10 @@ export default { "GET", {uid: this.st.user.id, excluded: true}, response => { - this.games = this.games.concat(response.games); + this.games = this.games.concat(response.games.map(g => { + const tc = + return Object.assign({}, g, {mainT + }); } ); // Also ask for corr challenges (open + sent to me) @@ -185,6 +188,7 @@ export default { } this.$router.push(url); }, + // TODO: ...filter(...)[0].name, one-line, just remove this function getVname: function(vid) { const vIdx = this.st.variants.findIndex(v => v.id == vid); return this.st.variants[vIdx].name; @@ -288,15 +292,6 @@ export default { id: game.id, players: game.players.map(p => p.name), vname: game.vname, - - - - -// TODO: timeControl only in challenge - no need in game (info in mainTime + increment) - - - - timeControl: game.timeControl, }; this.st.conn.send(JSON.stringify({code:"game", @@ -320,7 +315,7 @@ export default { const pIdx = this.people.findIndex(p => p.sid == data.from); newChall.from = this.people[pIdx]; //may be anonymous newChall.added = Date.now(); //TODO: this is reception timestamp, not creation - newChall.vname = this.getVname(newChall.vid); //TODO: just send vname? + newChall.vname = this.getVname(newChall.vid); this.challenges.push(newChall); break; } @@ -389,7 +384,7 @@ export default { tryChallenge: function(player) { if (player.id == 0) return; //anonymous players cannot be challenged - this.newchallenge.to[0] = player.name; + this.newchallenge.to = player.name; doClick("modalNewgame"); }, newChallenge: async function() { @@ -401,13 +396,7 @@ export default { return alert(error); const ctype = this.classifyObject(this.newchallenge); // NOTE: "from" information is not required here - let chall = - { - fen: this.newchallenge.fen, - to: this.newchallenge.to, - timeControl: this.newchallenge.timeControl, - vid: this.newchallenge.vid, - }; + let chall = Object.assign({}, this.newchallenge); const finishAddChallenge = (cid,warnDisconnected) => { chall.id = cid || "c" + getRandString(); // Send challenge to peers (if connected) @@ -415,6 +404,15 @@ export default { chall.added = Date.now(); chall.type = ctype; chall.vname = vname; + + + + +// TODO: vname and type are redundant (can be deduced from timeControl + vid) + + + + chall.from = this.st.user; this.challenges.push(chall); localStorage.setItem("challenge", JSON.stringify(chall)); @@ -503,8 +501,7 @@ export default { fen: c.fen || V.GenRandInitFen(), players: shuffle([c.from, c.seat]), //white then black vid: c.vid, - timeControl: c.timeControl, - type: c.type, + timeControl: tc.timeControl, }; this.st.conn.send(JSON.stringify({code:"newgame", gameInfo:gameInfo, target:c.seat.sid})); @@ -522,26 +519,16 @@ export default { // NOTE: for live games only (corr games are launched on server) startNewGame: function(gameInfo) { // Extract times (in [milli]seconds), set clocks - const tc = extractTime(gameInfo.timeControl); - let initime = [...Array(gameInfo.players.length)]; - initime[0] = Date.now(); - const game = - { - // Game infos: constant - gameId: gameInfo.gameId, - vname: this.getVname(gameInfo.vid), + const tc = extractTime(c.timeControl); + const game = Object.assign({}, gameInfo, { + // (other) Game infos: constant fenStart: gameInfo.fen, - players: gameInfo.players, - mainTime: tc.mainTime, - increment: tc.increment, - mode: "live", //function for live games only - // Game state: will be updated - fen: gameInfo.fen, + // Game state (including FEN): will be updated moves: [], - clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime), - initime: initime, + clocks: [tc.mainTime, tc.mainTime], + initime: [Date.now(), 0], score: "*", - }; + }); GameStorage.add(game); if (this.st.settings.sound >= 1) new Audio("/sounds/newgame.mp3").play().catch(err => {});