X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=22aa53e053981169373c0b9a0658de10a3976392;hb=967a2686ea801d4b33129d78087651451ef1904b;hp=9cc4284dfb17e7dbc0605007185170990f36eafd;hpb=bb7dd7db3df3d1a0445dcd5e0840a2ce79b53297;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 9cc4284d..22aa53e0 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -78,9 +78,11 @@ import { NbPlayers } from "@/data/nbPlayers"; import { checkChallenge } from "@/data/challengeCheck"; import { ArrayFun } from "@/utils/array"; import { ajax } from "@/utils/ajax"; -import { getRandString } from "@/utils/alea"; +import { getRandString, shuffle } from "@/utils/alea"; import GameList from "@/components/GameList.vue"; import ChallengeList from "@/components/ChallengeList.vue"; +import { GameStorage } from "@/utils/gameStorage"; +import { extractTime } from "@/utils/timeControl"; export default { name: "my-hall", components: { @@ -100,7 +102,7 @@ export default { fen: "", vid: 0, nbPlayers: 0, - to: ["", "", ""], //name of challenged players + to: ["", "", ""], //name(s) of challenged player(s) timeControl: "", //"2m+2s" ...etc }, }; @@ -124,23 +126,30 @@ export default { created: function() { // Always add myself to players' list this.players.push(this.st.user); + if (this.st.user.id > 0) + { // Ask server for current corr games (all but mines) // ajax( -// "", +// "/games", // "GET", +// {excluded: this.st.user.id}, // response => { -// +// this.games = this.games.concat(response.games); // } // ); -// // Also ask for corr challenges (all) -// ajax( -// "", -// "GET", -// response => { -// -// } -// ); - // 0.1] Ask server for for room composition: + // Also ask for corr challenges (open + sent to me) + ajax( + "/challenges", + "GET", + {uid: this.st.user.id}, + response => { + console.log(response.challenges); + // TODO: post-treatment on challenges ? + this.challenges = this.challenges.concat(response.challenges); + } + ); + } + // 0.1] Ask server for room composition: const socketOpenListener = () => { this.st.conn.send(JSON.stringify({code:"pollclients"})); }; @@ -157,16 +166,80 @@ export default { this.st.conn.onclose = socketCloseListener; }, methods: { + // Helpers: filterChallenges: function(type) { return this.challenges.filter(c => c.type == type); }, filterGames: function(type) { return this.games.filter(c => c.type == type); }, - classifyChallenge: function(c) { + classifyObject: function(o) { //challenge or game // Heuristic: should work for most cases... (TODO) - return (c.timeControl.indexOf('d') === -1 ? "live" : "corr"); + return (o.timeControl.indexOf('d') === -1 ? "live" : "corr"); + }, + possibleNbplayers: function(nbp) { + if (this.newchallenge.vid == 0) + return false; + const idxInVariants = + this.st.variants.findIndex(v => v.id == this.newchallenge.vid); + return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp); + }, + showGame: function(g) { + // NOTE: we are an observer, since only games I don't play are shown here + // ==> Moves sent by connected remote player(s) if live game + let url = "/" + g.id; + if (g.type == "live") + { + const sids = g.players.map(p => p.sid).join(","); + url += "?sids=" + sids; + } + this.$router.push(url); + }, + getVname: function(vid) { + const vIdx = this.st.variants.findIndex(v => v.id == vid); + return this.st.variants[vIdx].name; + }, + getSid: function(pname) { + const pIdx = this.players.findIndex(pl => pl.name == pname); + return (pIdx === -1 ? null : this.players[pIdx].sid); + }, + getPname: function(sid) { + const pIdx = this.players.findIndex(pl => pl.sid == sid); + return (pIdx === -1 ? null : this.players[pIdx].name); + }, + sendSomethingTo: function(to, code, obj, warnDisconnected) { + const doSend = (code, obj, sid) => { + this.st.conn.send(JSON.stringify(Object.assign( + {}, + {code: code}, + obj, + {target: sid} + ))); + }; + if (!!to[0]) + { + to.forEach(pname => { + // Challenge with targeted players + const targetSid = this.getSid(pname); + if (!targetSid) + { + if (!!warnDisconnected) + alert("Warning: " + pname + " is not connected"); + } + else + doSend(code, obj, targetSid); + }); + } + else + { + // Open challenge: send to all connected players (except us) + this.players.forEach(p => { + if (p.sid != this.st.user.sid) //only sid is always set + doSend(code, obj, p.sid); + }); + } }, + // Messaging center: socketMessageListener: function(msg) { // Save and call current st.conn.onmessage if one was already defined // --> also needed in future Game.vue (also in Chat.vue component) @@ -181,7 +254,7 @@ export default { this.players.push({sid:sid, id:0, name:""}); // Ask identity, challenges and game(s) this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); - this.st.conn.send(JSON.stringify({code:"askchallenges", target:sid})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid})); this.st.conn.send(JSON.stringify({code:"askgame", target:sid})); }); break; @@ -207,6 +280,7 @@ export default { const myChallenge = { // Minimal challenge informations: (from not required) + id: c.id, to: c.to, fen: c.fen, vid: c.vid, @@ -219,7 +293,21 @@ export default { } case "askgame": { - // TODO: Send my current live game (if any): variant, players, movesCount + // Send my current live games (if any) + // TODO: from indexedDB, through GameStorage. +// if (!!localStorage["gid"]) +// { +// const myGame = +// { +// // Minimal game informations: (fen+clock not required) +// id: localStorage["gid"], +// players: JSON.parse(localStorage["players"]), //array sid+id+name +// vname: localStorage["vname"], +// timeControl: localStorage["timeControl"], +// }; +// this.st.conn.send(JSON.stringify({code:"game", +// game:myGame, target:data.from})); +// } break; } case "identity": @@ -233,7 +321,7 @@ export default { { // Receive challenge from some player (+sid) let newChall = data.chall; - newChall.type = this.classifyChallenge(data.chall); + newChall.type = this.classifyObject(data.chall); const pIdx = this.players.findIndex(p => p.sid == data.from); newChall.from = this.players[pIdx]; //may be anonymous newChall.added = Date.now(); @@ -244,52 +332,63 @@ export default { case "game": { // Receive game from some player (+sid) - // TODO: receive game summary (update, count moves) - // (just players names, time control, and ID + player ID) // NOTE: it may be correspondance (if newgame while we are connected) + // TODO: ambiguous naming "newGame" ==> rename function ? + let newGame = data.game; + newGame.type = this.classifyObject(data.game); + newGame.vname = newGame.vname; + this.games.push(newGame); break; } // * - receive "new game": if live, store locally + redirect to game // * If corr: notify "new game has started", give link, but do not redirect case "newgame": { - // TODO: new game just started: data contain all informations - // (id, players, time control, fenStart ...) - // + cid to remove challenge from list + // Delete corresponding challenge: + ArrayFun.remove(this.challenges, c => c.id == data.cid); + // New game just started: data contain all informations + this.newGame(data.gameInfo); break; } // * - receive "accept/withdraw/cancel challenge": apply action to challenges list + // NOTE: challenge "socket" actions accept+withdraw only for live challenges case "acceptchallenge": { // Someone accept an open (or targeted) challenge - // TODO: keep SIDs, since we need them to notify newgame after chall is complete const cIdx = this.challenges.findIndex(c => c.id == data.cid); - let players = this.challenges[cIdx].to; + let c = this.challenges[cIdx]; + if (!c.seats) + c.seats = [...Array(c.to.length)]; const pIdx = this.players.findIndex(p => p.sid == data.from); - for (let i=0; i c.id == data.cid); - let chall = this.challenges[cIdx] - ArrayFun.remove(chall.players, p => p.id == data.uid); - chall.players.push({id:0, name:""}); + let seats = this.challenges[cIdx].seats; + const sIdx = seats.findIndex(s => s.sid == data.sid); + seats[sIdx] = undefined; break; } case "refusechallenge": { - // TODO: show "player XXX refused challenge", and - // remove challenge from list. + alert(this.getPname(data.from) + " refused your challenge"); + ArrayFun.remove(this.challenges, c => c.id == data.cid); break; } case "deletechallenge": @@ -297,143 +396,55 @@ export default { ArrayFun.remove(this.challenges, c => c.id == data.cid); break; } - // TODO: distinguish hallConnect and gameConnect ? - // Or global variable players - // + game variable: "observers" case "connect": -// * - receive "player connect": send our current challenge (to him or global) -// * Also send all our games (live - max 1 - and corr) [in web worker ?] { this.players.push({name:"", id:0, sid:data.sid}); this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid})); + this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid})); break; } -// * - receive "player disconnect": remove from players list case "disconnect": { ArrayFun.remove(this.players, p => p.sid == data.sid); - // TODO: also remove all challenges sent by this player, - // and all live games where he plays and no other opponent is online + // Also remove all challenges sent by this player: + ArrayFun.remove(this.challenges, c => c.from.sid == data.sid); + // And all live games where he plays and no other opponent is online + ArrayFun.remove(this.games, g => + g.type == "live" && (g.players.every(p => p.sid == data.sid + || !this.players.some(pl => pl.sid == p.sid))), "all"); break; } } }, - showGame: function(game) { - // NOTE: if we are an observer, the game will be found in main games list - // (sent by connected remote players) - // TODO: game path ? /vname/gameId seems better - this.$router.push("/" + game.id); - }, + // Challenge lifecycle: tryChallenge: function(player) { if (player.id == 0) return; //anonymous players cannot be challenged this.newchallenge.to[0] = player.name; doClick("modalNewgame"); }, -// * - accept challenge (corr or live) --> send info to challenge creator -// * - cancel challenge (click on sent challenge) --> send info to all concerned players -// * - withdraw from challenge (if >= 3 players and previously accepted) -// * --> send info to challenge creator -// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others -// * - prepare and start new game (if challenge is full after acceptation) -// * --> include challenge ID (so that opponents can delete the challenge too) - clickChallenge: function(c) { - // TODO: also correspondance case (send to server) - if (!!c.accepted) - { - // It's a multiplayer challenge I accepted: withdraw - this.sendSomethingTo(c.from.sid, "withdrawchallenge", - {cid:c.id, user:this.st.user.sid}); - c.accepted = false; - } - else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it - { - this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id}); - ArrayFun.remove(this.challenges, ch => ch.id == c.id); - } - else //accept (or refuse) a challenge - { - c.accepted = true; - if (!!c.to[0]) - { - // TODO: if special FEN, show diagram after loading variant - c.accepted = confirm("Accept challenge?"); - } - this.sendSomethingTo(c.from.sid, - (c.accepted ? "accept" : "refuse") + "challenge", {cid: c.id}); - if (!c.accepted) - ArrayFun.remove(this.challenges, ch => ch.id == c.id); - } - }, -// newGame: function(chall, user) { -// const fen = chall.fen || V.GenRandInitFen(); -// const game = {}; //TODO: fen, players, time ... -// //setStorage(game); //TODO -// game.players.forEach(p => { //...even if game is by corr (could be played live, why not...) -// this.conn.send( -// JSON.stringify({code:"newgame", oppid:p.id, game:game})); -// }); -// if (this.settings.sound >= 1) -// new Audio("/sounds/newgame.mp3").play().catch(err => {}); -// }, - getVname: function(vid) { - const vIdx = this.st.variants.findIndex(v => v.id == vid); - return this.st.variants[vIdx].name; - }, - sendSomethingTo: function(to, code, obj, warnDisconnected) { - const doSend = (code, obj, sid) => { - this.st.conn.send(JSON.stringify(Object.assign( - {}, - {code: code}, - obj, - {target: sid} - ))); - }; - const getSid = (pname) => { - const pIdx = this.players.findIndex(pl => pl.name == pname); - if (!!warnDisconnected && ctype == "live" && pIdx === -1) - alert("Warning: " + p.name + " is not connected"); - return this.players[pIdx].sid; - }; - if (!Array.isArray(to)) //pass sid directly - doSend(code, obj, to); - else if (!!to[0]) - { - // Challenge with targeted players - to.forEach(pname => { doSend(code, obj, getSid(pname)); }); - } - else - { - // Open challenge: send to all connected players (except us) - this.players.forEach(p => { - if (p.sid != this.st.user.sid) //only sid is always set - doSend(code, obj, p.sid); - }); - } - }, - // Send new challenge (corr or live, cf. time control), with button or click on player newChallenge: async function() { - // TODO: put this "load variant" block elsewhere const vname = this.getVname(this.newchallenge.vid); const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; const error = checkChallenge(this.newchallenge); if (!!error) return alert(error); - const ctype = this.classifyChallenge(this.newchallenge); - const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers); + const ctype = this.classifyObject(this.newchallenge); + const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers - 1); // NOTE: "from" information is not required here let chall = { - fen: this.newchallenge.fen || V.GenRandInitFen(), + fen: this.newchallenge.fen, to: cto, timeControl: this.newchallenge.timeControl, vid: this.newchallenge.vid, }; - const finishAddChallenge = (cid) => { + const finishAddChallenge = (cid,warnDisconnected) => { chall.id = cid || "c" + getRandString(); - // Send challenge to peers - this.sendSomethingTo(cto, "challenge", {chall:chall}, "warnDisconnected"); + // Send challenge to peers (if connected) + this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected); chall.added = Date.now(); chall.type = ctype; chall.vname = vname; @@ -461,7 +472,7 @@ export default { if (ctype == "live") { // Live challenges have a random ID - finishAddChallenge(); + finishAddChallenge(null, "warnDisconnected"); } else { @@ -474,17 +485,134 @@ export default { ); } }, - possibleNbplayers: function(nbp) { - if (this.newchallenge.vid == 0) - return false; - const variants = this.st.variants; - const idxInVariants = - variants.findIndex(v => v.id == this.newchallenge.vid); - return NbPlayers[variants[idxInVariants].name].includes(nbp); +// * - accept challenge (corr or live) --> send info to challenge creator +// * - cancel challenge (click on sent challenge) --> send info to all concerned players +// * - withdraw from challenge (if >= 3 players and previously accepted) +// * --> send info to challenge creator +// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others +// * - prepare and start new game (if challenge is full after acceptation) +// * --> include challenge ID (so that opponents can delete the challenge too) + clickChallenge: function(c) { + + console.log("click challenge"); + console.log(c); + + if (!!c.accepted) + { + this.st.conn.send(JSON.stringify({code: "withdrawchallenge", + cid: c.id, target: c.from.sid})); + if (c.type == "corr") + { + ajax( + "/challenges", + "PUT", + {action:"withdraw", id: this.challenges[cIdx].id} + ); + } + c.accepted = false; + } + else if (c.from.sid == this.st.user.sid + || (this.st.user.id > 0 && c.from.id == this.st.user.id)) + { + // It's my challenge: cancel it + this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id}); + ArrayFun.remove(this.challenges, ch => ch.id == c.id); + if (c.type == "corr") + { + ajax( + "/challenges", + "DELETE", + {id: this.challenges[cIdx].id} + ); + } + } + else //accept (or refuse) a challenge + { + c.accepted = true; + if (!!c.to[0]) + { + // TODO: if special FEN, show diagram after loading variant + c.accepted = confirm("Accept challenge?"); + } + this.st.conn.send(JSON.stringify({ + code: (c.accepted ? "accept" : "refuse") + "challenge", + cid: c.id, target: c.from.sid})); + if (c.type == "corr" && c.accepted) + { + ajax( + "/challenges", + "PUT", + {action: "accept", id: this.challenges[cIdx].id} + ); + } + if (!c.accepted) + { + ArrayFun.remove(this.challenges, ch => ch.id == c.id); + if (c.type == "corr") + { + ajax( + "/challenges", + "DELETE", + {id: this.challenges[cIdx].id} + ); + } + } + } + }, + // NOTE: for live games only (corr games are launched on server) + launchGame: async function(c) { + // Just assign colors and pass the message + const vname = this.getVname(c.vid); + const vModule = await import("@/variants/" + vname + ".js"); + window.V = vModule.VariantRules; + let players = [c.from]; + Array.prototype.push.apply(players, c.seats); + // These game informations will be sent to other players + const gameInfo = + { + gameId: getRandString(), + fen: c.fen || V.GenRandInitFen(), + // Players' names may be required if game start when a player is offline + // Shuffle players order (white then black then other colors). + players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })), + vid: c.vid, + timeControl: c.timeControl, + }; + c.seats.forEach(s => { + // NOTE: cid required to remove challenge + this.st.conn.send(JSON.stringify({code:"newgame", + gameInfo:gameInfo, cid:c.id, target:s.sid})); + }); + // Delete corresponding challenge: + ArrayFun.remove(this.challenges, ch => ch.id == c.id); + this.newGame(gameInfo); //also! }, - newGame: function(cid) { - // TODO: don't forget to send "deletechallenge" message to all concerned players - // + setup colors and send game infos to players (message "newgame") + // NOTE: for live games only (corr games are launched on server) + newGame: function(gameInfo) { + // Extract times (in [milli]seconds), set clocks + const tc = extractTime(gameInfo.timeControl); + const IPlayFirst = (gameInfo.players[0].sid == this.st.user.sid); + const game = + { + // Game infos: constant + gameId: gameInfo.gameId, + vname: this.getVname(gameInfo.vid), + fenStart: gameInfo.fen, + players: gameInfo.players, + timeControl: gameInfo.timeControl, + increment: tc.increment, + mode: "live", //function for live games only + // Game state: will be updated + fen: gameInfo.fen, + moves: [], + clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime), + initime: (IPlayFirst ? Date.now() : undefined), + score: "*", + }; + GameStorage.add(game); + if (this.st.settings.sound >= 1) + new Audio("/sounds/newgame.mp3").play().catch(err => {}); + // TODO: redirect to game }, }, }; @@ -493,3 +621,9 @@ export default { + +