X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=2141cf96618e6c28578bf0ab5542af5834568d1d;hb=b5aa30b5b421412dcf836d1c9f07cdc61c19c064;hp=469d46b242f4da82d1f711e16924a1260463fcf7;hpb=7ba4a5bc5b64e19a1e7f26aa232d5c50770d07ad;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 469d46b2..2141cf96 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -55,7 +55,7 @@ main placeholder="5+0, 1h+30s, 5d ..." ) fieldset - label(for="selectRandomLevel") {{ st.tr["Randomness"] }} + label(for="selectRandomLevel") {{ st.tr["Randomness"] }} * select#selectRandomLevel(v-model="newchallenge.randomness") option(value="0") {{ st.tr["Deterministic"] }} option(value="1") {{ st.tr["Symmetric random"] }} @@ -77,7 +77,7 @@ main button(@click="newChallenge()") {{ st.tr["Send challenge"] }} input#modalPeople.modal( type="checkbox" - @click="resetChatColor()" + @click="resetSocialColor()" ) div#peopleWrap( role="dialog" @@ -89,14 +89,19 @@ main #players p( v-for="sid in Object.keys(people)" - v-if="!!people[sid].name" + v-if="people[sid].name" ) span {{ people[sid].name }} button.player-action( - v-if="isGamer(sid) || (st.user.id > 0 && sid!=st.user.sid)" - @click="challOrWatch(sid)" + v-if="isGamer(sid)" + @click="watchGame(sid)" ) - | {{ getActionLabel(sid) }} + | {{ st.tr["Observe"] }} + button.player-action( + v-else-if="st.user.id > 0 && sid!=st.user.sid" + @click="challenge(sid)" + ) + | {{ st.tr["Challenge"] }} p.anonymous @nonymous ({{ anonymousCount }}) #chat Chat( @@ -216,7 +221,8 @@ export default { anonymousCount: function() { let count = 0; Object.values(this.people).forEach(p => { - count += !p.name ? 1 : 0; + // Do not cound people who did not send their identity yet: + count += (!p.name && p.id === 0) ? 1 : 0; }); return count; } @@ -368,29 +374,23 @@ export default { isGamer: function(sid) { return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0); }, - getActionLabel: function(sid) { - return this.people[sid].pages.some(p => p == "/") - ? "Challenge" - : "Observe"; + challenge: function(sid) { + // Available, in Hall (only) + this.newchallenge.to = this.people[sid].name; + document.getElementById("modalPeople").checked = false; + window.doClick("modalNewgame"); }, - challOrWatch: function(sid) { - if (this.people[sid].pages.some(p => p == "/")) { - // Available, in Hall - this.newchallenge.to = this.people[sid].name; - document.getElementById("modalPeople").checked = false; - window.doClick("modalNewgame"); - } else { - // In some game, maybe playing maybe not: show a random one - let gids = []; - this.people[sid].pages.forEach(p => { - const matchGid = p.match(/[a-zA-Z0-9]+$/); - if (matchGid) gids.push(matchGid[0]); - }); - const gid = gids[Math.floor(Math.random() * gids.length)]; - const game = this.games.find(g => g.id == gid); - if (game) this.showGame(game); - else this.$router.push("/game/" + gid); //game vs. me - } + watchGame: function(sid) { + // In some game, maybe playing maybe not: show a random one + let gids = []; + this.people[sid].pages.forEach(p => { + const matchGid = p.match(/[a-zA-Z0-9]+$/); + if (matchGid) gids.push(matchGid[0]); + }); + const gid = gids[Math.floor(Math.random() * gids.length)]; + const game = this.games.find(g => g.id == gid); + if (game) this.showGame(game); + else this.$router.push("/game/" + gid); //game vs. me }, showGame: function(g) { // NOTE: we are an observer, since only games I don't play are shown here @@ -400,7 +400,7 @@ export default { url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)]; this.$router.push(url); }, - resetChatColor: function() { + resetSocialColor: function() { // TODO: this is called twice, once on opening an once on closing document.getElementById("peopleBtn").classList.remove("somethingnew"); }, @@ -419,17 +419,18 @@ export default { data.sockIds.forEach(s => { const page = s.page || "/"; if (s.sid != this.st.user.sid && !identityAsked[s.sid]) { - identityAsked[s.sid] = true; this.send("askidentity", { target: s.sid, page: page }); + identityAsked[s.sid] = true; } if (!this.people[s.sid]) - this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] }); + // Do not set name or id: identity unknown yet + this.$set(this.people, s.sid, { pages: [page] }); else if (this.people[s.sid].pages.indexOf(page) < 0) this.people[s.sid].pages.push(page); if (!s.page) - //peer is in Hall + // Peer is in Hall this.send("askchallenge", { target: s.sid }); - //peer is in Game + // Peer is in Game else this.send("askgame", { target: s.sid, page: page }); }); break; @@ -441,20 +442,17 @@ export default { // So it's a good idea to ask identity if he was anonymous. // But only ask game / challenge if currently disconnected. if (!this.people[data.from]) { - this.$set(this.people, data.from, { - name: "", - id: 0, - pages: [page] - }); + this.$set(this.people, data.from, { pages: [page] }); if (data.code == "connect") this.send("askchallenge", { target: data.from }); else this.send("askgame", { target: data.from, page: page }); } else { - // append page if not already in list + // Append page if not already in list if (this.people[data.from].pages.indexOf(page) < 0) this.people[data.from].pages.push(page); } - if (this.people[data.from].id == 0) { + if (!this.people[data.from].name && this.people[data.from].id !== 0) { + // Identity not known yet this.newConnect[data.from] = true; //for self multi-connects tests this.send("askidentity", { target: data.from, page: page }); } @@ -509,6 +507,11 @@ export default { } case "identity": { const user = data.data; + this.$set(this.people, user.sid, { + id: user.id, + name: user.name, + pages: this.people[user.sid].pages + }); if (user.name) { // If I multi-connect, kill current connexion if no mark (I'm older) if ( @@ -522,14 +525,6 @@ export default { this.killed[this.st.user.sid] = true; } } - if (user.sid != this.st.user.sid) { - //I already know my identity... - this.$set(this.people, user.sid, { - id: user.id, - name: user.name, - pages: this.people[user.sid].pages - }); - } } delete this.newConnect[user.sid]; break; @@ -604,7 +599,8 @@ export default { // NOTE: it may be live or correspondance const game = data.data; // Ignore games where I play (corr games) - if (game.players.every(p => p.id != this.st.user.id)) + if (game.players.every(p => + p.sid != this.st.user.sid || p.id != this.st.user.id)) { let locGame = this.games.find(g => g.id == game.id); if (!locGame) {